Re: easy question - texturing buildings
Posted by krister on
Sun Dec 5th 2004 at 9:59am
1 post
0 snarkmarks
Registered:
Dec 5th 2004
Surely there must be a way to do this...If I have a building that is one brush, and slap a door/siding texture on it...the second floor has a door on it as well, right? So i want a window texture on the second floor...do i have to make the second floor a whole new brush and then texture it? Thanks for the help.
Re: easy question - texturing buildings
Posted by diablobasher on
Sun Dec 5th 2004 at 10:03am
Posted
2004-12-05 10:03am
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Yes, you have to make a whole new bruxh, a pain isnt it :sad:
Re: easy question - texturing buildings
Posted by Leperous on
Sun Dec 5th 2004 at 12:13pm
Posted
2004-12-05 12:13pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
There are a whole set of mini-building-models for use in your skymaps... and some not so mini-ones, such as a lifesize Citadel tower :eek:
Re: easy question - texturing buildings
Posted by Captain P on
Sun Dec 5th 2004 at 3:21pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Look, I have no crates in my map! Only buildings!
Uhm... oh, well... nevermind... :biggrin: