Re: ff_splatter
Posted by Yak_Fighter on
Wed Sep 22nd 2004 at 2:04am
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From here it doesn't look too bad. The design looks a little too simplistic, but I can see the beginnings of some quite interesting designs. Keep going in this direction, with multiple entries/exits, level-over-level design, and a focus on gameplay, but don't limit yourself to arena maps. Try to apply these ideas to bigger, more complex maps and you could be on the road to sweet success.
Re: ff_splatter
Posted by Tracer Bullet on
Wed Sep 22nd 2004 at 2:21am
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The good:
Layout - Spacious, seems like it would be a fun frag.
Archatechture - Nice and clean. very good military feel with subtle use of curves where convenient but not the blatant over use that sometimes crops up.
Items - maybe a tad heavy but I thought it was a good balence.
The not-so good:
Lighting - Monocromatic = bad. Even if you don't want to go into crazy colors which might be out of place you could use lights that are just tinted differently. This happens in real life. For example outdoor lighting is typicaly sodium vapor lamps (yellow-orange), indoor is typicaly mercury vapor (bluish white, otherwise known as flourescent lights). plus there is always room for the ol red warning lights. Your use of the lights you have was damn nice though.
Textures - This is where you really have a problem. That damn concrete wall textures is everywhere. It just makes averything look alike. Technicaly however everything looked great, no misalignments or anything.
Over all I'd say this is really good for your second release. God knows mine wasn't this good.
Re: ff_splatter
Posted by Orpheus on
Wed Sep 22nd 2004 at 2:23am
Orpheus
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displays forethought and refrains from mentioning its cubular orientation inclination
Re: ff_splatter
Posted by Cassius on
Wed Sep 22nd 2004 at 3:58am
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Reminds me of kandy one or however you say/spell it.
Re: ff_splatter
Posted by Anomaly on
Wed Sep 22nd 2004 at 9:27am
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Occupation: graphic designer
Location: NC
Thanks for the critiques, guys; I can't get better without the honesty. My clan (God bless 'em) appreciates what I do for them but I'm afraid they don't think I can handle good constructive criticism.
Speaking of Indian brethren I'll be in DC over the next five days to attend the opening of the National Native American museum & festival they have going, so please keep it up - and I'll take what you say to heart upon my return.
Thanks again.
Re: ff_splatter
Posted by SWATSiLeNt on
Sat Oct 2nd 2004 at 3:31pm
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Nov 8th 2003
Location: Missouri
The second screen seems to look like the part in the map named 2Fort on TFC not sure if thats were you got your idea but still nice.
Re: ff_splatter
Posted by Anomaly on
Sat Oct 2nd 2004 at 5:21pm
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Occupation: graphic designer
Location: NC
Heh. Never played TFC, so no, it wasn't intentional.