Monster_tentacle

Monster_tentacle

Re: Monster_tentacle Posted by Necromancer on Thu Oct 6th 2011 at 8:06am
Necromancer
392 posts
Posted 2011-10-06 8:06am
392 posts 1499 snarkmarks Registered: May 5th 2008
I am working on a level for Half-Life with a tentacle monster in it. But I want the player to be able to kill it. I am not sure how to do this. I thought it could be killed with a trigger_hurt with very high damage rating and the damage type set to blast. (And just to be sure I tested some of the other damage types too but no luck) Also, the monster DOES respond to the damage but it just revives again. So I don't know how to permanantly kill it. I also tried using winBSP and I found it but I could not find how they killed the monster though. If anyone is interested the level name for blast_pit where the tentacle dies is c1a4i.

Thanks for the help.
Re: Monster_tentacle Posted by Niborius on Thu Oct 6th 2011 at 12:28pm
Niborius
1007 posts
Posted 2011-10-06 12:28pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I think this is not exactly possible. Well, not technically.

I think what valve did was to make a huge sprite in front of it so the player could not see what was happening when you activated the fire in Blast Pit.

So at the time you couldn't see anything, they just removed the entity and the black floor underneath it so the player could play on.

Well, that's my theory then :) Hope it helps.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Monster_tentacle Posted by Le Chief on Fri Oct 7th 2011 at 12:20am
Le Chief
2605 posts
Posted 2011-10-07 12:20am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah Nib is right. You could do a similar thing too.
Aaron's Stuff
Re: Monster_tentacle Posted by Necromancer on Fri Oct 7th 2011 at 3:30am
Necromancer
392 posts
Posted 2011-10-07 3:30am
392 posts 1499 snarkmarks Registered: May 5th 2008
I think I understand what you mean, but I'm not sure exactly how to go about doing that [quote]make a huge sprite in front of it so the player could not see what was happening[/quote] and [quote]they just removed the entity[/quote]. Because if you covered it with a sprite, wouldn't it still be able to attack the player?

And I do not know how to simply remove an entity. So how would you go about doing that?
I noticed that in the Blast Pit level for the black spot where the tentacles came out of, it was just a func_wall. I would have thought it would have been a wall_toggle. But guess not. And how they removed a regular wall with a trigger_relay is confusing too.

I would like to know the answer to the entity removal question, but I thought of a way to get around this entire issue:

I will make it so that whenever the tentacle is "dead" I will have a level transition, the new level having no tentacles in it. So it will appear as if the tentacle is dead.
Sorry for the long post. Whatever you can help with what be appreciated. Thanks.
Re: Monster_tentacle Posted by Unq on Wed Oct 12th 2011 at 2:45pm
Unq
3 posts
Posted 2011-10-12 2:45pm
Unq
member
3 posts 0 snarkmarks Registered: Oct 12th 2011 Occupation: shepherd
killtarget something to remove it from the game. More elegant than a level change.