[article] R_speeds

[article] R_speeds

Re: [article] R_speeds Posted by Hornpipe2 on Sat Jan 17th 2004 at 12:42am
Hornpipe2
636 posts
Posted 2004-01-17 12:42am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
This is a discussion topic for the article "R_speeds" by Hornpipe2 which can be found here

Article description:

What they are and how to control them
Loading embedded content: Article #54
Re: [article] R_speeds Posted by Hornpipe2 on Sat Jan 17th 2004 at 4:53am
Hornpipe2
636 posts
Posted 2004-01-17 4:53am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I thought the tutorial in the Hammer help file was pretty good for the subject. I guess I could've referenced it instead of including it though, heh.
I suppose I could remove it (or edit it so it's more clear)
Re: [article] R_speeds Posted by Cash Car Star on Sat Jan 17th 2004 at 8:38am
Cash Car Star
1260 posts
Posted 2004-01-17 8:38am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
One of the screens has a software display to list the r_speeds. Since it gives different output, someone seeing it for the first time could easily be confused. Bit of a hodgepodge of a tut, and lengthy at that. You should have stuck to one aspect of r_speeds and controlling them rather than trying to cram it all in.
Re: [article] R_speeds Posted by DeathMedic3rd on Sat Jan 17th 2004 at 1:44pm
DeathMedic3rd
48 posts
Posted 2004-01-17 1:44pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
yea, i knew where those images were from.
thanks for the ideas for diffrent types of hall ways.
Re: [article] R_speeds Posted by Gollum on Sat Jan 17th 2004 at 2:40pm
Gollum
1268 posts
Posted 2004-01-17 2:40pm
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Blimey, if I'd known those images would make their way into a tutorial I would've tarted them up a bit ;) Anyway, glad to be of use :)

I think this tutorial contains good advice and is well presented. Yes, it tries to cover a lot, but at least you take the time to format it with headings etc. It's not overly rambling.
Re: [article] R_speeds Posted by RadBrad on Sat Jan 17th 2004 at 4:05pm
RadBrad
5 posts
Posted 2004-01-17 4:05pm
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5 posts 1 snarkmarks Registered: Oct 7th 2003
One thing that might have been mentioned was the gl_wireframe commands that you can use to find what objects are breaking up other objects when it's not obvious. Compile your map with -dev -console and the "Run Map" button checked. Once inside the map, type gl_wireframe 1 in console to see the ploygons that were used for the calculations. They should be nice and square. When you see a lot fo triangles that are leaning, this is a problem area. All in all, a good tutorial that explains the problem, how to "measure" it, and ways to fix it.
Re: [article] R_speeds Posted by matt on Sat Jan 17th 2004 at 7:16pm
matt
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Posted 2004-01-17 7:16pm
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Its all there.
Re: [article] R_speeds Posted by RadBrad on Sun Jan 18th 2004 at 5:07am
RadBrad
5 posts
Posted 2004-01-18 5:07am
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5 posts 1 snarkmarks Registered: Oct 7th 2003
Good Lord! My bad! (Yeah, yeah... glasses are NOT far away!)
Re: [article] R_speeds Posted by Andrei on Tue Mar 9th 2004 at 8:54am
Andrei
2455 posts
Posted 2004-03-09 8:54am
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Very good tut, clear and to the point. :D
Re: [article] R_speeds Posted by Orpheus on Sun Apr 18th 2004 at 12:08am
Orpheus
13860 posts
Posted 2004-04-18 12:08am
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i dunno if this was mentioned, but its worth a note.. most of these screens are in softwaremode.. so if they are curious how to achive similar screens, use the r_drawflat 1 command..
Re: [article] R_speeds Posted by parakeet on Thu May 6th 2004 at 1:38am
parakeet
544 posts
Posted 2004-05-06 1:38am
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helped my rspeed tremendously
Re: [article] R_speeds Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 5:01am
7dk2h4md720ih
1976 posts
Posted 2004-08-01 5:01am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Nice, clear tutorial. Good work.
Re: [article] R_speeds Posted by Foxpup on Thu Dec 2nd 2004 at 10:52pm
Foxpup
380 posts
Posted 2004-12-02 10:52pm
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380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
I had no idea software mode had a limit of 800 polys...