modnumforname not found

modnumforname not found

Re: modnumforname not found Posted by G.Ballblue on Sat Jul 10th 2004 at 11:12pm
G.Ballblue
1511 posts
Posted 2004-07-10 11:12pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I'm trying to get a custom _shotgun models into my sven coop map, but I keep coming with the error:

modnumforname pathname\p_shotgun.mdl not found. or--

modnumforname pathname\_shotgun.mdl not found.

I have the models placed in c:\SIERRA\Half-Life\SvenCoop\models\classic\ model name. I've tried every kind of combination of path names, and it can't find my models.

currently, here's what the path names are: V: classic\v_shotgun.mdl

P: classic\p_shotgun.mdl

W: classic\w_shotgun.mdl

As I said: I tried every kind of variation on path names, and none seem to work. Sometimes when I give it the full path name (i.e, c:\SIERRA\Half-Life\blah blah and so on) It says this: modnumforname c:\IERRA\alf-Life\venCoop\odels\lassic\_shotgun.mdl not found.. Which is odd -- why take off the first letter of each path and file name?

What am I doing wrong ??? :confused: :confused:
Re: modnumforname not found Posted by G.Ballblue on Sat Jul 10th 2004 at 11:49pm
G.Ballblue
1511 posts
Posted 2004-07-10 11:49pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Uh.. Sorry. I figured out what the problem was (didn't have .res file.)

Admins can delete this post/slap me if they want to :heee:
Re: modnumforname not found Posted by Forceflow on Sun Jul 11th 2004 at 12:16am
Forceflow
2420 posts
Posted 2004-07-11 12:16am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'm not an admin, but I'll slap you anyway.

twhack !
Re: modnumforname not found Posted by 7dk2h4md720ih on Sun Jul 11th 2004 at 12:27am
7dk2h4md720ih
1976 posts
Posted 2004-07-11 12:27am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I'm planning to steal an admins password, does that count? :trout:
Re: modnumforname not found Posted by fishy on Sun Jul 11th 2004 at 12:33am
fishy
2623 posts
Posted 2004-07-11 12:33am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i dont see how no .res file would have any effect on whether hl can find a model. it's only used by a server to list what other resources go with the .bsp when clients need to download a new map. i'd guess that more probably you changed the pathnames to models/classic/modelname.mdl, at the same time as you made a res file, and blamed the wrong one for fixing the problem.

unless sven-coop uses .res files in some other way?
Re: modnumforname not found Posted by G.Ballblue on Sun Jul 11th 2004 at 1:17am
G.Ballblue
1511 posts
Posted 2004-07-11 1:17am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I think fishy got it :biggrin:

You didn't read my mind or something did you?

(actually, I didn't really think that the models/classic/modelname would fix it -- orginaly though, I only HAD a v_ model. I had the path for models/class/model name, and hl still crashed, but i figure part of the problem was that it was looking for all 3 models ..)

Bah. Now this is getting confusing :leper: