de_takedown

de_takedown

Re: de_takedown Posted by Gwil on Sat Dec 4th 2004 at 1:39am
Gwil
2864 posts
Posted 2004-12-04 1:39am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Looking nice at the moment, I especially like the "reception area" shot (#3) - all nice and clean, looks convincing as an office.

Without seeing a layout can't judge playability as a defuse map but the staging for some of the gun battles looks nice, and in the office ilk of fighting. Long range rifle battles and stairwell assaults :)

Looks good.
Re: de_takedown Posted by Hugh on Sat Dec 4th 2004 at 3:49am
Hugh
900 posts
Posted 2004-12-04 3:49am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Good texture usage.
Re: de_takedown Posted by satchmo on Sat Dec 4th 2004 at 7:52am
satchmo
2077 posts
Posted 2004-12-04 7:52am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Looks nice so far, but I do have a few things to say...

Why are there so many soda machines in the reception area? I think one is plenty, especially we're trying to deal with the obesity epidemic in the developed world.

The columns in the garage/warehouse area look a bit separated from the ceiling (when I looked closely at the junction of these brushes). Is this done intentionally or will that be fixed in the final version of the map?
Re: de_takedown Posted by Leperous on Sat Dec 4th 2004 at 11:12am
Leperous
3382 posts
Posted 2004-12-04 11:12am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
In any work place that made you use a keyboard stuck in a tiny little "enclosure" like that (#3), the RSI and lack of a mouse would surely drive someone crazy.
Re: de_takedown Posted by Ricky_C on Sat Dec 4th 2004 at 11:32am
Ricky_C
15 posts
Posted 2004-12-04 11:32am
Ricky_C
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15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
Thanks for all the suggestion...

Definity need to lose a soda machine or two (Think theres another one somewhere in the building, altho they only sell water(See developers do care :D)).

I'll look in to re-designing the reception area(and include mice).

I'll try and do something with the columns, but i do see your point.

I'll hopefully have the map finished this weekend so serious play testing can begin. Then Hopefully release it towards the end of the week.

Thanks again.
Re: de_takedown Posted by Neural Scan on Sat Dec 4th 2004 at 4:42pm
Neural Scan
150 posts
Posted 2004-12-04 4:42pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
About the first screenshot, those steps look too big. Try making them half the size and give them some nice stair textures or something. At the moment it just looks like a chunk taken out of the concrete.

Looking nice though, hope you finish it :)
Re: de_takedown Posted by Ricky_C on Mon Dec 6th 2004 at 3:12am
Ricky_C
15 posts
Posted 2004-12-06 3:12am
Ricky_C
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15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
Ok, The map is nearly ready for release...

Me and my flat mates had a good couple of hours playing the map tonight and most of the problems with flow and design will be ironed out.

Hopefully the map will be released on the 7th of December
Re: de_takedown Posted by Ricky_C on Tue Dec 7th 2004 at 5:00pm
Ricky_C
15 posts
Posted 2004-12-07 5:00pm
Ricky_C
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15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
Just thought i'd let you guys know that my map is ready for download...

It's taken me two solid weekends to finish it but i think the results were worth it

So Enjoy :smile:
Re: de_takedown Posted by thundercleese on Tue Dec 7th 2004 at 5:37pm
thundercleese
22 posts
Posted 2004-12-07 5:37pm
22 posts 12 snarkmarks Registered: Dec 2nd 2004 Occupation: Computer Programmer Location: United States
Looks pretty cool, have dl and try later
Re: de_takedown Posted by azelito on Tue Dec 7th 2004 at 6:40pm
azelito
570 posts
Posted 2004-12-07 6:40pm
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
I cant focus on how it looks, there are crates!!
Re: de_takedown Posted by ReNo on Tue Dec 7th 2004 at 6:51pm
ReNo
5457 posts
Posted 2004-12-07 6:51pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Aze has a point - what are you doing with crates man?!

...Use barrels :smile:
Re: de_takedown Posted by thursday- on Tue Dec 7th 2004 at 9:07pm
thursday-
235 posts
Posted 2004-12-07 9:07pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Looks a bit blocky and bland. Although i'm in a bad mood tonight, I'll post something constructive tomorrow after college.
Re: de_takedown Posted by Ricky_C on Wed Dec 8th 2004 at 1:34am
Ricky_C
15 posts
Posted 2004-12-08 1:34am
Ricky_C
member
15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
thank thundercleese for downloading, i would like to know what you thought of it...

it's nice that everyone else downloaded it and played it. Yeah it
nice that you rated the map without playing it, and there are barrels
in the map :smile: .

i once got told that tyres are the 21st century crates
Re: de_takedown Posted by ReNo on Wed Dec 8th 2004 at 2:21am
ReNo
5457 posts
Posted 2004-12-08 2:21am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
No offence mate, but you can't really expect everyone who comments on
your maps to actually test them in game, particularly if you are new to
the place. Many of us have looked at more levels than we care to
remember and it takes a lot to inspire us to download and play new
levels. All I can suggest is get around the site, test others' maps and
give them feedback and comments. Hopefully more people will return the
favour :smile:
Re: de_takedown Posted by Boxy on Wed Dec 8th 2004 at 11:04am
Boxy
18 posts
Posted 2004-12-08 11:04am
Boxy
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18 posts 12 snarkmarks Registered: Dec 8th 2004 Location: UK
I have the unique ability to actually give a level a playtest before commenting on it, and having done so I can say that, although this map is not perfect, it is cool looking and a lot of fun to play! The rounds are over quickly which i liked, long rounds are always a problem in CS.

I say if you havent played this map, and you think you can tell a map is great or not from a few screen grabs, then let go of your instincts and actually give the map a dam go on LAN with some mates, thats what I did, its immense!
Re: de_takedown Posted by Ricky_C on Thu Dec 9th 2004 at 4:17pm
Ricky_C
15 posts
Posted 2004-12-09 4:17pm
Ricky_C
member
15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
I understand that ReNo, but its a bit disconcerting when people belittle your map without actually playing it. It's like rating a game just from pictures on the back.
Re: de_takedown Posted by Andrei on Thu Dec 9th 2004 at 4:41pm
Andrei
2455 posts
Posted 2004-12-09 4:41pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
In the second pic, the way the corridor is connected to the (larger) room is pretty plain and ugly. I'm not sure what you could do about it, but perhaps you could lower the ceiling?
Re: de_takedown Posted by Boxy on Sat Dec 11th 2004 at 1:49pm
Boxy
18 posts
Posted 2004-12-11 1:49pm
Boxy
member
18 posts 12 snarkmarks Registered: Dec 8th 2004 Location: UK
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.

There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.

The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!

The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.

Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.

Verdict

Quick, fast paced action in aesthetically pleasing surroundings
Re: de_takedown Posted by Boxy on Sat Dec 11th 2004 at 1:49pm
Boxy
18 posts
Posted 2004-12-11 1:49pm
Boxy
member
18 posts 12 snarkmarks Registered: Dec 8th 2004 Location: UK
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.

There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.

The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!

The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.

Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.

Design

Gameplay

Verdict
Quick, fast paced action in aesthetically pleasing surroundings

Pros
Small, tight, fast, pretty and incredibly good fun

Design
Architecture possibly a little plain in a few areas
Re: de_takedown Posted by willow on Wed Feb 16th 2005 at 11:39pm
willow
34 posts
Posted 2005-02-16 11:39pm
willow
member
34 posts 13 snarkmarks Registered: Nov 24th 2004 Location: Central California
I really like this map, it's always a good time on a full server. Fast Action and tons of gun fights.