[article] Using Custom Sounds in HL2

[article] Using Custom Sounds in HL2

Re: [article] Using Custom Sounds in HL2 Posted by Nickelplate on Tue Dec 21st 2004 at 11:28pm
Nickelplate
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Posted 2004-12-21 11:28pm
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This is a discussion topic for the article "Using Custom Sounds in HL2" by Nickelplate which can be found here

Article description:

Inserting them into your map.
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Re: [article] Using Custom Sounds in HL2 Posted by Tracer Bullet on Wed Dec 22nd 2004 at 3:35am
Tracer Bullet
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Posted 2004-12-22 3:35am
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The validity of the points you raised are not being questioned. I simply don't feel that a 2 is an accurate evaluation. I'd say a five or a six is about as low as you could rate it objectively. The key piece of information, which is clearly conveyed by this tutorial, is not what name you need to use for the custom sound(s) folder. It is the fact that the GCF files are where hammer finds the recourses, and the additional fact that you can create folders as adjuncts to the standard archives. Any "f**ktard" with GCFScape and a reasonable amount of grey matter could figure out the rest, so why be picky about it?
Re: [article] Using Custom Sounds in HL2 Posted by G.Ballblue on Sun Jan 16th 2005 at 9:59pm
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Posted 2005-01-16 9:59pm
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Re: [article] Using Custom Sounds in HL2 Posted by Stardog on Fri Jan 28th 2005 at 4:24pm
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Posted 2005-01-28 4:24pm
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Damn, that was a badly written tutorial.

So he's trying to say you create a "sound" folder where the .GCFs are?
"D:\Program Files\Valve\Steam\SteamApps" are where my GCFs are.

So "D:\Program Files\Valve\Steam\SteamApps\sound\airplane\explode.wav" ???

But then he says you don't have to create the damn folders, and that the sound can be placed in the [root] of HLDM ("D:\Program Files\Valve\Steam\SteamApps\my@email\half-life 2 deathmatch\hl2mp")

WTF is he on about?
Re: [article] Using Custom Sounds in HL2 Posted by Nickelplate on Fri Jan 28th 2005 at 6:11pm
Nickelplate
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Posted 2005-01-28 6:11pm
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So in other words you didn't understand it, so I'm the stupid one? You need to know how HL2 is set up, folderwise, before you act like you know everything.
Re: [article] Using Custom Sounds in HL2 Posted by Myrk- on Thu Feb 17th 2005 at 10:47pm
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Posted 2005-02-17 10:47pm
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Nickleplate is completely correct in this tutorial... If you don't understand don't rate.
Re: [article] Using Custom Sounds in HL2 Posted by Andrei on Thu Feb 17th 2005 at 11:46pm
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Posted 2005-02-17 11:46pm
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I don't get it; the tutorial was clear, to the point and helpful.
Re: [article] Using Custom Sounds in HL2 Posted by Gwil on Fri Feb 18th 2005 at 5:43pm
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Posted 2005-02-18 5:43pm
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The env_sound entity doesn't exist...
Re: [article] Using Custom Sounds in HL2 Posted by tvvladimir on Thu May 25th 2006 at 9:04am
tvvladimir
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Posted 2006-05-25 9:04am
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Hey!!! :)

I hav3e t3ried ur secodn method for putting sounds to D:Program FilesValveSteamSteamAppsmy@emailhalf-life 2 deathmatchhl2mpsound folder

and i made two entities: ambient_generic with roots: soundwave1.wav
and one with longer root D:Program FilesValveSteamSteamAppsmy@emailhalf-life 2 deathmatchhl2mpsoundwave1.wav but when i launch and try it out is says sounds not found :(
please could smn explain how to root right the sound or IS IT TRUE THAT IF sound is exceed 44Khz (cd quality) it would say same message: Sound not found? because i used the sounds of the the guy called Jinx here in messgae board who has sounds good for hl1
Re: [article] Using Custom Sounds in HL2 Posted by fishy on Sat May 27th 2006 at 12:57am
fishy
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Posted 2006-05-27 12:57am
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Stardog was right, btw. it's a clumsy tut, that doesn't make anything clear. sorry Nick
Re: [article] Using Custom Sounds in HL2 Posted by Nickelplate on Sat May 27th 2006 at 2:20am
Nickelplate
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Posted 2006-05-27 2:20am
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There, I've added some explanations. I've explained the basic concepts behind it now. if you still don't understand, sorry.
Re: [article] Using Custom Sounds in HL2 Posted by fishy on Sat May 27th 2006 at 10:48pm
fishy
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Posted 2006-05-27 10:48pm
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I said the tut was clumsy and unclear, not that i lack understanding of the subject.
Re: [article] Using Custom Sounds in HL2 Posted by Nickelplate on Sun May 28th 2006 at 8:09am
Nickelplate
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Posted 2006-05-28 8:09am
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Go home.