Re: dynamic light rendering ass-raped by one small blinking light?
Posted by haymaker on
Wed Jul 29th 2009 at 4:22am
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Apr 1st 2007
Location: CAN
if you can get away with it an env_sprite set to pulse looks pretty good, very cheap alternative esp for multiplayer
Re: dynamic light rendering ass-raped by one small blinking light?
Posted by omegaslayer on
Wed Jul 29th 2009 at 5:33am
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Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Dynamic lights are very costly to the source engine. It should be used very sparingly. Like haymaker said, a sprite could achieve the same effect. If you are going to use dynamic lights, then make sure the light map is set to a high resolution to offset the extra calculations used with dynamic lights.