Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 1:45pm
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ive been making a office map but i need to add computers... i saw the ones in cs_office and thought i could try to make them but failed miserably....anyone any idea to make them..anyhelp would be grand.
Re: computers
Posted by Captain P on
Tue Dec 14th 2004 at 1:50pm
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Aren't these just models? Adding a prop_static and searching for the correct model should suffice.
What exactly did you try then? We can't say what you did wrong when we don't know what you did...
Re: computers
Posted by Urbanebula on
Tue Dec 14th 2004 at 2:23pm
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Everything that looks small and fiddly in CS:S and HL2 is most likely a prop_physics or prop_static.
Just whack a prop on the desk or tabe and browse for a monitor model. Then adjust it so it looks good and if you use a physical prop make sure that it isn't stuck inside anything.
Re: computers
Posted by Leperous on
Tue Dec 14th 2004 at 5:54pm
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... or prop_dynamic. You'll want your monitor to be a prop_dynamic, so you can break it. Though how you show an image on it I'm not terribly sure yet (other than following our camera tutorial here), but turning that off will just involve an OnBreak output on the PC case (also a prop_dynamic).
Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 6:49pm
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what i mean is for all the components to fly out when they are damaged. also the computer screen and the mouse etc...there are also other ones the same eg the progector and the plant. when i add a prop_dymanic the model just dosent show up. I thried a prop_static but it wouldnt break apart... so i dont kow what to do next. I think i may be using the wrong computer case etc so what should i do?
Re: computers
Posted by Nanodeath on
Tue Dec 14th 2004 at 6:56pm
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Is there some console command that lets you see what model the object you're looking at is? That would sure be handy...
Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 7:02pm
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i might just do what urbanebula said to do, it dosent really matter about the detail for the mean while but if someone has a solution it would be grand.
Re: computers
Posted by Yak_Fighter on
Tue Dec 14th 2004 at 7:08pm
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Lep just told you, it's a prop_dynamic. Use the monitor as a prop_dynamic and it'll break like a charm
Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 7:20pm
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for the mouse do i use a prop_dynamic aswell or a prop_physics?
Re: computers
Posted by Yak_Fighter on
Tue Dec 14th 2004 at 7:35pm
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I dunno man, but I'm certain a little experimentation will go a long way! Just use both and see which works better. I'd assume it should be prop_physics as I don't think it breaks into smaller parts or plays animations...
Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 8:07pm
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im using the prop_dynamic but they are still coming out invisable and inexistant in gameplay what do i do?
Re: computers
Posted by Captain P on
Tue Dec 14th 2004 at 8:17pm
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Test with a prop_physic perhaps?
Also, did you fiddle with the viewable distance (or whatever it's
called exactly) of these models? The sphere that pops up when you
select your model? Make sure it's 0...
Re: computers
Posted by Guessmyname on
Tue Dec 14th 2004 at 8:21pm
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Reading the compile log can help. I once put in a model as a prop_static instead of a prop_dynamic. When I compiled it it said
"Error, blah blah blah, combineapc_destroyed is a prop_static when it should be a prop_dynamic!"
Or something to that effect
Re: computers
Posted by smidsy on
Tue Dec 14th 2004 at 8:36pm
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the prop_physics worked...thanx captain p
Re: computers
Posted by genesisrage on
Wed Dec 15th 2004 at 12:24am
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ive been looking in Hammer but havent found anything... is there a way to scale the props?
i was making a 3d-skybox but the props i was using didnt scale down at all, so i had a small project building about the size of everest :eek: