Re: [article] Texture Blending
Posted by Blue on
Sun Jul 31st 2005 at 11:26pm
Posted
2005-07-31 11:26pm
Blue
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I am loving the picture. Very well done.
oh and I don't map with source so I have no idea what the hell you are saying lmao
Re: [article] Texture Blending
Posted by devil_monkey471 on
Tue Aug 2nd 2005 at 11:26pm
Posted
2005-08-02 11:26pm
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That's great, and I didn't know it was so easy... but one problem with the tutorial:
You don't tell us where to put the VMT at all... so the actual work, which is very clear and well written ends up being for nought as I can't use it :(.
Hopefully you get this fixed, and then I'll give it a ten.
Re: [article] Texture Blending
Posted by Andrei on
Wed Aug 3rd 2005 at 7:49am
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C:\Program Files\Valve\Steam\SteamApps\aocrisan\half-life 2 deathmatch\hl2mp\materials\YOUR_MATERIALS_FOLDER . I thought it was obvious. Guess not.
Anyway, this isn't a basic materials tutorial; it assumes that you already have some basic knowledge on materials.
Re: [article] Texture Blending
Posted by devil_monkey471 on
Wed Aug 3rd 2005 at 8:01pm
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Hey, I think it's fair to assume when you're writing a tutorial you should write it as if the reader hasn't a clue what you're talking about. I haven't looked too far into the directory structure, or what should go in say, "counterstrike source/cstrike", and what should go in "sourcesdk_content/cstrike".
Anyways, great tut, thanks.
Re: [article] Texture Blending
Posted by rival on
Thu Aug 4th 2005 at 12:48am
Posted
2005-08-04 12:48am
rival
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Very good, well written tutorial. i just have to ask to distribute your map with this effect you have to embed the vmf in the .zip right?
Re: [article] Texture Blending
Posted by Andrei on
Thu Aug 4th 2005 at 4:05pm
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Erm...I have no idea what you're trying to say :x .
Re: [article] Texture Blending
Posted by DrGlass on
Sat Aug 6th 2005 at 11:30am
Posted
2005-08-06 11:30am
DrGlass
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Nice tut, its so easy!
(-2 for lack of texture folder info, should really edit that into the tut)
Rival whats to know if you have to zip the VMT with your map. I want to know how to make the texture thumb nail.
Re: [article] Texture Blending
Posted by parakeet on
Fri Aug 12th 2005 at 2:14pm
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Cant you compile with the textures embedded in the map? .. or was this only for hl1 ? hm...
Re: [article] Texture Blending
Posted by Andrei on
Fri Aug 19th 2005 at 9:17pm
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Could be a million reasons. Best to take it to the editing forums.
Re: [article] Texture Blending
Posted by fishy on
Thu Oct 13th 2005 at 11:53pm
Posted
2005-10-13 11:53pm
fishy
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You could even square off the illustration .jpg, and use it as the texture preview in hammer by pointing at it in the %tooltexture string.
i'm not sure if it needs to be a specific size, but the ones i made at 512x512 worked fine.
%tooltexture myblends/snowscene would tell hammer to look in materials/myblends for snowscene.jpg
Re: [article] Texture Blending
Posted by $loth on
Sat Sep 29th 2007 at 10:29am
Posted
2007-09-29 10:29am
$loth
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Great tutorial, well written and a very nice example picture.
Nice one, it's a good thing this compiles into the BSP aswell.