Re: [article] Key Locked Door
Posted by satchmo on
Tue Jan 18th 2005 at 2:36am
satchmo
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Thank you so much. This will be incorporated as the final touches in my single-player map. Not only did you go over the basics (very clearly), but you also have the additional jazzy things to make the setup more elaborate.
You'll see the setup in my new map as soon as next week.
Re: [article] Key Locked Door
Posted by gemini on
Tue Jan 18th 2005 at 9:32am
gemini
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Very nice tutorial
my only crit would be the blurry red line/text in your illustration are an eyesore...
otherwise it's clean, simple, and organized.
Re: [article] Key Locked Door
Posted by DrGlass on
Tue Jan 18th 2005 at 9:34am
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Had to keep the picture small, admin's order
Re: [article] Key Locked Door
Posted by Tracer Bullet on
Wed Jan 19th 2005 at 5:55pm
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Nice simple workaround for a gameplay feature HL doesn't directly support.
Re: [article] Key Locked Door
Posted by Mr. Wiggles on
Wed Jan 19th 2005 at 8:27pm
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Jan 19th 2005
Great tut - thank you very much!
Re: [article] Key Locked Door
Posted by mudbeed on
Thu Jan 20th 2005 at 6:03pm
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Jan 20th 2005
Hey I wanna know how I can make a door that would be locked on the inside after a user pressed a button. I am making a control room in CS where the user can walk into a room with monitors and I want them to be able to lock the door after themselves. How can i modify this tutorial to allow me to do something like this.
Re: [article] Key Locked Door
Posted by JWNET on
Thu Jan 20th 2005 at 8:04pm
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Great Tut, but if you could figure out how to use it in HL2DM that would be great! Or would valve have 2 update Source SDK first? Either way I would like 2 know...
Re: [article] Key Locked Door
Posted by DrGlass on
Thu Jan 20th 2005 at 11:23pm
Posted
2005-01-20 11:23pm
DrGlass
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I'm sure its possible, but it would be very hard. This is a work around that give the player the illusion that he has the key when infact he is only setting off a trigger that unlocks the door.
Re: [article] Key Locked Door
Posted by TomClark21 on
Thu Feb 15th 2007 at 1:40pm
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Thank you, your Tut Really helped me set off my first map, hopefully i can incorporate a few more useful key/door things thanks to you.
Re: [article] Key Locked Door
Posted by FIDDLER on
Mon Jun 25th 2007 at 10:14am
Posted
2007-06-25 10:14am
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Feb 4th 2003
Mudbee... simply put a func_button on the inside of the room. When the player activates the button have the trigger close the door then lock it. Use the I/O functions on the func_button to do this.
If it's for multiplayer... Make sure to disable the button on the outside when your button on the inside is triggered so other players can't enter the room. However!!! give the other players some type of activator somewhere that un-locks the door otherwise some kid will get in that room and lock everyone else out ;).
Question about the tutorial...
Why does it only work for single player levels? Perhaps a few tweaks could get it to work for multiplayer? Like... perhaps the key card could re-spawn after a given amount of time so others could use it to unlock the door again? Then after they go through the door a trigger could close the door and reset the whole process after a time period has passed.
Re: [article] Key Locked Door
Posted by DrGlass on
Fri Jun 29th 2007 at 3:21am
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I'm sure there are other possible ways to achieve this, many that would work in multilayer. A multi player tutorial would be a good sister tut.
Re: [article] Key Locked Door
Posted by joure on
Sat Aug 9th 2008 at 11:10am
Posted
2008-08-09 11:10am
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Jul 8th 2008
Oh man, I wanted to do exactly the same kind of tut.
I did my key thing almost exactly the same way, instead of trigger brush
I parented my model to a physbox, anyway nice to see this in a tut.
Oh and instead of a battery pack I used the key model from lostcoast.
Anyway, I gues I won't have to make a tut about this then., nice job mate.