CS Map lighting

CS Map lighting

Re: CS Map lighting Posted by scissor on Tue Dec 21st 2004 at 6:58am
scissor
1 post
Posted 2004-12-21 6:58am
scissor
member
1 post 0 snarkmarks Registered: Dec 21st 2004
I was wondering if it is just me or when you create a CS map is the default light set to like full bright. When i go in to test my map everything is lit up, there are no shadows and my lights dont show up. How do I fix this?
Re: CS Map lighting Posted by CrazyC on Tue Dec 21st 2004 at 7:04am
CrazyC
65 posts
Posted 2004-12-21 7:04am
CrazyC
member
65 posts 7 snarkmarks Registered: Sep 27th 2004 Occupation: Unemployed Location: Windsor, Ontario
To fix that, you add some lights. Use texture lighting (a tut is on this site for it) or some light entities. I am pretty sure either will fix your problem
Re: CS Map lighting Posted by Rof on Tue Dec 21st 2004 at 7:06am
Rof
210 posts
Posted 2004-12-21 7:06am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Also you will get fullbright lighting if your map leaks. Look for **LEAKED** in the compiler output.
Re: CS Map lighting Posted by robdood on Tue Dec 21st 2004 at 4:10pm
robdood
7 posts
Posted 2004-12-21 4:10pm
robdood
member
7 posts 1 snarkmarks Registered: Dec 15th 2004 Occupation: bum Location: UK
What you also need to ensure is that mat_fullbright is set to 0. Source automatically puts fullbright on (ie sets it to 1) if there are no lights in ur map. However sometimes it will not switch it off (back to 0), leaving you wondering why ur level looks like such a piece of s**t.

To fix it, type sv_cheats 1 in console, then mat_fullbright 0. If you still have no lights, then maybe its a leak/compilation error.
Re: CS Map lighting Posted by Tracer Bullet on Tue Dec 21st 2004 at 6:06pm
Tracer Bullet
2271 posts
Posted 2004-12-21 6:06pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
You might also check to see that you are in fact running Vrad.