Re: Breaking in my digital camera (for textures)
Posted by GrimlocK on
Wed Sep 24th 2003 at 5:14am
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The picture was taken around noon so the sun is having full impact on the surface, looks like it could use some color alterations.
Re: Breaking in my digital camera (for textures)
Posted by Cassius on
Wed Sep 24th 2003 at 5:23am
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Up the resolution or detail it manually, it's terribly blurry up close.
Re: Breaking in my digital camera (for textures)
Posted by GrimlocK on
Wed Sep 24th 2003 at 5:25am
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Yea, my camera isn't crappy but at the same time it ain't great. There is more work for sure. I just thought it was cool that it tiled so easily.
Edit: Almost forgot to note that most of the blurryness is due to a lower quality jpeg setting, otherwise I wouldn't have been able to post it. The source image is 1600 X 1200
Re: Breaking in my digital camera (for textures)
Posted by beer hunter on
Wed Sep 24th 2003 at 6:03pm
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/looks down, throws up... :puke:
Pic seems fine, not sure about the colour saturation tho' as HL always seems to render texs differently.
ttfn
Re: Breaking in my digital camera (for textures)
Posted by Gollum on
Wed Sep 24th 2003 at 7:13pm
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Blimey, you can see that wire is heavy just by looking at the huge spool on which it's stored.
Hope that you get good use out of the camera. Amongst other things, it will be a great tool for making textures. You already have the knowledge of image manipulation, so you should be able to make better use of the camera for source images.
Makes me jealous :wink: Go forth and create gorgeous art!
Re: Breaking in my digital camera (for textures)
Posted by Orpheus on
Wed Sep 24th 2003 at 7:19pm
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i took a bunch of random shots today with my cheapy digi-camera.. how high a quality does one need to get/make a decent texture with?
no i have no interest in making any myself, but i think if all of us post some random images, some may make a few great textures..
i will upload the ones i have today and post a link to the folder so anyone can see them, but i am just curious to know.. what is the minimum image quality we are talking about?
Re: Breaking in my digital camera (for textures)
Posted by Cassius on
Wed Sep 24th 2003 at 11:52pm
Posted
2003-09-24 11:52pm
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You need a very high resolution to get rid of speckles/compression when you resize.
[EDIT] Alameda?! s**t Grim... ever been to/heard of Orinda (In Contra Costa County)?
Re: Breaking in my digital camera (for textures)
Posted by GrimlocK on
Thu Sep 25th 2003 at 5:50am
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CRAP, I had a long post and explorer crashed on me :sad: .
Orpheus I checked out your pictures and the easiest ones to alter into textures would be HQ20 and HQ21, parts of most of the other textures can be sampled and resampled to paint together textures.
The shots you took at an angle wouldn't work well with out a lot of editing, if you do decide you want to start taking more pictures shoot them as dead on and strait as posable, that way you maintain an angle that will look good in 2-D.
(cassius)
Yea, I know where that is, I used to live just south on I-5 / 99 near Modesto. My brother used to live in Contra Costa county, so I've been there a bunch of times. Now I live just South of San Jose.
(Gollumn)
Thanks for the encouragement, if you ever want to see what the ground looks like 40 feet in the air let me know :biggrin:
Re: Breaking in my digital camera (for textures)
Posted by Orpheus on
Thu Sep 25th 2003 at 3:23pm
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anyone else interested in making textures, but are lacking in a good paint program.. holler at me PM
Re: Breaking in my digital camera (for textures)
Posted by KoRnFlakes on
Thu Sep 25th 2003 at 3:27pm
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il get a digi camera one day, Once I can find a job that doesnt include breaking my back & various other limbs for pointless pay.
Re: Breaking in my digital camera (for textures)
Posted by Orpheus on
Thu Sep 25th 2003 at 5:02pm
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all those shots are public domain bud... you can use anything you wish..
grimlock enlightened me on angles of shots so i will definitely bare it in mind when i post more..
the way i see it, if only 1% of everything we post gets used, at the end of a very short time, we could end up with quite a wad file ( or whatever HL2 uses as format )
my camera is a cheapy (640x480 max res) but with the guru's we have here, something i take might be of use..
i have a s**tload of construction currently in progress right out my front door, and 2 train yards within walking distance, not to mention i live in an industrial/farming zone..
those plants with the deep green leaves, are soy beans.. and i can get more straight angle shots if anyone would like them..
i suggest we all take some real-life shots and see if we can accumulate some HL2 worthy stuff :smile:
one more time, if you need a good paint program to help with this.. PM me
Re: Breaking in my digital camera (for textures)
Posted by GrimlocK on
Fri Sep 26th 2003 at 2:36am
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I just took over 100 1600 X 1200 pictures in an old abandoned Naval hospital in Alameda. I'd say half are crap for various reasons but that still leaves 50% that might work well as textures. My camera tends to blur under low lighting situations, I found that out the hard way today.
I still belive constructing your own textures is better, photos however work for 2 purposes 1) potential texture 2) reference material.
I have a lot of things to do tonight but if I have time I'll post some of the pictures I took in the hospital otherwise I'll post them next week when I get back from L.A.
Re: Breaking in my digital camera (for textures)
Posted by KoRnFlakes on
Fri Sep 26th 2003 at 8:31am
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Orph, Do you have any rusty / dirty pipes near you?
Re: Breaking in my digital camera (for textures)
Posted by KoRnFlakes on
Fri Sep 26th 2003 at 10:27pm
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2003-09-26 10:27pm
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:smile: n1 - took about 5 of those. gj.