Re: HLDS and Customizing
Posted by ChrisC on
Wed Jun 23rd 2004 at 6:18pm
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Hey i'v recently been on some TFC servers which had modifications in the Valve Normal Maps, like helicopter on Rock2, and fish in the water on 2fort, also changing to FLAG to a animal etc...... how is this done, I belive its controled by a RES file?.... anyone got any links on where i can read up on more stuff?
Re: HLDS and Customizing
Posted by Orpheus on
Wed Jun 23rd 2004 at 6:33pm
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not sure of the question/answer, but i think it belongs in editing..
i bow to my learned colleagues opinion.
Re: HLDS and Customizing
Posted by ChrisC on
Wed Jun 23rd 2004 at 7:00pm
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I dont think it is done like that, cause i dont have to downlaod a new map....
Is there a way u can put in extra entities via a RES file...
cause all it downloads is 2fort.res and the stuff are there?
Re: HLDS and Customizing
Posted by ChrisC on
Wed Jun 23rd 2004 at 7:00pm
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stuff thats changed, are fish in water and helicopter in air, and diffrent sky's etc.
Re: HLDS and Customizing
Posted by ReNo on
Wed Jun 23rd 2004 at 7:38pm
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I can understand why he posted this here to be honest, as its not exactly a typical editing question since it relates more to servers than worldcraft / hammer.
Anyway, I'm not certain, but I imagine it would be done by using the "ripent" tool in ZHLT. That allows you to change the entities in a BSP without needing to recompile the original map files. I don't know the details, but I suggest you search around for more info on that tool.
Re: HLDS and Customizing
Posted by $loth on
Wed Jun 23rd 2004 at 9:43pm
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It is done in the same way i think that UK2, put thier tags in some cs maps, like ontop of the rock in militia.