Giving a monster a different gun

Giving a monster a different gun

Re: Giving a monster a different gun Posted by Necromancer on Mon Nov 7th 2011 at 1:13am
Necromancer
392 posts
Posted 2011-11-07 1:13am
392 posts 1499 snarkmarks Registered: May 5th 2008
(For HL: Opposing Force)

I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?

If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
Re: Giving a monster a different gun Posted by Necromancer on Sat Nov 12th 2011 at 6:13am
Necromancer
392 posts
Posted 2011-11-12 6:13am
392 posts 1499 snarkmarks Registered: May 5th 2008
1) Is it at least possible to make it so that the player is not able to pick up the shcokroach?

2) Is it possible to make it so that the shockroach weapon does not regenerate ammo? (Again without any coding)

That is a major issue for my map, I don't want the player to have that weapon, especially since it has infinite ammo.
Re: Giving a monster a different gun Posted by omegaslayer on Sat Nov 12th 2011 at 5:18pm
omegaslayer
2481 posts
Posted 2011-11-12 5:18pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Necromancer said:
(For HL: Opposing Force)

I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?

If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
1) Nope. Stuff like that is hard coded in.

2) Not sure, check if maybe the "monster" entity has a flag that says "dont drop weapon." I thought that HL1 monters had that
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Re: Giving a monster a different gun Posted by Necromancer on Sun Nov 13th 2011 at 5:17am
Necromancer
392 posts
Posted 2011-11-13 5:17am
392 posts 1499 snarkmarks Registered: May 5th 2008
check if maybe the "monster" entity has a flag that says "dont drop weapon."
Nope it doesn't have it. (I think Sven Coop or Spirit, or something has that option though) Thanks for the idea though.
Re: Giving a monster a different gun Posted by sgtfly on Sun Nov 13th 2011 at 2:24pm
sgtfly
273 posts
Posted 2011-11-13 2:24pm
sgtfly
member
273 posts 347 snarkmarks Registered: Jan 24th 2005 Occupation: 5 more years of BS and I'm done. WOOHOO! Location: Batavia,IL USA
It might be possible to write your own code to give it a different weapon but that would very difficult unless you can write code. I know I'm not able to, but someone here might be able to help.
I would assume that you would have make a custom character and place it separately in you your map mod folders. :uncertain:
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