Re: [article] Using Custom Sounds in HL2
Posted by Tracer Bullet on
Wed Dec 22nd 2004 at 3:35am
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The validity of the points you raised are not being questioned. I simply don't feel that a 2 is an accurate evaluation. I'd say a five or a six is about as low as you could rate it objectively. The key piece of information, which is clearly conveyed by this tutorial, is not what name you need to use for the custom sound(s) folder. It is the fact that the GCF files are where hammer finds the recourses, and the additional fact that you can create folders as adjuncts to the standard archives. Any "f**ktard" with GCFScape and a reasonable amount of grey matter could figure out the rest, so why be picky about it?
Re: [article] Using Custom Sounds in HL2
Posted by Stardog on
Fri Jan 28th 2005 at 4:24pm
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Damn, that was a badly written tutorial.
So he's trying to say you create a "sound" folder where the .GCFs are?
"D:\Program Files\Valve\Steam\SteamApps" are where my GCFs are.
So "D:\Program Files\Valve\Steam\SteamApps\sound\airplane\explode.wav" ???
But then he says you don't have to create the damn folders, and that the sound can be placed in the [root] of HLDM ("D:\Program Files\Valve\Steam\SteamApps\my@email\half-life 2 deathmatch\hl2mp")
WTF is he on about?
Re: [article] Using Custom Sounds in HL2
Posted by Nickelplate on
Fri Jan 28th 2005 at 6:11pm
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So in other words you didn't understand it, so I'm the stupid one? You need to know how HL2 is set up, folderwise, before you act like you know everything.
Re: [article] Using Custom Sounds in HL2
Posted by Myrk- on
Thu Feb 17th 2005 at 10:47pm
Posted
2005-02-17 10:47pm
Myrk-
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Nickleplate is completely correct in this tutorial... If you don't understand don't rate.
Re: [article] Using Custom Sounds in HL2
Posted by Andrei on
Thu Feb 17th 2005 at 11:46pm
Posted
2005-02-17 11:46pm
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I don't get it; the tutorial was clear, to the point and helpful.
Re: [article] Using Custom Sounds in HL2
Posted by Gwil on
Fri Feb 18th 2005 at 5:43pm
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The env_sound entity doesn't exist...
Re: [article] Using Custom Sounds in HL2
Posted by fishy on
Sat May 27th 2006 at 12:57am
Posted
2006-05-27 12:57am
fishy
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Stardog was right, btw. it's a clumsy tut, that doesn't make anything clear. sorry Nick
Re: [article] Using Custom Sounds in HL2
Posted by Nickelplate on
Sat May 27th 2006 at 2:20am
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There, I've added some explanations. I've explained the basic concepts behind it now. if you still don't understand, sorry.
Re: [article] Using Custom Sounds in HL2
Posted by fishy on
Sat May 27th 2006 at 10:48pm
Posted
2006-05-27 10:48pm
fishy
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I said the tut was clumsy and unclear, not that i lack understanding of the subject.