Texture problem in compile

Texture problem in compile

Re: Texture problem in compile Posted by Cassius on Sun Sep 19th 2004 at 6:38pm
Cassius
1989 posts
Posted 2004-09-19 6:38pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Using Wadfile: mappeblcollectionwad 2.wad
- Contains 3 used textures, 4.84 percent of map (52 textures in wad)
Using Wadfile: mappeclassic_kleineh_dod.wad
- Contains 3 used textures, 4.84 percent of map (156 textures in wad)
Using Wadfile: mappeblaz_witheredwad.wad
- Contains 42 used textures, 67.74 percent of map (144 textures in wad)
Using Wadfile: mappezillafinal.wad
- Contains 9 used textures, 14.52 percent of map (266 textures in wad)
Using Wadfile: mappehalflife.wad
- Contains 5 used textures, 8.06 percent of map (3116 textures in wad)

added 1 additional animating textures.
Error: File read failure

----- END hlcsg -----
All the files are there. I'm running -nowadtextures. What's happening?
Re: Texture problem in compile Posted by JFry on Sun Sep 19th 2004 at 6:55pm
JFry
369 posts
Posted 2004-09-19 6:55pm
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I'm guessing you have an invalid texture, like one that is too large or contains an unacceptable character. A good place to start looking might be your animated textures.
Re: Texture problem in compile Posted by Cassius on Sun Sep 19th 2004 at 7:26pm
Cassius
1989 posts
Posted 2004-09-19 7:26pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Removed the animated texture. Same error.
Re: Texture problem in compile Posted by Cassius on Sun Sep 19th 2004 at 7:45pm
Cassius
1989 posts
Posted 2004-09-19 7:45pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Removed all of the WAD's involved except for two, same error.
Re: Texture problem in compile Posted by fishy on Sun Sep 19th 2004 at 7:46pm
fishy
2623 posts
Posted 2004-09-19 7:46pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i had the same error not too long ago.

i assumed it was another way of saying there was a max_miptex error, because when i increased my -texdata setting, the error went away again.

i've resized some of the larger textures since then, but i've not given the map another compile with -texdata back down to 8000, to find out if the error is gone completely.
Re: Texture problem in compile Posted by Spartan on Sun Sep 19th 2004 at 7:50pm
Spartan
1204 posts
Posted 2004-09-19 7:50pm
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I had this problem once. I see that you are using halflife.wad and some dod.wads. They all need to be in the same folder and then compile.
Re: Texture problem in compile Posted by Cassius on Sun Sep 19th 2004 at 8:11pm
Cassius
1989 posts
Posted 2004-09-19 8:11pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Now this is truly bizzarre.

The WAD's are all in the same folder, even halflife.wad.

The map contains no liquid, animated, or invalidly sized textures.

As it turns out, one particular texture - 256x256, standard, no special properties texture - kl_sidewalk from kleinluka's classic DoD WAD - caused this error. It messed up the compile independent of filename or what WAD it was placed in. When I removed that single texture, the entire thing went fine.

What the f**k?
Re: Texture problem in compile Posted by Biological Component on Mon Sep 20th 2004 at 2:25am
Posted 2004-09-20 2:25am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
It's a cursed file, man.