[article] Arch Tool

[article] Arch Tool

Re: [article] Arch Tool Posted by DrGlass on Mon Jan 31st 2005 at 11:14am
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Posted 2005-01-31 11:14am
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This is a discussion topic for the article "Arch Tool" by DrGlass which can be found here

Article description:

Creating an arch that fits in a square hole
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Re: [article] Arch Tool Posted by DrGlass on Mon Jan 31st 2005 at 9:50pm
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Posted 2005-01-31 9:50pm
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Displacement wont make a hole like this one. displacement is great if you want to make natural shapes, like a cave or rock arch. When it comes to man-made holes/arches the arch tool will work best.
Re: [article] Arch Tool Posted by French Toast on Mon Jan 31st 2005 at 10:21pm
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Sweet, I've been needing something like this for awhile, but when would it be better to use displacement?

Nice tut though

Schmuck, I need help, I can't open the arch tool, in the prefabs toolbar I have three choices: entities, prefabs, preffabs HL2 Wut to do?
Re: [article] Arch Tool Posted by G.Ballblue on Mon Jan 31st 2005 at 10:45pm
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This is great! I can also use this to simplify arch making in HL1 :D
Re: [article] Arch Tool Posted by DrGlass on Mon Jan 31st 2005 at 10:52pm
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Posted 2005-01-31 10:52pm
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Yep this works just as well in HL1, you'll want to use fewer sections though, try 16 rather than 32
Re: [article] Arch Tool Posted by BlisTer on Mon Jan 31st 2005 at 11:27pm
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Posted 2005-01-31 11:27pm
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Isnt it faster to carve a cilinder out of a cube? Then, insterting the carved cube into where you want your hole. Sure, the carve parts wont be as nicely uniformly distributed as your method, but the number of them would be the same imo, which is what matters preformance-wise. be sure to carve it out of a nodraw cube, then texturing only the inner faces afterwards.
Re: [article] Arch Tool Posted by Ferret on Mon Jan 31st 2005 at 11:36pm
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Before opening hammer people should sign a little waiver saying they'll never use the carve option unless they want to be castrated. imo.
Re: [article] Arch Tool Posted by Crono on Sun Feb 13th 2005 at 10:53pm
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Posted 2005-02-13 10:53pm
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BlisTer, you have to remember that it renders faces no solid objects in game. So, no, that wouldn't be faster performance wise. There's no "opinion" about it. In the off chance that it has the same amount of faces both ways (carving and manually) you have to remember plane numbers inside the game.

DrGlass, seems pretty useful, I'd say (if someone hadn't tried it on their own already). This would be pretty nice to use with fans in side a ventilation system ... if you want the fans to work of course.
Re: [article] Arch Tool Posted by habboi on Tue Feb 15th 2005 at 10:26am
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Very Helpful!
Re: [article] Arch Tool Posted by TeamWolfguard on Wed Feb 16th 2005 at 1:51pm
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Ok, this rocked for putting in round windows. Thanks and good job!
Re: [article] Arch Tool Posted by greensinge on Tue Feb 22nd 2005 at 10:36pm
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Very well written and very helpful! Thanks!
Re: [article] Arch Tool Posted by David from IKG on Thu Feb 24th 2005 at 5:27pm
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I would just make a cylinder and then carve.....

update: opps i just saw that someone else said that and got an answer why lol
Re: [article] Arch Tool Posted by fainted on Fri Feb 25th 2005 at 1:37pm
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Is it possible to make a curve with archtool also ? If not, how am i supposed to do a big tunnel with an U-turn in it ?

( Sorry for my sad english )
Re: [article] Arch Tool Posted by Jasque on Sat Feb 26th 2005 at 10:16am
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Posted 2005-02-26 10:16am
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Fainted, a good tool to use for making a u-turn in a tunnel is to the torus tool. It can be a litte wierd if you've never used it before though.
Re: [article] Arch Tool Posted by fainted on Sat Feb 26th 2005 at 12:30pm
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Jasque Aaah. Thanks for the idea. I've tryed to do some things with that tool and it have been successfull.
Re: [article] Arch Tool Posted by LickitySpliff on Sun Apr 17th 2005 at 1:55am
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Re: [article] Arch Tool Posted by Pureferret on Tue May 3rd 2005 at 5:57pm
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This is awesome, I've just made an archway with this tool, and the tutorial helped!
Re: [article] Arch Tool Posted by $loth on Tue Jun 14th 2005 at 8:29am
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Effective yet simple, easily understandable. Nice tut :)
Re: [article] Arch Tool Posted by SharpShot on Tue Oct 4th 2005 at 10:43pm
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Wouldn't it be easier to make a cylinder, hollow it and take off the top, so you don't have to go through the things in the first picture?

But anyways, nice tutorial
Re: [article] Arch Tool Posted by DrGlass on Fri Oct 7th 2005 at 7:32am
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No! when you hallow it creates bad joints. See this way if you want to make it bigger or smaller you can move the shared vertex on the end, but if it were hollowed the vetex of the brushes wouldn't line up and couldn't be moved.
Re: [article] Arch Tool Posted by P37r1 on Sat Nov 25th 2006 at 8:55pm
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Very good and helpful tutorial, helps me on my current project!