Create isolated fog

Create isolated fog

Re: Create isolated fog Posted by MeatStick on Thu Dec 16th 2004 at 2:54am
MeatStick
37 posts
Posted 2004-12-16 2:54am
37 posts 4 snarkmarks Registered: Dec 6th 2004 Location: USA
Is it possible to create isolated fog? Been looking around and so far the only thing I see is the env_fog_controller which seems to only be useful map-wide, however I'm wanting to do specific room-size fog. Anyone thought of or figured out a way to make specific fogged areas without affecting anything but a desired area?
Re: Create isolated fog Posted by Nanodeath on Thu Dec 16th 2004 at 3:12am
Nanodeath
356 posts
Posted 2004-12-16 3:12am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I've tried all the fog textures (fog, volumetric fog) and I haven't had any luck with it. Might require something more than just the texture? I dunno, wish I could help more.
Re: Create isolated fog Posted by DrGlass on Thu Dec 16th 2004 at 3:49am
DrGlass
1825 posts
Posted 2004-12-16 3:49am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
try using env_steam and env_sprite
Re: Create isolated fog Posted by Dracarys on Thu Dec 16th 2004 at 5:11am
Dracarys
5 posts
Posted 2004-12-16 5:11am
Dracarys
member
5 posts 1 snarkmarks Registered: Dec 4th 2004 Occupation: HL2 Location: USA
Just guessing, I"d say it's a brush entity. Look for one involving the word fog or steam.
Re: Create isolated fog Posted by Pimpf on Thu Dec 16th 2004 at 7:21pm
Pimpf
15 posts
Posted 2004-12-16 7:21pm
Pimpf
member
15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
Make a brush with the nodraw-texture for the fog-volume u want and bind it to the func_dustcloud entity. Play with the controls...
Re: Create isolated fog Posted by omegaslayer on Fri Dec 17th 2004 at 1:01am
omegaslayer
2481 posts
Posted 2004-12-17 1:01am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA