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this is impressive for only 94k.
Re: .kkrieger
Posted by ReNo on
Thu Apr 15th 2004 at 9:16pm
ReNo
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Whoa , that is hugely impressive for the filesize :biggrin: The textures alone should be taking up loads more than that sort of space, but I hear they are all procedurally generated rather than stored bmps or anything.
Re: .kkrieger
Posted by Gorbachev on
Fri Apr 16th 2004 at 11:56pm
Posted
2004-04-16 11:56pm
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It just crashes to desktop on my machine. Probably don't quite met the specs.
Re: .kkrieger
Posted by fraggard on
Sat Apr 17th 2004 at 9:02am
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Ditto here. The readme.txt says it requires 512MB of RAM, which is really surprising considering the executable is only 100-200KB (I think).
Re: .kkrieger
Posted by ReNo on
Sat Apr 17th 2004 at 1:06pm
ReNo
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You need DX9, which I can't install on my computer for some reason, so I couldn't play it (had to see it on my flatmates PC). Could that be the reason?
Re: .kkrieger
Posted by Hornpipe2 on
Sat Apr 17th 2004 at 6:22pm
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I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.
It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.
Re: .kkrieger
Posted by Leperous on
Sat Apr 17th 2004 at 9:32pm
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Yep, and it could actually be worth playing if they 'broke the bank' and doubled it to 192kb!
Re: .kkrieger
Posted by Myrk- on
Sun Apr 18th 2004 at 12:04am
Posted
2004-04-18 12:04am
Myrk-
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I thought it was a damn cool game actually, especially for 96kb!
Looks so good too, I'd say almost as good as HL2 :razz: