Why is Black Mesa Source taking so long to come out?

Why is Black Mesa Source taking so long to come out?

Re: Why is Black Mesa Source taking so long to come out? Posted by omegaslayer on Sat Dec 25th 2010 at 5:47pm
omegaslayer
2481 posts
Posted 2010-12-25 5:47pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay, so even if im wrong here (feel free to point it out), why is black mesa source mod taking so long to come out? Its been over six years since it's idea and inception, I mean its not like they're creating a whole new game, all the art/concepts/levels/sounds are there from HL1. What are they waiting on? Coding taking too long? Lazy mappers?

Insight anyone?
Re: Why is Black Mesa Source taking so long to come out? Posted by Niborius on Sat Dec 25th 2010 at 6:00pm
Niborius
1007 posts
Posted 2010-12-25 6:00pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I hate to say things like this but it's not called Black Mesa Source anymore. They removed Source from their name because Valve has asked them or something. (it made it look like it was a game from Valve or something)

Anyways, I just think they are busy with their own lifes and don't have much time for Black Mesa. I don't think they'll use anything from half life 1 though, only the ideas of the levels and the storyline ofcourse, but the sounds etc are all newly made probably.

Perhaps they are getting new and new ideas everytime again and they have to delay the release everytime.

But yeah... tbh I am pretty curious as well. last week I had another visit to their site after like 4 months, and there wasn't even a new news post.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Why is Black Mesa Source taking so long to come out? Posted by Orpheus on Sat Dec 25th 2010 at 6:02pm
Orpheus
13860 posts
Posted 2010-12-25 6:02pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Perhaps its not feasible in a console version so they are procrastinating cause the majority of the monies is in consoles now. I hate to bring up the "Stupid People" slant again but everyone knows that the console market is the McDonalds of gaming. "OVER ONE BILLION SOLD" as it were. ;(

The best things in life, aren't things.
Re: Why is Black Mesa Source taking so long to come out? Posted by Riven on Sat Dec 25th 2010 at 10:14pm
Riven
1640 posts
Posted 2010-12-25 10:14pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, it can't be a matter of the console because they're making a free mod. They don't have any licensing rights to do such a thing.

But beyond that, you're right. The console market still tends to act like the "McDonalds" of the gaming market.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Why is Black Mesa Source taking so long to come out? Posted by Zein on Wed Dec 29th 2010 at 4:47am
Zein
167 posts
Posted 2010-12-29 4:47am
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
Riven said:
They don't have any licensing rights to do such a thing.
Maybe thats the reason! Maybe they want to sell it because they know they have more fans than any mod on MODDB (most likely).

So they are trying to get the licence and that is taking a while(I think)
Re: Why is Black Mesa Source taking so long to come out? Posted by Crono on Wed Dec 29th 2010 at 7:09am
Crono
6628 posts
Posted 2010-12-29 7:09am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Ain't getting paid.

When you do something in your spare-time pro-bono and it happens to be a massive project (say, a complete overhaul of a game that took 50 professionals to make) it's going to take a shit-load of time.

Even if you just consider the art requirements ... 6 years is feasible.

A year of work is 260 days (about), times that by 2 (for two years), that's 520 days. Times that by 8 hours (the average work day length) that's 4160 hours of work PER PERSON, for the entire game, (50 people in the company at the time) that's 208,000 Man hours that's in the creation of Half-Life 1. And these were professionals (i.e. they pretty much know what they're doing and how to solve problems, most amateurs do not)

Now, I understand, they're not making a new engine or anything like that, but as far as I know, it took Valve 2 years to make the first HL game, not including building tech.

Even if you gave these guys the benefit of the doubt and said you're going to take just as long to solve the same problems (eliminating the professional vs amateur issue), a team of 10 people (which I don't think they have) would take TEN YEARS to put in the same amount of work! (I'm well aware that this mod will not have the same amount of work put into it as the original HL game, I'm just illustrating a point here)

So ... again ... Six years is not unfeasible at all. They are remaking an ENTIRE game. I would imagine, they're not even done building all the assets let alone through the process of fine tuning the game experience.

I'd like it in a hurry too ... but ... that isn't going to happen unless this was their full time job.
Blame it on Microsoft, God does.