Re: phys_TIMsource
Posted by Mint_Sauce on
Fri Dec 10th 2004 at 2:38pm
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Dec 10th 2004
Occupation: Computer Person
Location: UK
Hi,
My first post here so hello everyone. I've been getting stuck in to
hammer for the last fews days and i've been playing around with physics
and triggers trying to make something interesting. Anyway, here's what
i've
come up with so far. I'm going to be polishing it off before making my
first proper dm map. :smile:
Oh yeah, the ball sometimes falls off so you might have to put it back
on the contraption so it can continue. Also it mostly won't get
completely round but i'm working on it! :biggrin:
Re: phys_TIMsource
Posted by Night-Wolf on
Fri Dec 10th 2004 at 3:41pm
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Yello Mint Sauce, I saw your post over on HL2World, I also get around a bit:P
Re: phys_TIMsource
Posted by azelito on
Fri Dec 10th 2004 at 3:57pm
azelito
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Wait, I just played someone on CSS called mintsauce... ND clan?
Anyway, I have nothing to say about the map. Nice experiment.
Re: phys_TIMsource
Posted by $loth on
Fri Dec 10th 2004 at 4:07pm
$loth
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Can anyone say mouse trap! I loved that game lol.
Re: phys_TIMsource
Posted by Tarky on
Fri Dec 10th 2004 at 11:45pm
Posted
2004-12-10 11:45pm
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Dec 10th 2004
Location: Australia
Heheh looks awesome, would sure be fun to fart around with
Re: phys_TIMsource
Posted by Crackerjack on
Sat Dec 11th 2004 at 6:30am
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Feb 28th 2003
Location: DC
Why do you make stuff like that... I am honeestly not even going to download this.... why?
-Because there is a complete lack of quality (layout,lighting and brushwork) Its a box with static meshes that you can throw around......
Re: phys_TIMsource
Posted by Night-Wolf on
Sat Dec 11th 2004 at 6:38am
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Nov 23rd 2004
Come on CJ its just a bit of fun with the engine!
Re: phys_TIMsource
Posted by Crono on
Sat Dec 11th 2004 at 6:50am
Crono
super admin
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Dec 19th 2003
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Oh God, they're migrating. Blows Brains Out
Re: phys_TIMsource
Posted by Cassius on
Sat Dec 11th 2004 at 7:37am
Cassius
member
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I think this is acceptable because it's not really meant to be a multiplayer map, just a test of the physics engine. It's like if we berated Lep for releasing his test map.
I was wondering when a what-do-you-call-it (really complex machine thing, named after an inventor) kind of map would come out.
Re: phys_TIMsource
Posted by pepper on
Sat Dec 11th 2004 at 3:23pm
pepper
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its not smart to post testing maps, then i would need to post around hundreds of em.
Re: phys_TIMsource
Posted by Crackerjack on
Sat Dec 11th 2004 at 3:26pm
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Feb 28th 2003
Location: DC
My apologies for being so harsh, it was quite rude. I guess it was all those worthless maps the kept posting up on PHL and saying these were awesome mapbacks.. when all they were, were killbox maps. My apologies truly. And this does look a little interesting, when i first looked at it I thought it was something totally different but now i understand what it is. And its actually pretty funny, good idea.
Re: phys_TIMsource
Posted by Mint_Sauce on
Sat Dec 11th 2004 at 5:20pm
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Occupation: Computer Person
Location: UK
The level was initially just a fun physics map but as the people joined
my server and I got good feedback I decided to just make it more
polished. So that's why I posted it up as a test map, I just thought
people might be interested in having a look.
No probs Crackerjack, I know it must be frustrating when you get 1000's
of n00bs all asking the same questions and releasing the same
fullbright rooms :razz: I've joined a few servers myself with pointless
maps on and it gets boring fast :biggrin: I'll try to keep my n00bness down :smile:
Re: phys_TIMsource
Posted by habboi on
Tue May 10th 2005 at 3:53pm
habboi
The Spammer of Snarkpit
member
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Cool, I liked this machine and i'm glad you made it better but make more different ones :smile:
Re: phys_TIMsource
Posted by DrGlass on
Wed May 11th 2005 at 8:45pm
DrGlass
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Occupation: 2D/3D digital artist
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Very cool! now you need to make a MP map with cannons and stuff! that would be neat.
Re: phys_TIMsource
Posted by Flynn on
Fri Nov 24th 2006 at 4:35pm
Flynn
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Oct 1st 2004
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Like the guy said, reminds me of malble run!
Re: phys_TIMsource
Posted by Flynn on
Fri Nov 24th 2006 at 4:35pm
Flynn
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Oct 1st 2004
Location: England
Like the guy said, reminds me of malble run!
Re: phys_TIMsource
Posted by Mint_Sauce on
Tue Jul 17th 2007 at 12:42pm
Posted
2007-07-17 12:42pm
35 posts
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Registered:
Dec 10th 2004
Occupation: Computer Person
Location: UK
Valve have changed something since I released this map, you will need to enable the console and type:
sv_cheats 1
impulse 101
to get the suit and grav gun which are required to pick up the ball in the first place.