Re: light_spot
Posted by Baddog on
Mon Dec 20th 2004 at 12:54am
Posted
2004-12-20 12:54am
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Location: Portland,Oregon USA
Light spots dont produce any light any help please for CS:S.
EDIT: NO lights produce lights not light Light_dynamic nor light_spot
Re: light_spot
Posted by satchmo on
Mon Dec 20th 2004 at 1:11am
satchmo
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Even after making sure the direction is correct (as Orpheus suggested),
you have to ensure that the brightness is set to a reasonable
level. In an open space, and with the light_spot pointing upward,
it might appear that there is no light emitting from the entity
(especially if you have a relatively bright background lighting
already). I had a similar problem before I figured out that I
just needed to make the brightness higher to notice the effect.
To debug this problem, make the brightness to at least 200 to start
with, and then readjust if necessary afterward.
By the way, does the regular light entity work for you? If so, then the above solution is most likely correct.
Re: light_spot
Posted by Orpheus on
Mon Dec 20th 2004 at 1:16am
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sighs
i hate that obscene red color :sad:
it could be wrong, but i doubt he even read the whole reply, since it assumes a normal light entity works.. he didn't ask about normal lights so they must.
Re: light_spot
Posted by satchmo on
Mon Dec 20th 2004 at 1:25am
satchmo
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Yeah, doesn't that red just feel like the warmth left over after being slapped on the cheek?
But you're a good man, Orph.
Re: light_spot
Posted by Baddog on
Mon Dec 20th 2004 at 1:39am
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Location: Portland,Oregon USA
ok I got it too work but how do I make the light fixtures look like the
light_spot is working? also why is there on my floor a pink and black
checkard board?
Re: light_spot
Posted by Baddog on
Mon Dec 20th 2004 at 1:45am
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Location: Portland,Oregon USA
Ok how do I adjust the length it produces light?
Re: light_spot
Posted by ReNo on
Mon Dec 20th 2004 at 1:49am
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There is a maximum distance property, but I'm assuming you have seen that and it hasn't had any effect. The "constant", "linear" and "quadratic" properties also have effect over the distance that the light will work over. If you take a look at the source of dm_lockdown you will see that they used values very far from the default in most circumstances there. As a start, try out something huge like "100000" for constant and see if it helps, I'll bet that it does. Experiment to find out reasonable values for your needs.
Re: light_spot
Posted by Orpheus on
Mon Dec 20th 2004 at 1:51am
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how in the hell did your answer get blue so freaking fast Duncan?
i sure hope, it wasn't self administered.. correct or not, that stinks.
Re: light_spot
Posted by ReNo on
Mon Dec 20th 2004 at 1:52am
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Honest to god, wasn't me!
Re: light_spot
Posted by satchmo on
Mon Dec 20th 2004 at 1:52am
satchmo
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Location: Los Angeles, U.S.
Just increase the brightness to increase the range of the light
effect. But like ReNo said, changing "linear" and "quadratic"
properties also affect the distance.
You get the pink and black boxes because you've used an invalid texture
on your brush. But you really should ask this question in a
separate thread.
Re: light_spot
Posted by Baddog on
Mon Dec 20th 2004 at 1:53am
79 posts
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Registered:
Dec 6th 2004
Location: Portland,Oregon USA
Yeah well now the lights wont work!
Re: light_spot
Posted by ReNo on
Mon Dec 20th 2004 at 1:57am
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Was it you who marked my answer correct? If so, and it hasn't fixed your problem, then why?
Also, just saying your lights don't work now isn't of much use to us. Tell us exactly the circumstances - what did you change, what do you mean by "won't work", are no lights at all working or just light_spots...?
Re: light_spot
Posted by Orpheus on
Mon Dec 20th 2004 at 2:00am
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i need to crash for the night.. its all yours Duncan.. good luck :smile:
do me a favor, if my red answer is proven right.. fix it.