Re: Wadinclude not working
Posted by Hornpipe2 on
Sat Sep 20th 2003 at 9:51pm
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Location: Conway, AR, USA
I'm compiling my NS map, and attempting to -wadinclude c:/progra~1/valveh~/tools/hornpipe.wad - it appears to succeed when HLCSG finishes. BUT when I open the map in NS, it tells me it can't find valvehornpipe.wad. I was under the impression that wadinclude made it so it didn't require you to hand out the wad file with the map?
Also, should I be worried about this:
7 brushes (totalling 42 sides) discarded from clipping hulls
(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)
EDIT: NS also has a custom hullfile, maybe that's what is causing the second problem?
Re: Wadinclude not working
Posted by Orpheus on
Sat Sep 20th 2003 at 9:54pm
Orpheus
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when you have indeed successfully wadincluded, it will NOT look for the wad during map loading...
check your settings.. you did not succeed..
the compiler discards any solids not within the game area i think... but don't quote me on that...
Re: Wadinclude not working
Posted by Sinner_D on
Sat Sep 20th 2003 at 10:01pm
Posted
2003-09-20 10:01pm
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7 brushes (totalling 42 sides) discarded from clipping hulls
(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)
LMAO...thats so funny. well i dont know much about wadinclude. i use an custom auto-compiler, everything is done for me :smile:
but i would suggest re-checking your dir paths, i do know HL and or the compilers have troubles with spaces in dir names. example: if you got wad in C:/program files/blah/blah/blah/wad.wad its not going to work. (notice space between program and files)
i had this problem with my compiler, it couldnt find wadfiles, i just reinstalled everything on my other HD. worked fine with no dir with spaces in there names.
Re: Wadinclude not working
Posted by Orpheus on
Sat Sep 20th 2003 at 10:13pm
Posted
2003-09-20 10:13pm
Orpheus
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my tutorial on wadincluding didn't make it to V4.. i actually didn't think anyone would use it..
maybe lep still has it.. its more of an HLCC tut, but wadincluding was including..
Re: Wadinclude not working
Posted by Hornpipe2 on
Sat Sep 20th 2003 at 10:16pm
Posted
2003-09-20 10:16pm
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I figured it out. I just dropped my WAD file straight onto c:\ and used some nice 8.3 DOS filenames. Also, I restarted Hammer, and it seemed to run the map fine. So all is well, I guess.
I still worry about that "removed 7 clip brushes" thing, but the map seems to run, so I guess that's okay. I wish it would tell me which ones are being taken out.
Re: Wadinclude not working
Posted by Sinner_D on
Sat Sep 20th 2003 at 10:26pm
Posted
2003-09-20 10:26pm
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maybe you had some overlaped brushes you forgot about, if the map runs fine i wouldnt worry too much :smile:
Compiler: "no, seriously...you dont need this here" LMAO
Re: Wadinclude not working
Posted by Cash Car Star on
Sat Sep 20th 2003 at 10:26pm
Posted
2003-09-20 10:26pm
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That's not clip brushes being removed, that's brushes being removed because they're not important. For example, if the brush does not touch the inside of the map.
Re: Wadinclude not working
Posted by Hornpipe2 on
Sat Sep 20th 2003 at 11:00pm
Posted
2003-09-20 11:00pm
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Location: Conway, AR, USA
I figured as much. Still, I'm curious as to which ones it is taking out. Maybe I could HLCSG -overlap 95 and see if something comes up.