Re: [article] Arch Tool
Posted by DrGlass on
Mon Jan 31st 2005 at 9:50pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Displacement wont make a hole like this one. displacement is great if you want to make natural shapes, like a cave or rock arch. When it comes to man-made holes/arches the arch tool will work best.
Re: [article] Arch Tool
Posted by French Toast on
Mon Jan 31st 2005 at 10:21pm
Posted
2005-01-31 10:21pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Sweet, I've been needing something like this for awhile, but when would it be better to use displacement?
Nice tut though
Schmuck, I need help, I can't open the arch tool, in the prefabs toolbar I have three choices: entities, prefabs, preffabs HL2 Wut to do?
Re: [article] Arch Tool
Posted by DrGlass on
Mon Jan 31st 2005 at 10:52pm
Posted
2005-01-31 10:52pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Yep this works just as well in HL1, you'll want to use fewer sections though, try 16 rather than 32
Re: [article] Arch Tool
Posted by BlisTer on
Mon Jan 31st 2005 at 11:27pm
Posted
2005-01-31 11:27pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
Isnt it faster to carve a cilinder out of a cube? Then, insterting the carved cube into where you want your hole. Sure, the carve parts wont be as nicely uniformly distributed as your method, but the number of them would be the same imo, which is what matters preformance-wise. be sure to carve it out of a nodraw cube, then texturing only the inner faces afterwards.
Re: [article] Arch Tool
Posted by Ferret on
Mon Jan 31st 2005 at 11:36pm
Posted
2005-01-31 11:36pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
Before opening hammer people should sign a little waiver saying they'll never use the carve option unless they want to be castrated. imo.
Re: [article] Arch Tool
Posted by Crono on
Sun Feb 13th 2005 at 10:53pm
Posted
2005-02-13 10:53pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
BlisTer, you have to remember that it renders faces no solid objects in game. So, no, that wouldn't be faster performance wise. There's no "opinion" about it. In the off chance that it has the same amount of faces both ways (carving and manually) you have to remember plane numbers inside the game.
DrGlass, seems pretty useful, I'd say (if someone hadn't tried it on their own already). This would be pretty nice to use with fans in side a ventilation system ... if you want the fans to work of course.
Re: [article] Arch Tool
Posted by TeamWolfguard on
Wed Feb 16th 2005 at 1:51pm
30 posts
13 snarkmarks
Registered:
Jan 18th 2005
Occupation: Network Administrator
Location: USA
Ok, this rocked for putting in round windows. Thanks and good job!
Re: [article] Arch Tool
Posted by greensinge on
Tue Feb 22nd 2005 at 10:36pm
Posted
2005-02-22 10:36pm
24 posts
112 snarkmarks
Registered:
Feb 21st 2005
Occupation: Media, Culture & Society Student
Location: Britain
Very well written and very helpful! Thanks!
Re: [article] Arch Tool
Posted by David from IKG on
Thu Feb 24th 2005 at 5:27pm
60 posts
6 snarkmarks
Registered:
Jan 16th 2005
I would just make a cylinder and then carve.....
update: opps i just saw that someone else said that and got an answer why lol
Re: [article] Arch Tool
Posted by fainted on
Fri Feb 25th 2005 at 1:37pm
2 posts
0 snarkmarks
Registered:
Feb 25th 2005
Occupation: Mariestad
Location: Sweden
Is it possible to make a curve with archtool also ? If not, how am i supposed to do a big tunnel with an U-turn in it ?
( Sorry for my sad english )
Re: [article] Arch Tool
Posted by Jasque on
Sat Feb 26th 2005 at 10:16am
Posted
2005-02-26 10:16am
Jasque
member
11 posts
11 snarkmarks
Registered:
Feb 25th 2005
Location: USA
Fainted, a good tool to use for making a u-turn in a tunnel is to the torus tool. It can be a litte wierd if you've never used it before though.
Re: [article] Arch Tool
Posted by fainted on
Sat Feb 26th 2005 at 12:30pm
Posted
2005-02-26 12:30pm
2 posts
0 snarkmarks
Registered:
Feb 25th 2005
Occupation: Mariestad
Location: Sweden
Jasque Aaah. Thanks for the idea. I've tryed to do some things with that tool and it have been successfull.
Re: [article] Arch Tool
Posted by Pureferret on
Tue May 3rd 2005 at 5:57pm
27 posts
13 snarkmarks
Registered:
May 3rd 2005
This is awesome, I've just made an archway with this tool, and the tutorial helped!
Re: [article] Arch Tool
Posted by SharpShot on
Tue Oct 4th 2005 at 10:43pm
Posted
2005-10-04 10:43pm
9 posts
31 snarkmarks
Registered:
Oct 4th 2005
Occupation: Yaypiter
Location: USA
Wouldn't it be easier to make a cylinder, hollow it and take off the top, so you don't have to go through the things in the first picture?
But anyways, nice tutorial
Re: [article] Arch Tool
Posted by DrGlass on
Fri Oct 7th 2005 at 7:32am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
No! when you hallow it creates bad joints. See this way if you want to make it bigger or smaller you can move the shared vertex on the end, but if it were hollowed the vetex of the brushes wouldn't line up and couldn't be moved.
Re: [article] Arch Tool
Posted by P37r1 on
Sat Nov 25th 2006 at 8:55pm
P37r1
member
5 posts
11 snarkmarks
Registered:
Nov 25th 2006
Location: Finland
Very good and helpful tutorial, helps me on my current project!