Re: [article] Ladder tutorial
Posted by Orpheus on
Sat Nov 6th 2004 at 8:00pm
Orpheus
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Since you are not climbing the ladder texture, you set it to func_illusion, and you need not worry about bullet marks..
tuts basic, deserves recognition, but not as much as a complex tut would..
Re: [article] Ladder tutorial
Posted by Andrei on
Sat Nov 6th 2004 at 9:30pm
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Func_illusionary would be better, combined with a clip brush.
Re: [article] Ladder tutorial
Posted by Wild Card on
Sun Nov 7th 2004 at 12:46am
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2004-11-07 12:46am
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If you set the ladder brush as a func_wall entity, this will prvent the play from climbing the ladder on the wrong side (sometimes usefull, like in America's Army). Setting it to func_illusionary will allow the player to climb. It is up to preference really.
As well, to go further into detail. The actual ladder is the invisible func_ladder entity. Therefore, if you wish, you can built your ladder brush by brush and cover the "climbing" surface with a single func_ladder brush to make a cooler looking ladder.
On another note, to get rid of the annoying metal ladder sound that is played, I believe several (or many) very small brushes will prevent the player from making sound. Good when your ladder isnt made of metal. Like say, a rope ladder. At least, I think this works.
Re: [article] Ladder tutorial
Posted by Campaignjunkie on
Sun Nov 7th 2004 at 2:22am
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I would rather just set it to func_illusionary, myself. In most instances, players won't care or notice if the ladder clips them or not. And the few instances they do will most likely result in frustration - more difficulty in getting on the ladder, getting stuck for a brief period of time, etc.
Re: [article] Ladder tutorial
Posted by Orpheus on
Sun Nov 7th 2004 at 7:46am
Orpheus
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Mapping tidbit: never ever set a ladder upon a func_wall.. in other words, do not place a ladder with the floor at your ladder is a grate or such.. you will be stuck each time you want to get off and be forced to hop or some other crap just to turn loose of the damned thing..
Re: [article] Ladder tutorial
Posted by Wild Card on
Sun Nov 7th 2004 at 9:34pm
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Jon I didnt understand that lol
Re: [article] Ladder tutorial
Posted by Foxpup on
Thu Dec 2nd 2004 at 10:43pm
Posted
2004-12-02 10:43pm
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A func_wall ladder will have glass bullet holes, make it a func_illusionary. You don't need a clip brush because the func_ladder clips you (even though its invisible). And don't you dare make a ladder brush by brush, that uses up WAY to many polys.
Re: [article] Ladder tutorial
Posted by tnkqwe on
Sat Sep 29th 2007 at 6:51pm
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Easy and good for the beginers.And the funs_wall must be soild on a 255 FX Amount to not take glass holes Foxpup