adding a custom MDL/prop to a CSS map

adding a custom MDL/prop to a CSS map

Re: adding a custom MDL/prop to a CSS map Posted by Kampy on Tue Sep 13th 2011 at 8:26am
Kampy
304 posts
Posted 2011-09-13 8:26am
Kampy
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304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
Hey snark community, I have a pretty stupid question, namely how do I add a custom model that I've downloaded to SDK so I can use it in my CSS map? ^^" I've been googling the whole evening and couldn't find the answer. Also a second bonus question would be: does anyone know a resource website for free custom models (beside snarkpit)? :stirring:
Re: adding a custom MDL/prop to a CSS map Posted by Orpheus on Tue Sep 13th 2011 at 11:38am
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Posted 2011-09-13 11:38am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Damn Kamp, your english has improved lots. :D

The best things in life, aren't things.
Re: adding a custom MDL/prop to a CSS map Posted by Niborius on Tue Sep 13th 2011 at 1:01pm
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Posted 2011-09-13 1:01pm
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Kampy said:
Also a second bonus question would be: does anyone know a resource website for free custom models (beside snarkpit)? :stirring:
Have you tried http://www.gamebanana.com/ ?
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: adding a custom MDL/prop to a CSS map Posted by Kampy on Tue Sep 13th 2011 at 5:22pm
Kampy
304 posts
Posted 2011-09-13 5:22pm
Kampy
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304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
Haha, was it that bad? :geek: Anyway, where do I have to put those model files or is there anything else I'll have to do?

Gamebanana? I didn't know they had models. But they don't seem to have the stuff I am looking for. I need desert foliage and small rocks and by the way: what's the name of the barrels used in de_dust2? I can't seem to find them in the standard model list.
Re: adding a custom MDL/prop to a CSS map Posted by Niborius on Tue Sep 13th 2011 at 5:50pm
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Posted 2011-09-13 5:50pm
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Kampy said:
Haha, was it that bad? :geek: Anyway, where do I have to put those model files or is there anything else I'll have to do?

Gamebanana? I didn't know they had models. But they don't seem to have the stuff I am looking for. I need desert foliage and small rocks and by the way: what's the name of the barrels used in de_dust2? I can't seem to find them in the standard model list.
If I remember correctly, the model viewer has a few sub folders named by each map too. (Like cs_office). I think de_dust(2) is in there too.

I think you have to put the models in the game's directory if I am not mistaken.
Oh and it is quite possible they don't have models like tree's or rocks. I didn't really think about that, sorry :uncertain:
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: adding a custom MDL/prop to a CSS map Posted by Kampy on Tue Sep 13th 2011 at 6:38pm
Kampy
304 posts
Posted 2011-09-13 6:38pm
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304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
you're right about the folders though I did not find it in there
Re: adding a custom MDL/prop to a CSS map Posted by Niborius on Tue Sep 13th 2011 at 6:53pm
Niborius
1007 posts
Posted 2011-09-13 6:53pm
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Kampy said:
you're right about the folders though I did not find it in there
Oh I see, perhaps they are from a different level, have you tried other map folders?
You can also just type in Barrel in the filter search bar, but I think you've already tried that?

Perhaps they are from Half-Life 2
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: adding a custom MDL/prop to a CSS map Posted by Kampy on Fri Sep 16th 2011 at 8:10pm
Kampy
304 posts
Posted 2011-09-16 8:10pm
Kampy
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304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
You were right they were from Half-Life 2. Found it out by watching a really noob youtube tutorial video "how to add a barrel" :D I thought HL2 models wouldnt work in CSS, but it worked. The model's name was "oildrum" btw.