[article] Ladder tutorial

[article] Ladder tutorial

Re: [article] Ladder tutorial Posted by Mor7y on Sat Nov 6th 2004 at 7:47pm
Mor7y
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Posted 2004-11-06 7:47pm
Mor7y
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63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
This is a discussion topic for the article "Ladder tutorial" by Mor7y which can be found here

Article description:

How to make a basic ladder
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Re: [article] Ladder tutorial Posted by Orpheus on Sat Nov 6th 2004 at 8:00pm
Orpheus
13860 posts
Posted 2004-11-06 8:00pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Since you are not climbing the ladder texture, you set it to func_illusion, and you need not worry about bullet marks..

tuts basic, deserves recognition, but not as much as a complex tut would..
Re: [article] Ladder tutorial Posted by Andrei on Sat Nov 6th 2004 at 9:30pm
Andrei
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Posted 2004-11-06 9:30pm
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Func_illusionary would be better, combined with a clip brush.
Re: [article] Ladder tutorial Posted by Wild Card on Sun Nov 7th 2004 at 12:46am
Wild Card
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Posted 2004-11-07 12:46am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
If you set the ladder brush as a func_wall entity, this will prvent the play from climbing the ladder on the wrong side (sometimes usefull, like in America's Army). Setting it to func_illusionary will allow the player to climb. It is up to preference really.

As well, to go further into detail. The actual ladder is the invisible func_ladder entity. Therefore, if you wish, you can built your ladder brush by brush and cover the "climbing" surface with a single func_ladder brush to make a cooler looking ladder.

On another note, to get rid of the annoying metal ladder sound that is played, I believe several (or many) very small brushes will prevent the player from making sound. Good when your ladder isnt made of metal. Like say, a rope ladder. At least, I think this works.
Re: [article] Ladder tutorial Posted by Campaignjunkie on Sun Nov 7th 2004 at 2:22am
Campaignjunkie
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Posted 2004-11-07 2:22am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I would rather just set it to func_illusionary, myself. In most instances, players won't care or notice if the ladder clips them or not. And the few instances they do will most likely result in frustration - more difficulty in getting on the ladder, getting stuck for a brief period of time, etc.
Re: [article] Ladder tutorial Posted by Orpheus on Sun Nov 7th 2004 at 7:46am
Orpheus
13860 posts
Posted 2004-11-07 7:46am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Mapping tidbit: never ever set a ladder upon a func_wall.. in other words, do not place a ladder with the floor at your ladder is a grate or such.. you will be stuck each time you want to get off and be forced to hop or some other crap just to turn loose of the damned thing..
Re: [article] Ladder tutorial Posted by Wild Card on Sun Nov 7th 2004 at 9:34pm
Wild Card
2321 posts
Posted 2004-11-07 9:34pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Jon I didnt understand that lol
Re: [article] Ladder tutorial Posted by Foxpup on Thu Dec 2nd 2004 at 10:43pm
Foxpup
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Posted 2004-12-02 10:43pm
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A func_wall ladder will have glass bullet holes, make it a func_illusionary. You don't need a clip brush because the func_ladder clips you (even though its invisible). And don't you dare make a ladder brush by brush, that uses up WAY to many polys.
Re: [article] Ladder tutorial Posted by tnkqwe on Sat Sep 29th 2007 at 6:51pm
tnkqwe
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Posted 2007-09-29 6:51pm
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Easy and good for the beginers.And the funs_wall must be soild on a 255 FX Amount to not take glass holes Foxpup