Re: Why is Black Mesa Source taking so long to come out?
Posted by omegaslayer on
Sat Dec 25th 2010 at 5:47pm
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Okay, so even if im wrong here (feel free to point it out), why is black mesa source mod taking so long to come out? Its been over six years since it's idea and inception, I mean its not like they're creating a whole new game, all the art/concepts/levels/sounds are there from HL1. What are they waiting on? Coding taking too long? Lazy mappers?
Insight anyone?
Re: Why is Black Mesa Source taking so long to come out?
Posted by Crono on
Wed Dec 29th 2010 at 7:09am
Crono
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Ain't getting paid.
When you do something in your spare-time pro-bono and it happens to be a massive project (say, a complete overhaul of a game that took 50 professionals to make) it's going to take a shit-load of time.
Even if you just consider the art requirements ... 6 years is feasible.
A year of work is 260 days (about), times that by 2 (for two years), that's 520 days. Times that by 8 hours (the average work day length) that's 4160 hours of work PER PERSON, for the entire game, (50 people in the company at the time) that's 208,000 Man hours that's in the creation of Half-Life 1. And these were professionals (i.e. they pretty much know what they're doing and how to solve problems, most amateurs do not)
Now, I understand, they're not making a new engine or anything like that, but as far as I know, it took Valve 2 years to make the first HL game, not including building tech.
Even if you gave these guys the benefit of the doubt and said you're going to take just as long to solve the same problems (eliminating the professional vs amateur issue), a team of 10 people (which I don't think they have) would take TEN YEARS to put in the same amount of work! (I'm well aware that this mod will not have the same amount of work put into it as the original HL game, I'm just illustrating a point here)
So ... again ... Six years is not unfeasible at all. They are remaking an ENTIRE game. I would imagine, they're not even done building all the assets let alone through the process of fine tuning the game experience.
I'd like it in a hurry too ... but ... that isn't going to happen unless this was their full time job.
Blame it on Microsoft, God does.