Re: falling debris
Posted by Atrocity on
Mon Aug 2nd 2004 at 5:27pm
221 posts
152 snarkmarks
Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
Ok in my map StrikePoint Im trying to make an effect to where if you trigger the airstriek i want some debris to call form the cieling of the bunker like little rocks. I can get this to work but it only works once because its a func_breakable any ideas on how to make it so it can happen more than once?
Re: falling debris
Posted by ReNo on
Mon Aug 2nd 2004 at 5:34pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I've never used one, but I'd assume this is a situation to use an env_shooter. That lets you trigger any type of debris (gibs, metal parts, whatever) to be fired out at a given speed and direction. As I said, I've not used one so can't tell you how to work it, but I assume its fairly self-explanatory and can be learnt through experimentation.
Re: falling debris
Posted by fishy on
Mon Aug 2nd 2004 at 6:16pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
a word of caution if the explosion/airstrike is using lots of gib models.
i had a setup where there was an explosion that sent a barrel towards the ceiling. when it reached the ceiling it exploded, making a hole, and bringing down some rubble. there were gibs coming from various exploding objects, and it all tested and played fine on windows listen and dedicated servers. but when i released it, the linux servers that were hosting it would crash at the point where the gibshooters and some other stuff were triggered.
that was a big disappointment at the time, and i had to rely on a mate to test each and every tweak i made to the map, on his linux box. hmph, and you thought running the map to find a leak was a pain. :sad:
anyway, it turned out that linux couldn't handle the amount of gibs that my explosion was generating. so................just in case.
Re: falling debris
Posted by Atrocity on
Tue Aug 3rd 2004 at 1:52am
221 posts
152 snarkmarks
Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
thank you guys very very much.