[article] Creating a basic room

[article] Creating a basic room

Re: [article] Creating a basic room Posted by Renegatus on Tue May 31st 2005 at 1:27pm
Renegatus
57 posts
Posted 2005-05-31 1:27pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
This is a discussion topic for the article "Creating a basic room" by Renegatus which can be found here

Article description:

Get to grips with creating a basic room
Loading embedded content: Article #154
Re: [article] Creating a basic room Posted by satchmo on Mon Oct 24th 2005 at 9:39pm
satchmo
2077 posts
Posted 2005-10-24 9:39pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The easiest way to make the first room is to hollow out a box. Making a floor alone will cause all sorts of leak problems for a beginner. In addition, the tutorial doesn't mention anything about a light entity, which is essential (otherwise, the room would be full-bright).

I agree that the SnarkPit needs more beginner tutorials, but this one is inadequate to guide a beginner.
Re: [article] Creating a basic room Posted by Foxpup on Mon Oct 24th 2005 at 10:34pm
Foxpup
380 posts
Posted 2005-10-24 10:34pm
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
There a few problems with this tutorial:

"If you want, add a ceiling and four walls." You do not want a ceiling and four walls. You need it.

"God said, 'I command light to shine!' And light started shining. God looked at the light and saw that it was good." - Genesis 1:3 When creating your universe, it helps to have a light entity.
Re: [article] Creating a basic room Posted by Guessmyname on Tue Oct 25th 2005 at 12:49am
Guessmyname
342 posts
Posted 2005-10-25 12:49am
342 posts 173 snarkmarks Registered: Dec 6th 2004
Why is this in the half-life tutorials section?

P.S. Ministry of Love eh? Sounds interesting...
Re: [article] Creating a basic room Posted by Underdog on Wed Oct 26th 2005 at 8:15pm
Underdog
1018 posts
Posted 2005-10-26 8:15pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
This tutorial is quite low grade. Not horribly so or I figure that the Admin would never have authorized its inclusion into the site. I do however feel that anyone who would even say the words "The easiest way to make the first room is to hollow out a box." should be dragged through the streets until dead.

Well not dead but until they have a serious case of asphalt rash at least.
People whom give poor advice like this, should not comment on mapping tutorials.
Re: [article] Creating a basic room Posted by parakeet on Thu Oct 27th 2005 at 12:53am
parakeet
544 posts
Posted 2005-10-27 12:53am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
You now have a floor. You have learnt how to create brushes with textures. If you want, add a ceiling and four walls.

IF YOU WANT? .. dont you HAVE to...

i hardly read the whole thing , but when i was a newb , this tutorial would have shot my brains
Re: [article] Creating a basic room Posted by omegaslayer on Fri Oct 28th 2005 at 3:06am
omegaslayer
2481 posts
Posted 2005-10-28 3:06am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
This tutorial was NEEDED!!! I have gotten sick of "Started mapping, need help" threads, in the end we just refer people to these tutorials. But it does need a quick explanation of what a leak is, which will go into an explantion of why you need walls and a ceiling.
PS: about the hollowing out of a box: Best NOT TO START POOR HABITS WHILE WE CAN!!!!!!!!
Re: [article] Creating a basic room Posted by DrGlass on Fri Oct 28th 2005 at 10:26pm
DrGlass
1825 posts
Posted 2005-10-28 10:26pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This isn't a finished tutorial, you need to explain lights. One of the worst things new mappers can do is release a map that is full bright, and like everyone else said... you NEED walls and ceiling.

also, satch, I second omegaslayer. Hollowing out anything is just asking for trouble
Re: [article] Creating a basic room Posted by satchmo on Sun Oct 30th 2005 at 11:17pm
satchmo
2077 posts
Posted 2005-10-30 11:17pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I agree with the negative aspect of hollowing, but for a beginner, it's the easiest way to make a room.

I guess you can argue that starting someone with a bad habit isn't the best thing, and I agree with that.
Re: [article] Creating a basic room Posted by tovlakas on Mon Nov 28th 2005 at 12:13am
tovlakas
9 posts
Posted 2005-11-28 12:13am
tovlakas
member
9 posts 11 snarkmarks Registered: Aug 11th 2005 Occupation: Student Location: USA
This is a good start, and I commend the effort to help out the new mappers. However, I think this tutorial needs to be updated with a lot more information. Your goal should be to have the tutorial's reader be able to create a playable room from scratch by following your tutorial, with no outside or previous knowledge. Go over the differences between creating a room from "hollowing" out a block versus creating each brush seperately. Go over the different things that the mapper needs to check for before trying to play the map (leaks, etc). I think if you add a bit more content, this could be a very helpful addition to the website!
Re: [article] Creating a basic room Posted by G.Ballblue on Sun Dec 25th 2005 at 12:26am
G.Ballblue
1511 posts
Posted 2005-12-25 12:26am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Re: [article] Creating a basic room Posted by Le Chief on Thu Oct 12th 2006 at 12:05am
Le Chief
2605 posts
Posted 2006-10-12 12:05am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
From a nebies point of veiw (i'm not a newb), this tut was the greatest thing that ever happed to half-life. Ask my brother lol and my freind lol there newbs. My freing dosent know how to change the textutre of brushers so all his-1 roomed maps are coverd in 8 ball teaxtures.

I realise there is probley alot os speling mistakes but I cant help that (i probley could)

But dude really its great for the noobs. Good one, for the noobs, not me though :)

Noob score by the way