[map] AK-COLT_CLASSIC

[map] AK-COLT_CLASSIC

Re: [map] AK-COLT_CLASSIC Posted by Grash on Sun Feb 19th 2006 at 9:28am
Grash
32 posts
Posted 2006-02-19 9:28am
Grash
member
32 posts 43 snarkmarks Registered: Jan 5th 2005 Occupation: Developer Location: USA
This is a a discussion topic for the map "AK-COLT_CLASSIC" by Grash which can be found here

Map description:

Yep, it's just a port of the orginal map. It's needed on my clan server. It's here for anyone else who might like it.

This map has been compiled with the 1.08 CS:S FGD from editlife.net. This FGD has an ammo key for all the weapons. This allowed me to give the weapons the same amount of ammo they do in CS 1.6 \ CZ without any funky scripting or player_equip'ing. This Finally gives us an AK_COLT version that plays as it should.

Ya... The Queen of the FY Cosmos has returned!
//(lol)(Iceworld is the King)//

Map screenshots:
Loading embedded content: Map #2473
Re: [map] AK-COLT_CLASSIC Posted by Orpheus on Sun Feb 19th 2006 at 1:36pm
Orpheus
13860 posts
Posted 2006-02-19 1:36pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
What you need is someone who can chose better maps to port. Then pick someone who is competent to port them because this one is awful.

Whoever you got doing these things currently, fire them because they suck ass.
Re: [map] AK-COLT_CLASSIC Posted by Mr.INSANE on Sun Feb 19th 2006 at 7:02pm
Mr.INSANE
156 posts
Posted 2006-02-19 7:02pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Maybe a little bit of texture changing i see the same textures all over the place. Theres a alot of room for improvement stright ports of cs maps suck.
Re: [map] AK-COLT_CLASSIC Posted by Andrei on Sun Feb 19th 2006 at 9:39pm
Andrei
2455 posts
Posted 2006-02-19 9:39pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
When the map's so small, it's a damn shame not to abuse the source engine a little.
Re: [map] AK-COLT_CLASSIC Posted by Addicted to Morphine on Sun Feb 19th 2006 at 10:06pm
Posted 2006-02-19 10:06pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
There are way too many decals all over the walls. I'd say remove 90% of the graffiti, it looks ridiculous right now.

Even though this is a port you could add lighting and a 3D skybox -- no need to keep us in the stone age.
Re: [map] AK-COLT_CLASSIC Posted by Grash on Sat Feb 25th 2006 at 8:42am
Grash
32 posts
Posted 2006-02-25 8:42am
Grash
member
32 posts 43 snarkmarks Registered: Jan 5th 2005 Occupation: Developer Location: USA
Yes, it does suck, but it was never supposed to be "Sourced Up". The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose.

The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.
Re: [map] AK-COLT_CLASSIC Posted by Gaara on Tue Feb 28th 2006 at 9:27am
Gaara
219 posts
Posted 2006-02-28 9:27am
Gaara
member
219 posts 22 snarkmarks Registered: Aug 12th 2005 Occupation: Freelance Gynacologist Location: Australia
Posting a killbox front page on the pit is a death wish.
Re: [map] AK-COLT_CLASSIC Posted by Grash on Sun Mar 5th 2006 at 7:32pm
Grash
32 posts
Posted 2006-03-05 7:32pm
Grash
member
32 posts 43 snarkmarks Registered: Jan 5th 2005 Occupation: Developer Location: USA
Did it get on the front page?
Re: [map] AK-COLT_CLASSIC Posted by tnkqwe on Tue Jun 12th 2007 at 10:22am
tnkqwe
560 posts
Posted 2007-06-12 10:22am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
A classic map :) but with annoying textures:(
edit:
No wait!
I don't have the textures!!!
It's just my version