phys_TIMsource

phys_TIMsource

Re: phys_TIMsource Posted by Mint_Sauce on Fri Dec 10th 2004 at 2:38pm
Mint_Sauce
35 posts
Posted 2004-12-10 2:38pm
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Hi,

My first post here so hello everyone. I've been getting stuck in to
hammer for the last fews days and i've been playing around with physics
and triggers trying to make something interesting. Anyway, here's what
i've
come up with so far. I'm going to be polishing it off before making my
first proper dm map. :smile:

Oh yeah, the ball sometimes falls off so you might have to put it back
on the contraption so it can continue. Also it mostly won't get
completely round but i'm working on it! :biggrin:
Re: phys_TIMsource Posted by Night-Wolf on Fri Dec 10th 2004 at 3:41pm
Night-Wolf
100 posts
Posted 2004-12-10 3:41pm
100 posts 20 snarkmarks Registered: Nov 23rd 2004
Yello Mint Sauce, I saw your post over on HL2World, I also get around a bit:P
Re: phys_TIMsource Posted by azelito on Fri Dec 10th 2004 at 3:57pm
azelito
570 posts
Posted 2004-12-10 3:57pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Wait, I just played someone on CSS called mintsauce... ND clan?

Anyway, I have nothing to say about the map. Nice experiment.
Re: phys_TIMsource Posted by $loth on Fri Dec 10th 2004 at 4:07pm
$loth
2256 posts
Posted 2004-12-10 4:07pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Can anyone say mouse trap! I loved that game lol.
Re: phys_TIMsource Posted by Tarky on Fri Dec 10th 2004 at 11:45pm
Tarky
12 posts
Posted 2004-12-10 11:45pm
Tarky
member
12 posts 11 snarkmarks Registered: Dec 10th 2004 Location: Australia
Heheh looks awesome, would sure be fun to fart around with
Re: phys_TIMsource Posted by Mint_Sauce on Sat Dec 11th 2004 at 3:58am
Mint_Sauce
35 posts
Posted 2004-12-11 3:58am
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Heh, I do play CS but I haven't played it for ages, at least a week
anyway :smile: I've updated the map, it finally gets around the whole thing
at least 80% of the time unaided :razz: Also had a play with lighting and
added sounds. I even tried to get seagulls to act half naturally
(failed a bit on that one but still looks ok). Anyway, check it out! :razz:

http://www.cometosibley.com/henley/games/phys_TIMsource.bsp
Re: phys_TIMsource Posted by Crackerjack on Sat Dec 11th 2004 at 6:30am
Crackerjack
264 posts
Posted 2004-12-11 6:30am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Why do you make stuff like that... I am honeestly not even going to download this.... why?

-Because there is a complete lack of quality (layout,lighting and brushwork) Its a box with static meshes that you can throw around......
Re: phys_TIMsource Posted by Night-Wolf on Sat Dec 11th 2004 at 6:38am
Night-Wolf
100 posts
Posted 2004-12-11 6:38am
100 posts 20 snarkmarks Registered: Nov 23rd 2004
Come on CJ its just a bit of fun with the engine!
Re: phys_TIMsource Posted by Crono on Sat Dec 11th 2004 at 6:50am
Crono
6628 posts
Posted 2004-12-11 6:50am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Oh God, they're migrating. Blows Brains Out
Re: phys_TIMsource Posted by Cassius on Sat Dec 11th 2004 at 7:37am
Cassius
1989 posts
Posted 2004-12-11 7:37am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I think this is acceptable because it's not really meant to be a multiplayer map, just a test of the physics engine. It's like if we berated Lep for releasing his test map.

I was wondering when a what-do-you-call-it (really complex machine thing, named after an inventor) kind of map would come out.
Re: phys_TIMsource Posted by Mint_Sauce on Sat Dec 11th 2004 at 2:56pm
Mint_Sauce
35 posts
Posted 2004-12-11 2:56pm
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Ok, so i'm learning hammer but i'm not just releasing a few rooms with
bad lighting. I was trying to make something genuinily interesting and
different. Without experimenting you'll never make anything fresh or
new in your levels. When I get around to making my first dm map I
reckon what i've learn't from this will make my map better. And if you
haven't even downloaded the map then slating it is just plain rude :sad:

/me wonders back to hlworld.com

User posted image
Re: phys_TIMsource Posted by pepper on Sat Dec 11th 2004 at 3:23pm
pepper
597 posts
Posted 2004-12-11 3:23pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
its not smart to post testing maps, then i would need to post around hundreds of em.
Re: phys_TIMsource Posted by Crackerjack on Sat Dec 11th 2004 at 3:26pm
Crackerjack
264 posts
Posted 2004-12-11 3:26pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
My apologies for being so harsh, it was quite rude. I guess it was all those worthless maps the kept posting up on PHL and saying these were awesome mapbacks.. when all they were, were killbox maps. My apologies truly. And this does look a little interesting, when i first looked at it I thought it was something totally different but now i understand what it is. And its actually pretty funny, good idea.
Re: phys_TIMsource Posted by Mint_Sauce on Sat Dec 11th 2004 at 5:20pm
Mint_Sauce
35 posts
Posted 2004-12-11 5:20pm
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
The level was initially just a fun physics map but as the people joined
my server and I got good feedback I decided to just make it more
polished. So that's why I posted it up as a test map, I just thought
people might be interested in having a look.

No probs Crackerjack, I know it must be frustrating when you get 1000's
of n00bs all asking the same questions and releasing the same
fullbright rooms :razz: I've joined a few servers myself with pointless
maps on and it gets boring fast :biggrin: I'll try to keep my n00bness down :smile:
Re: phys_TIMsource Posted by Mint_Sauce on Sun Dec 12th 2004 at 4:50am
Mint_Sauce
35 posts
Posted 2004-12-12 4:50am
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Now renamed to ph_machine, many updates although the machine itself is
still pretty much the same. Learn't a lot! Map now has better lighting
and nicer scenery plus some other bits I learn't from here and
hl2world. :smile:

http://www.cometosibley.com/henley/games/ph_machine.bsp

User posted image

User posted image

Hope you enjoy! I'll start my second map soon, probably a dm map :biggrin:
Re: phys_TIMsource Posted by Mint_Sauce on Tue May 10th 2005 at 11:12am
Mint_Sauce
35 posts
Posted 2005-05-10 11:12am
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Ok, both ph maps can be downloaded from www.henleyb.com, please try to ignore the sites lameness :smile:
Re: phys_TIMsource Posted by habboi on Tue May 10th 2005 at 3:53pm
habboi
782 posts
Posted 2005-05-10 3:53pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Cool, I liked this machine and i'm glad you made it better but make more different ones :smile:
Re: phys_TIMsource Posted by DrGlass on Wed May 11th 2005 at 8:45pm
DrGlass
1825 posts
Posted 2005-05-11 8:45pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Very cool! now you need to make a MP map with cannons and stuff! that would be neat.
Re: phys_TIMsource Posted by Flynn on Fri Nov 24th 2006 at 4:35pm
Flynn
454 posts
Posted 2006-11-24 4:35pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Like the guy said, reminds me of malble run!
Re: phys_TIMsource Posted by Flynn on Fri Nov 24th 2006 at 4:35pm
Flynn
454 posts
Posted 2006-11-24 4:35pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Like the guy said, reminds me of malble run!
Re: phys_TIMsource Posted by Mint_Sauce on Tue Jul 17th 2007 at 12:42pm
Mint_Sauce
35 posts
Posted 2007-07-17 12:42pm
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
Valve have changed something since I released this map, you will need to enable the console and type:

sv_cheats 1
impulse 101

to get the suit and grav gun which are required to pick up the ball in the first place.