Re: [map] he_dusty
Posted by Gaara on
Sun Sep 3rd 2006 at 10:30am
Posted
2006-09-03 10:30am
Gaara
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Aug 12th 2005
Occupation: Freelance Gynacologist
Location: Australia
Is that map on fullbright?
Re: [map] he_dusty
Posted by Remonttimies on
Mon Sep 4th 2006 at 2:41pm
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Jul 19th 2006
Location: Finland
In fact it is fullbright is you don't run rad. And why don't you like source-lightning, isn't it good?
Re: [map] he_dusty
Posted by hoodedsniper on
Mon Sep 4th 2006 at 5:59pm
11 posts
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Sep 1st 2006
I dont like making indoor maps because the lights make a HUGE ass spot in the map, thats why i dont like it :/
Re: [map] he_dusty
Posted by midkay on
Tue Sep 5th 2006 at 6:04am
midkay
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Apr 15th 2005
Location: United States
Huh? Learn some lighting. They don't make hugeass spots if you actually set them up correctly. My guess is that you're setting them way too bright.
Did you ever play any other Source maps with lighting? Notice how they don't have "huge ass spots" for lighting?
Experiment a bit. Nobody wants to play on a map that'll make their eyes bleed after 15 minutes of staring at the same exact 100% lit textures all over.
Re: [map] he_dusty
Posted by hoodedsniper on
Tue Sep 5th 2006 at 4:22pm
11 posts
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Registered:
Sep 1st 2006
I know im doing something wrong with my lights, i just dont know what, its not that, i make a room, put a light spot there BUT its dark on the celling and wall... :/ thats what i have trouble with, ill fix up he_dusty when my comp gets fixed.
Re: [map] he_dusty
Posted by Orpheus on
Sat Sep 9th 2006 at 2:28pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Hey!!! puts hands on hips
I resemble that remark!