The Official sci-killing thread

The Official sci-killing thread

Re: The Official sci-killing thread Posted by LAzerMANiac on Thu Feb 19th 2004 at 3:26pm
LAzerMANiac
204 posts
Posted 2004-02-19 3:26pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
Sooo, Lazermaniac, the CEO of Steaming Corpses, Inc. here. Now, I am making maps for Scientist Slaughterhouse in a vain attempt to get the public interested with it again. I have several levels mapped out and ready for action, but I need ideas. If you have a .dll=>.cpp converter or know where to get one for free, send that link or file to me. Now, however, I want level-based ideas on how to destroy scientists. If I use your idea, you will join the ranks of SCI Employees (currently 2 of them) and I will mention your name in the readme. The official Steaming Corpses, Inc. website is here
Re: The Official sci-killing thread Posted by Gollum on Thu Feb 19th 2004 at 3:34pm
Gollum
1268 posts
Posted 2004-02-19 3:34pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
A dll to cpp converter? I'd be amazed if such a thing existed. Are you after the source code for Scientist Hunt?

BTW the dark text on a black background (your website) hurts the eyes.
Re: The Official sci-killing thread Posted by OtZman on Thu Feb 19th 2004 at 3:47pm
OtZman
1890 posts
Posted 2004-02-19 3:47pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Scientist Slaughterhouse = Scientist Hunt ???

when I tried your link I got this message: Sorry, this site is temporarily unavailable! :sad:

I've never played Scientist Hunt... I have to do that sometimes. It seems so cool!
Re: The Official sci-killing thread Posted by Cassius on Thu Feb 19th 2004 at 5:01pm
Cassius
1989 posts
Posted 2004-02-19 5:01pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Is this for that chick? :lol: You're whipped.
Re: The Official sci-killing thread Posted by Crono on Thu Feb 19th 2004 at 8:30pm
Crono
6628 posts
Posted 2004-02-19 8:30pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Lazer, I don't think you want to use de-compiled code, It's disgusting. And you'd have to decipher it as well, since comments are thrown out by the compiler, not to mention if they happened to use an optimized compiler you might get some very complex code that will make you rip your eyes out.

I don't know of a decompiler, by name. By the way a DLL is no different then a normal exe, except that is has no main. Which means it is compiled with other source code that does have the main in it, which could mean, you'd have to decompile that as well, because they're attached by the linker.
But your best bet would be to figure out (or assume) what compiler the thing was compiled with and try to find a decompiler for that compiler . . . what this means is that, the source code which is now compiled run time code, has been massivly altered, with a generic decompiler you'd have nightmarish results (it might not be optimised so it does everything a certain way, such as, instead of using loops the programmer who wrote it was sweet on recursion, so every loop in the program becomes a recursive function call, stuff like that).

Anyway, it would be easier to re-create/write it on your own and that's a daunting task in its self, but it would be easier then trying to decipher decompiler generated code.

hmm, unless they were stupid enough to release a debugable version of the excutable, I'm afraid you're out of luck. Take the easy route, write it yourself :smile:

[EDIT]
Oh, and an idea for you mod . . . hmm . . . how about a catapult system, so you can see who can lauch a scientist the farthest. Or, have a giant scientist you have to destroy and you have to catipult smaller (normal sized) scientists at him to kill him . . .?
[/EDIT]
Re: The Official sci-killing thread Posted by scary_jeff on Fri Feb 20th 2004 at 1:33am
scary_jeff
1614 posts
Posted 2004-02-20 1:33am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
There is already a scientist firing level of SH. Pretty much any scientist killing type game mode has already been implemented in SH. If you want to add your own style of game, just make a map that does it - Rich would never give you the sourcecode to SH and decompiling a mod dll for the purposes of using it as a base is just wrong.
Re: The Official sci-killing thread Posted by mazemaster on Fri Feb 20th 2004 at 3:19am
mazemaster
890 posts
Posted 2004-02-20 3:19am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Decompiling code is like decompiling maps, but a billion times worse.
Re: The Official sci-killing thread Posted by wil5on on Fri Feb 20th 2004 at 3:34am
wil5on
1733 posts
Posted 2004-02-20 3:34am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Scientist killing... its been done.

I wonder if the HL2 scientists will be as fun to kill?
Re: The Official sci-killing thread Posted by Crono on Fri Feb 20th 2004 at 4:16am
Crono
6628 posts
Posted 2004-02-20 4:16am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Come to think of it, why isn't there a suicide button in SH? I mean you are a scientist as well . . . . just bad ass.
Re: The Official sci-killing thread Posted by LAzerMANiac on Fri Feb 20th 2004 at 4:45am
LAzerMANiac
204 posts
Posted 2004-02-20 4:45am
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
Okay. the mod I'm mapping for is Scientist Slaughterhouse, not SciHunt (2 different mods). Now, the guy who made this (goes by the name of Denix Linelli) lost all the source files to the mod, effectively killing it and the nuclear grenade idea. now, if there was a DLL decompiler, I would send the source files to Denix or another coder if Denix is tired (of course only with his permission) so that the mod can be restarted.

and I am real happy with Leper for adding new smilies...

:rocketwhore:
Re: The Official sci-killing thread Posted by matt on Fri Feb 20th 2004 at 2:40pm
matt
1100 posts
Posted 2004-02-20 2:40pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
wil5on said:
Scientist killing... its been done.

I wonder if the HL2 scientists will be as fun to kill?
Hopefully they'll be more realistic ways to kill them, like limbs falling of and decapitation etc.
Re: The Official sci-killing thread Posted by wil5on on Fri Feb 20th 2004 at 10:36pm
wil5on
1733 posts
Posted 2004-02-20 10:36pm
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
OMG! Leper scientists!!!! :leper:
Re: The Official sci-killing thread Posted by Crono on Sat Feb 21st 2004 at 1:19am
Crono
6628 posts
Posted 2004-02-21 1:19am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You know what would be great? Using a scientist's leg as a weapon. . .I mean, it'd be great to run up to a scientist shoot him, cut his leg off (somehow) and then use it to beat the other scientists :smile:

Although the new AI will make them smarter and they'd probably be like "s**t! RUN AWAY! Gordon's lost it" Anyway, on another note I don't think there will be the amount of scientists in HL2 as there is in HL1, I mean based on what we've seen before, there's only 2 scientists . . . there are probably many more, but just from what we've seen is what I'm talking about. So we'll pretty much just have to (keep) wait(ing) and see when HL2 hits shelves . . . Retail HL2 that is lol.
Re: The Official sci-killing thread Posted by wil5on on Sat Feb 21st 2004 at 1:32am
wil5on
1733 posts
Posted 2004-02-21 1:32am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Hopefully we'll be able to import the original scientist.mdl into HL2. Somehow I dont think the new scientists will be as fun to kill.
Re: The Official sci-killing thread Posted by Vash on Sat Feb 21st 2004 at 1:32am
Vash
1206 posts
Posted 2004-02-21 1:32am
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Oh there are ways.

/me starts making "civilin" hunt :biggrin: