.kkrieger

.kkrieger

Re: .kkrieger Posted by Hornpipe2 on Thu Apr 15th 2004 at 9:04pm
Hornpipe2
636 posts
Posted 2004-04-15 9:04pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Here's an FPS that's a bit different than the others - the download size is only 96 kbytes! Nobody has an excuse not to try this one...

http://theprodukkt.com/

(These are the guys who put together the couple 64 kbyte demos you may have seen before. Impressive stuff.)
Re: .kkrieger Posted by Kage_Prototype on Thu Apr 15th 2004 at 9:15pm
Kage_Prototype
1248 posts
Posted 2004-04-15 9:15pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
this is impressive for only 94k.
Re: .kkrieger Posted by ReNo on Thu Apr 15th 2004 at 9:16pm
ReNo
5457 posts
Posted 2004-04-15 9:16pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Whoa , that is hugely impressive for the filesize :biggrin: The textures alone should be taking up loads more than that sort of space, but I hear they are all procedurally generated rather than stored bmps or anything.
Re: .kkrieger Posted by KoRnFlakes on Fri Apr 16th 2004 at 9:06am
KoRnFlakes
1125 posts
Posted 2004-04-16 9:06am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
:jawdrop:
Re: .kkrieger Posted by Andrei on Fri Apr 16th 2004 at 9:39am
Andrei
2455 posts
Posted 2004-04-16 9:39am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
:eek:
Re: .kkrieger Posted by Gorbachev on Fri Apr 16th 2004 at 11:56pm
Gorbachev
1569 posts
Posted 2004-04-16 11:56pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
It just crashes to desktop on my machine. Probably don't quite met the specs.
Re: .kkrieger Posted by JFry on Sat Apr 17th 2004 at 12:08am
JFry
369 posts
Posted 2004-04-17 12:08am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Same here.
Re: .kkrieger Posted by Orpheus on Sat Apr 17th 2004 at 12:53am
Orpheus
13860 posts
Posted 2004-04-17 12:53am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
plays for me just fine, but seriously drags my machine down.. must have 4,500 r_speeds :rofl:
Re: .kkrieger Posted by Cassius on Sat Apr 17th 2004 at 3:47am
Cassius
1989 posts
Posted 2004-04-17 3:47am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Gorbachev said:
It just crashes to desktop on my machine. Probably don't quite met the specs.
Same.
Re: .kkrieger Posted by fraggard on Sat Apr 17th 2004 at 9:02am
fraggard
1110 posts
Posted 2004-04-17 9:02am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Ditto here. The readme.txt says it requires 512MB of RAM, which is really surprising considering the executable is only 100-200KB (I think).
Re: .kkrieger Posted by Bruce on Sat Apr 17th 2004 at 10:43am
Bruce
91 posts
Posted 2004-04-17 10:43am
Bruce
member
91 posts 9 snarkmarks Registered: Aug 31st 2003 Occupation: Student Location: The Netherlands
Yeh, but it is not the size of the executable the matters in this case. Actually because the size of the executable and everything around it (nothing in this case) is so small, it means it has to pull it's resources from like....everywhere.

At least, that's what I think.

Procedurally generated textures and all.

http://www.theparty.dk/pages/scene/interviews_farbrausch.html
Interview with the "team" behind this demo and many others.
Re: .kkrieger Posted by ReNo on Sat Apr 17th 2004 at 1:06pm
ReNo
5457 posts
Posted 2004-04-17 1:06pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You need DX9, which I can't install on my computer for some reason, so I couldn't play it (had to see it on my flatmates PC). Could that be the reason?
Re: .kkrieger Posted by Hornpipe2 on Sat Apr 17th 2004 at 6:22pm
Hornpipe2
636 posts
Posted 2004-04-17 6:22pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.
Re: .kkrieger Posted by ReNo on Sat Apr 17th 2004 at 6:31pm
ReNo
5457 posts
Posted 2004-04-17 6:31pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.
Ninety Six Kilobytes
Re: .kkrieger Posted by Leperous on Sat Apr 17th 2004 at 9:32pm
Leperous
3382 posts
Posted 2004-04-17 9:32pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yep, and it could actually be worth playing if they 'broke the bank' and doubled it to 192kb!
Re: .kkrieger Posted by Myrk- on Sun Apr 18th 2004 at 12:04am
Myrk-
2299 posts
Posted 2004-04-18 12:04am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I thought it was a damn cool game actually, especially for 96kb!

Looks so good too, I'd say almost as good as HL2 :razz:
Re: .kkrieger Posted by Kage_Prototype on Sun Apr 18th 2004 at 12:05am
Kage_Prototype
1248 posts
Posted 2004-04-18 12:05am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Looks so good too, I'd say almost as good as HL2 :razz:
Lay off the crack mate. :razz:
Re: .kkrieger Posted by Orpheus on Sun Apr 18th 2004 at 12:06am
Orpheus
13860 posts
Posted 2004-04-18 12:06am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Myrk- said:
I thought it was a damn cool game actually, especially for 96kb!

Looks so good too, I'd say almost as good as HL2 :razz:
the thing is, it plays like the doom 3 alpha :rofl:
Re: .kkrieger Posted by Hornpipe2 on Sun Apr 18th 2004 at 12:22am
Hornpipe2
636 posts
Posted 2004-04-18 12:22am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
[size=13][color=white]I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.
Ninety Six Kilobytes
[/color][/size]
I know man, I'm the one who STARTED this thread.