Distributed Compiling

Distributed Compiling

Re: Distributed Compiling Posted by Nanodeath on Sat Dec 11th 2004 at 11:04pm
Nanodeath
356 posts
Posted 2004-12-11 11:04pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I've heard that vvis and vrad support distributed compiling operations at sites like this, but has anyone heard of how to get that to actually work? I try adding the -mpi param and creating the files it says it's missing while putting what I think might go in them, but I can't get past C:\Valve\Steam\SteamApps\nanodeath@earthlink.net\sourcesdk\bin/dbinfo_vvis.txt i
s not a valid database info file.


I know this is a bit of a long shot, but has anyone heard ANYTHING about this or gotten to work? This would be so cool...Thanks.
Re: Distributed Compiling Posted by Tracer Bullet on Sun Dec 12th 2004 at 12:05am
Tracer Bullet
2271 posts
Posted 2004-12-12 12:05am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I haven't looked into how this works yet. You might read my Netvis tutorial so you can see how distributed vis worked for HL1 That might lead you in the right direction. I don't know.
Re: Distributed Compiling Posted by Nanodeath on Sun Dec 12th 2004 at 12:12am
Nanodeath
356 posts
Posted 2004-12-12 12:12am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Thanks...unfortunately it doesn't really help here. Totally in the dark. I don't even know how to specify between server and client...all I know is that you at least need files dependency_info_vvis.txt and dbinfo_vvis.txt in with your vvis.exe file.
Re: Distributed Compiling Posted by Vassago5kft on Sun Dec 12th 2004 at 6:41pm
Vassago5kft
39 posts
Posted 2004-12-12 6:41pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
Should be interesting to figure this one out. Didn't think that the new
Hammer supported it. I've got three PC's here at home on a network -
surely would be nice to use all three for compiling :wink:
Re: Distributed Compiling Posted by Nanodeath on Sun Dec 12th 2004 at 7:23pm
Nanodeath
356 posts
Posted 2004-12-12 7:23pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Hell yes it would :smile: Got a desktop with an AMD 2500+ and a gig of RAM, and a laptop with a Intel 2.66GHz and half a gig. It would contribute something at least.
Re: Distributed Compiling Posted by Nanodeath on Sun Dec 12th 2004 at 11:48pm
Nanodeath
356 posts
Posted 2004-12-12 11:48pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Ok, I fired off an email to the sdk department at valve...hopefully they'll have some comment on this.
Re: Distributed Compiling Posted by 7dk2h4md720ih on Sun Dec 12th 2004 at 11:55pm
7dk2h4md720ih
1976 posts
Posted 2004-12-12 11:55pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Thanks...unfortunately it doesn't really help here. Totally in the dark.
I don't even know how to specify between server and client...all I know
is that you at least need files dependency_info_vvis.txt and
dbinfo_vvis.txt in with your vvis.exe file.
Was the pun necessary? :wink:
Re: Distributed Compiling Posted by Nanodeath on Sun Dec 12th 2004 at 11:57pm
Nanodeath
356 posts
Posted 2004-12-12 11:57pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Actually if I wasn't able to get the vvis tool working I'd be "Totally in the light" :biggrin:

(wow that was lame...I should stop talking :wink: )
Re: Distributed Compiling Posted by ReNo on Mon Dec 13th 2004 at 12:12am
ReNo
5457 posts
Posted 2004-12-13 12:12am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just to utterly kill the joke, you'd actually be in neither, as even
without running VIS, RAD is quite happy to carry out direct lighting
calculations, just not bounces :razz:
Re: Distributed Compiling Posted by Nanodeath on Mon Dec 13th 2004 at 12:14am
Nanodeath
356 posts
Posted 2004-12-13 12:14am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Hehe, thanks for that...actually I didn't realize that vrad could run without vvis. Hadn't tried it. Interestingly though they have the -mpi option for vvis and vrad...but vrad actually goes relatively quickly for me so I wouldn't really need it.
Re: Distributed Compiling Posted by mazemaster on Sat Jan 8th 2005 at 2:59am
mazemaster
890 posts
Posted 2005-01-08 2:59am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Ok, bumping since I have this problem too - Anyone got distributed compiling to work for HL2? -mpi is the parameter, but as mentioned it needs some text files (probably containing ip addresses and so on) to work, and I cant find any tuts on the subject.
Re: Distributed Compiling Posted by mazemaster on Sat Jan 8th 2005 at 3:04pm
mazemaster
890 posts
Posted 2005-01-08 3:04pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Alright, since no one on the face of the planet seems to know anything about this, I shot off an email to Yahn at Valve. Hopefully I'll get an answer soon.