moving platforms?

moving platforms?

Re: moving platforms? Posted by Lan on Tue Dec 14th 2004 at 1:49am
Lan
30 posts
Posted 2004-12-14 1:49am
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
can somebody tell me how to make a moving platform like in crossfire or point me to a tutorial on how. im really new to mapping and desperate to make a cool map. thx
Re: moving platforms? Posted by Tracer Bullet on Tue Dec 14th 2004 at 3:19am
Tracer Bullet
2271 posts
Posted 2004-12-14 3:19am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
There is a brush entity called "func_move_horizontal" or something like that, which is pretty self-explanatory and might do what you want. You might also use a func_tracktrain. In order to get that working you ought to look up an old HL1 tut on trains.
Re: moving platforms? Posted by Nanodeath on Tue Dec 14th 2004 at 3:40am
Nanodeath
356 posts
Posted 2004-12-14 3:40am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
func_movelinear actually, but yeah...
Re: moving platforms? Posted by Lan on Tue Dec 14th 2004 at 3:45am
Lan
30 posts
Posted 2004-12-14 3:45am
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
thx.

btw can you move entities?
Re: moving platforms? Posted by Lan on Tue Dec 14th 2004 at 3:56am
Lan
30 posts
Posted 2004-12-14 3:56am
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
oh darn that sounded stupid... let me rephrase that

i have a prop_static train and i want it to move every "x" seconds killing people who cross the rail road tracks.

can i move the prop_static?
Re: moving platforms? Posted by G.Ballblue on Tue Dec 14th 2004 at 3:57am
G.Ballblue
1511 posts
Posted 2004-12-14 3:57am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Only an "interactive" model could do that -- think of it like a monster, or a player...

Or Gollum's boulder :biggrin:
Re: moving platforms? Posted by StixNStonz on Fri Jun 3rd 2005 at 9:03pm
StixNStonz
71 posts
Posted 2005-06-03 9:03pm
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
im actually looking to do the same. I wanted an env_spark that moved a small, linear distance. Any ideas?
Re: moving platforms? Posted by Andrei on Fri Jun 3rd 2005 at 10:49pm
Andrei
2455 posts
Posted 2005-06-03 10:49pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
can i move the prop_static?
No. Turn it into a prop_dynamic instead and make a func_tracktrain
wrapped in the invisible texture, make it non-solid and name
it...uhh..."train". Then go set the prop_dynamic's parent field to
"train". Now it should move with the func_tracktrain. You might also
want to add a trigger_hurt with the same parent presuming that your
train never stops.