HLDS and Customizing

HLDS and Customizing

Re: HLDS and Customizing Posted by ChrisC on Wed Jun 23rd 2004 at 6:18pm
ChrisC
3 posts
Posted 2004-06-23 6:18pm
ChrisC
member
3 posts 0 snarkmarks Registered: Jun 23rd 2004
Hey i'v recently been on some TFC servers which had modifications in the Valve Normal Maps, like helicopter on Rock2, and fish in the water on 2fort, also changing to FLAG to a animal etc...... how is this done, I belive its controled by a RES file?.... anyone got any links on where i can read up on more stuff?
Re: HLDS and Customizing Posted by Orpheus on Wed Jun 23rd 2004 at 6:33pm
Orpheus
13860 posts
Posted 2004-06-23 6:33pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
not sure of the question/answer, but i think it belongs in editing..

i bow to my learned colleagues opinion.
Re: HLDS and Customizing Posted by G.Ballblue on Wed Jun 23rd 2004 at 6:49pm
G.Ballblue
1511 posts
Posted 2004-06-23 6:49pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Here's what I think they do...

...The person who runs the server has some light mapping skill. He also has a decompiler. (check this site for WINBSPC.) He decompiles the valve standard map, goes in, and reconstructs aspects of the map with Worldcraft of Valve Hammer Editor. Then puts in his server. HOWEVER, this would actually mean you would have to download his version of the map... Not entirely sure (hopefully they change the name of the map!) I guess that is a way you could do this... I also have a feeling though that this is a "server thing".

If you wanna try this (highly unsuggested :biggrin: ) then look for on this website:

WinBSPC

WorldCraft 3.3 or Valve Hammer Editor 3.4 (NOT Valve Hammer Editor 3.5... that is a beta version, and "isn't all there" yet.)

Yippiy Ki Yay!
Re: HLDS and Customizing Posted by ChrisC on Wed Jun 23rd 2004 at 7:00pm
ChrisC
3 posts
Posted 2004-06-23 7:00pm
ChrisC
member
3 posts 0 snarkmarks Registered: Jun 23rd 2004
I dont think it is done like that, cause i dont have to downlaod a new map....

Is there a way u can put in extra entities via a RES file...

cause all it downloads is 2fort.res and the stuff are there?
Re: HLDS and Customizing Posted by ChrisC on Wed Jun 23rd 2004 at 7:00pm
ChrisC
3 posts
Posted 2004-06-23 7:00pm
ChrisC
member
3 posts 0 snarkmarks Registered: Jun 23rd 2004
stuff thats changed, are fish in water and helicopter in air, and diffrent sky's etc.
Re: HLDS and Customizing Posted by G.Ballblue on Wed Jun 23rd 2004 at 7:06pm
G.Ballblue
1511 posts
Posted 2004-06-23 7:06pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I don't really know about .res files. Sorry. The way I suggested though, probably wouldn't be the best way anyway:

Decompilers do a crappy job at decompiling, usually resulting in deleted objects, and inproper objects that were not originally there.

Decompiling someone else's map is technically "hacking" the map. Unless you do it to learn something, (i,e. how did they make that 1 way window...) I wouldn't try it.

I don't know anything about .res files though. I'm sure someone wil come by and take a look into it though :smile:

As a heads up: Not to bich at you or anything, but next time you post a mapping question make sure it goes in the Half-Life Editing forum :smile: Mainly for your own safety :biggrin:

Yippiy Ki Yay!
Re: HLDS and Customizing Posted by ReNo on Wed Jun 23rd 2004 at 7:38pm
ReNo
5457 posts
Posted 2004-06-23 7:38pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I can understand why he posted this here to be honest, as its not exactly a typical editing question since it relates more to servers than worldcraft / hammer.

Anyway, I'm not certain, but I imagine it would be done by using the "ripent" tool in ZHLT. That allows you to change the entities in a BSP without needing to recompile the original map files. I don't know the details, but I suggest you search around for more info on that tool.
Re: HLDS and Customizing Posted by fishy on Wed Jun 23rd 2004 at 8:34pm
fishy
2623 posts
Posted 2004-06-23 8:34pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
it isn't anything to do with a res file. a res file tells a server what resources a map needs. it's a list of models, wads, skybox etc, that it will download to you if you dont have them. it's so that if you join a server running a map you dont have, you wont download the bsp, and then get kicked for having no wad.

it's likely that some of the servers you've been on are running maps modified with something like stripper2. i've never used it myself, but i've been told it's much easier to use than ripent.
Re: HLDS and Customizing Posted by $loth on Wed Jun 23rd 2004 at 9:43pm
$loth
2256 posts
Posted 2004-06-23 9:43pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
It is done in the same way i think that UK2, put thier tags in some cs maps, like ontop of the rock in militia.