[article] Hollow spheres

[article] Hollow spheres

Re: [article] Hollow spheres Posted by mazemaster on Tue Sep 23rd 2003 at 3:03pm
mazemaster
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Posted 2003-09-23 3:03pm
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This is a discussion topic for the article "Hollow spheres" by mazemaster which can be found here

Article description:

Vertex scaling
Loading embedded content: Article #25
Re: [article] Hollow spheres Posted by Tracer Bullet on Wed Sep 24th 2003 at 3:32am
Tracer Bullet
2271 posts
Posted 2003-09-24 3:32am
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Beautifull
Re: [article] Hollow spheres Posted by Gollum on Wed Sep 24th 2003 at 10:22am
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Posted 2003-09-24 10:22am
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Straight from the top - this is the man who first made really good brush-based spheres (see the map Megalith), and you won't find a more authoritative source for making them.
Re: [article] Hollow spheres Posted by KoRnFlakes on Thu Sep 25th 2003 at 7:07pm
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Posted 2003-09-25 7:07pm
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uber
Re: [article] Hollow spheres Posted by marcus_m on Sun Sep 28th 2003 at 7:38am
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Posted 2003-09-28 7:38am
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This technique looks really good inside and outside. the only thing that I can add is to make sure that when you are using the vertex scaling mode that the little circle that the scale 'centers' to is moved to the central focus of your sphere - that's for the n00bies like me :)
Re: [article] Hollow spheres Posted by LAzerMANiac on Wed Oct 1st 2003 at 12:00am
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Posted 2003-10-01 12:00am
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All hail the Hollow Sphere!!!
Re: [article] Hollow spheres Posted by Sinner_D on Wed Oct 1st 2003 at 9:42am
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Posted 2003-10-01 9:42am
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^^^what he said...lol
Re: [article] Hollow spheres Posted by asterix_vader on Tue Dec 9th 2003 at 4:29pm
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Posted 2003-12-09 4:29pm
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SPHERES!? OMG!
Re: [article] Hollow spheres Posted by Blah on Wed Dec 10th 2003 at 7:46pm
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Posted 2003-12-10 7:46pm
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Man, this tutorial is sexy, I learned so much from this, weeeeeee.
Re: [article] Hollow spheres Posted by mazemaster on Thu Dec 11th 2003 at 9:02am
mazemaster
890 posts
Posted 2003-12-11 9:02am
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Someone commented previously that you can skip several of the first steps by using the arch tool. That is certainly a good idea, but if you use the arch tool be sure to move your verticies to on-grid locations before you do any vertex scaling.
Re: [article] Hollow spheres Posted by Perin on Wed Aug 18th 2004 at 6:40pm
Perin
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Posted 2004-08-18 6:40pm
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I just tried this out today. It was a lot quicker and simpler than my old technique. Good work.
Re: [article] Hollow spheres Posted by mrnielsen on Tue Jan 25th 2005 at 4:26pm
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Posted 2005-01-25 4:26pm
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Wow nice. but you can make the start using the Arch tool
Re: [article] Hollow spheres Posted by LickitySpliff on Tue Jun 14th 2005 at 2:58am
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Posted 2005-06-14 2:58am
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Re: [article] Hollow spheres Posted by Fjorn on Mon Sep 19th 2005 at 11:09pm
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Posted 2005-09-19 11:09pm
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This is the greatness :D
Re: [article] Hollow spheres Posted by Le Chief on Sat Aug 26th 2006 at 8:08am
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Posted 2006-08-26 8:08am
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Good on you man. Next step is low ploygon, outdoor hills anf stuff.
Re: [article] Hollow spheres Posted by Elon Yariv on Sat Feb 10th 2007 at 6:12pm
Elon Yariv
130 posts
Posted 2007-02-10 6:12pm
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Just a little tip for anybody who uses this tutorial. The ALT+E option totally ignores the grid. If you use it you are likely to have off grid verticals.(that aren't on the size 1 grid) In hammer it looks ok but Hl can't cope with them so the engine snaps them to grid. In this procces Hl might create invalid solids or leaks.(if the sphere is open to the void)

My suggestion is to lower the grid size to 1 and with vertex manupilation snap each vertical to the grid.

Another thing is that 12 sided cylinders have off grid vertex too, they shouldn't be used unless you snap those verticals.

Apart from that there is nothing wrong exept that you could have used the arch tool at the start, it is a very good tutorial and easy to understand.
Re: [article] Hollow spheres Posted by mazemaster on Sat Feb 10th 2007 at 8:29pm
mazemaster
890 posts
Posted 2007-02-10 8:29pm
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If you snap manually, then some faces will be concave (they become skew quadrilaterals). You have to be ok with non-grid locations if you want a sphere with convex faces.
Re: [article] Hollow spheres Posted by Elon Yariv on Tue Feb 20th 2007 at 8:12pm
Elon Yariv
130 posts
Posted 2007-02-20 8:12pm
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It didn't hurt my hollow spheres one bit when I snaped the verticals a quarter of a unit, you just have to choose wisely then you wont create concave brushes. Of course you can always use Hlfix instead.

Many people get leaks using your method, you should warn them about it and explain them how to fix it.
As far as I know there are three methods to fix these leaks: Snaping veticals, Hlfix and creating a nulled box around the sphere and turning it to a func_entity.
Re: [article] Hollow spheres Posted by Darth Sailor on Thu Apr 5th 2007 at 4:17am
Darth Sailor
4 posts
Posted 2007-04-05 4:17am
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I have a heck of a time making the sphere say, the size of a small bathroom. I can't even line up the verticies. For some reason two get grouped together under certain situations and you can't have both lined up to grid one. Anyway, point being don't make the sphere too small!

My question for posting is, what is Hlfix and where can I get it?
Re: [article] Hollow spheres Posted by mazemaster on Thu Apr 5th 2007 at 8:50am
mazemaster
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Posted 2007-04-05 8:50am
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Hlfix fixes some brush errors, and outputs floating point coordinates. It can sometimes fix brush problems, especially for small brushes.
http://extension.ws/hlfix/
Re: [article] Hollow spheres Posted by gtamike on Mon Apr 9th 2007 at 10:17am
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Posted 2007-04-09 10:17am
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Re: [article] Hollow spheres Posted by MacD on Fri Sep 7th 2007 at 3:09pm
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Posted 2007-09-07 3:09pm
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Great Tutorial. Im making a zombie map for css and this is by far more efficient than the cruddy sphere and hollow tools valve gave us :)

Followed it word for word and it works perfect. Anyone having troubles havnt followed the tutorial properly :P
Re: [article] Hollow spheres Posted by SourceSkyBoxer on Sat Apr 20th 2013 at 11:10am
SourceSkyBoxer
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Posted 2013-04-20 11:10am
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Soooooooooooooooo badddddddd.

CSG gets after compiling error.
Haha I would like to win again you :P

I have improved sphere or tows mapping with in or out. I will create article for Half-life Mapping :P and sphere or tows types would like to support same compiler like vhlt or zhlt better.

:D