dm_rebar

dm_rebar

Re: dm_rebar Posted by DrGlass on Tue Mar 15th 2005 at 8:16pm
DrGlass
1825 posts
Posted 2005-03-15 8:16pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
download isn't working!
Re: dm_rebar Posted by Ferret on Tue Mar 15th 2005 at 11:29pm
Ferret
427 posts
Posted 2005-03-15 11:29pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
sorry was cleaning my ftp for the new website I built. the map is back up.

<div class="abouttext">Message submitted 0 minutes after original post:</b></div>
Unless there are major changes desired, this will be the final version.
I have other projects planned including doing well in school.
Re: dm_rebar Posted by DrGlass on Wed Mar 16th 2005 at 2:58am
DrGlass
1825 posts
Posted 2005-03-16 2:58am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
last thing you need to do is change the name. (take off the b6)
Re: dm_rebar Posted by Ferret on Sat Mar 19th 2005 at 9:31am
Ferret
427 posts
Posted 2005-03-19 9:31am
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I'd love to but that might get more confusion going around. I'm working
on a secret project right now. Once that is done I might go and make
custom props for eveyrthing. Maybe than I'll release the complete final
version with no b6 on it.

On a side note thanks for having my level on your servers, I really appreciate it.
Re: dm_rebar Posted by ReNo on Sat Mar 19th 2005 at 1:34pm
ReNo
5457 posts
Posted 2005-03-19 1:34pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Thanks for making it, we appreciate having it to play :biggrin:
Re: dm_rebar Posted by Mikee on Sun Mar 20th 2005 at 5:45am
Mikee
39 posts
Posted 2005-03-20 5:45am
Mikee
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39 posts 4 snarkmarks Registered: Sep 12th 2003
Hey Ferret, you should go defend yourself in this Steam Forums thread, because the "Super Moderator - Crash" says that people showing images of white and yellow distortion is saying "Apparently whoever made the map does not know how to use the Fog right..."

I'm suggesting that because this guy is in charge of the entire forums, not just some numnuts 12 year old noob posting.
Re: dm_rebar Posted by Myrk- on Sun Mar 20th 2005 at 10:57am
Myrk-
2299 posts
Posted 2005-03-20 10:57am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
K, I'm lazy, any changes made since page 1? I think you shouldn't add too many physics items, leave the fragging more up to original style weaponry.
Re: dm_rebar Posted by Orpheus on Sun Mar 20th 2005 at 12:17pm
Orpheus
13860 posts
Posted 2005-03-20 12:17pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i read that thread twice, i am not real clear on where the quote came from. perhaps its my ignorance of the ways of that forum. all it sounded to me like was, a driver error and someone wanted to blame the map, instead of themselves.

can some explain where that quote came from?
Re: dm_rebar Posted by Ferret on Sun Mar 20th 2005 at 5:51pm
Ferret
427 posts
Posted 2005-03-20 5:51pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I made the map in 1 week and fine tuned it for another 2 weeks as soon
as i got the game. I was learning the engine. So if there is problem
with the fog, you're right. I dont know how to use it properly. Its a
learning process and I think I did pretty well given the time I had to
do it. I've never been able to duplicate the effect so I think its
people's rigs and their drivers.
Re: dm_rebar Posted by Orpheus on Sun Mar 20th 2005 at 6:00pm
Orpheus
13860 posts
Posted 2005-03-20 6:00pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
About the only thing i ever notice in a map is, texture choices.

when i had my old machine, i never noticed this, and i wonder if the authors run their machines on all resolutions and all settings, from low to high.

my new machine pretty much will run the game full out, and in some maps i notice textures that are so out of place, i wonder if anyone else sees it. could it be the texture, my machine, or the authors failure to notice cause his machine was smaller than mine?

anywho's, i have seen no fog glitches in this map, so far.
Re: dm_rebar Posted by Ferret on Sun Mar 20th 2005 at 6:16pm
Ferret
427 posts
Posted 2005-03-20 6:16pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
texture choice?

I'm confused lol
Re: dm_rebar Posted by Orpheus on Sun Mar 20th 2005 at 6:19pm
Orpheus
13860 posts
Posted 2005-03-20 6:19pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
not specifically your map ferret. i am commenting in general terms.

in some maps, i will be walking a long and see this texture so out of place that you wonder, why is it there?

a good example is yaks map, there is a hallway with a blackish reflective quality. it has no reason to be there that i can determine.
Re: dm_rebar Posted by ReNo on Sun Mar 20th 2005 at 10:02pm
ReNo
5457 posts
Posted 2005-03-20 10:02pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think its meant to be inside / between two combine road blocks, hence
the dark metal. Yak mentioned he had some cubemap issues in the map
though, and I think its one of the trouble places, hence why its sooooo
shiny.
Re: dm_rebar Posted by Orpheus on Thu Apr 7th 2005 at 2:31am
Orpheus
13860 posts
Posted 2005-04-07 2:31am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
While i firmly believe that an author should do everything within their power to make the best map possible, i do not believe that they should replace their card with low end, or older type just to work out every possible bug.

i do however believe that if an author recieves a report of a bug "prior" to release, everything humanly possible should be done to remedy it.

on a personal level, anyone with an older card should consider themselves lucky for each map they can play, and just ignore the ones they cannot without causing the author any undo grief.

/ 2 cents