Displacement sewing problem

Displacement sewing problem

Re: Displacement sewing problem Posted by Juke on Tue Dec 14th 2004 at 7:49pm
Juke
6 posts
Posted 2004-12-14 7:49pm
Juke
member
6 posts 1 snarkmarks Registered: Dec 12th 2004
I've used sew a lot, 'cause it's quite important if doing
displacements, and never had any problems, but now in my dm source
project it leaves a tiny gap between the faces.

It does sew the faces (connects the big caps) but the tiny gap remains.
Also this doesn't appear on every dp surfaces that I've sewn, just a
few. The textures I'm using is some of the blenddirtgrasses and
rockgrasses. Also it does appear ingame.

Help would be greatly appreciated :smile:
Re: Displacement sewing problem Posted by Guessmyname on Tue Dec 14th 2004 at 7:51pm
Guessmyname
342 posts
Posted 2004-12-14 7:51pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I Somwtimes get this.

Just select all the displacements around the area, raise it a bit with the create geometry tool, re-select everything and re-sew. Its always worked for me
Re: Displacement sewing problem Posted by Captain P on Tue Dec 14th 2004 at 8:13pm
Captain P
1370 posts
Posted 2004-12-14 8:13pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
My question is: are the shared edges of the base brushes of the
selected dismaps of the same lenght? Usually a different lenght only
lets you sew the outer vertexes.
Re: Displacement sewing problem Posted by Nanodeath on Tue Dec 14th 2004 at 8:23pm
Nanodeath
356 posts
Posted 2004-12-14 8:23pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Maybe this is obvious but I'll say it anyway. The vertices for adjacement displacement maps have to coincide in order for you to be able to sew them, and I believe they have to be the same resolution (or "power") also.
Re: Displacement sewing problem Posted by DrGlass on Tue Dec 14th 2004 at 10:47pm
DrGlass
1825 posts
Posted 2004-12-14 10:47pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Maybe this is obvious but I'll say it anyway. The vertices for
adjacement displacement maps have to coincide in order for you to be
able to sew them, and I believe they have to be the same resolution (or
"power") also.
Yeah thats true. you cant sew two brushes that dont match up for the most part.

lets say you make a brush that is 64x64 units, you displace that
surface then you make another brush that is 32x128 units and place it
flush against the first brush. If you make the displacement maps
seperatly for both then try to sew you will run into problems because
the "resolution" is diffrent.

the solution is making all the surfaces that you will displace first
before you actualy create the displacment map. Once your ready to
displace, just select all the faces you want to edit and create them
all at once so they will match up better. Also I find that square
surfaces work far better and look better then large rectagle type
surfaces.
Re: Displacement sewing problem Posted by Juke on Wed Dec 15th 2004 at 5:12pm
Juke
6 posts
Posted 2004-12-15 5:12pm
Juke
member
6 posts 1 snarkmarks Registered: Dec 12th 2004
I've followed every rule about the sewing (made the brushes befor
starting to displace, the edges are correct, the power is same etc.).
The broblem is that the sew command WORKS in a way. It fills the gaps
and the edges move, but it just leaves a tiny gap between the edges. It
looks like a bug tough. It's a bit hard to describe it... is it
possible to add a picture without having a website??

Anyway thanks for help :razz: