Hammer gone to poop

Hammer gone to poop

Re: Hammer gone to poop Posted by kingtoke on Thu Dec 23rd 2004 at 6:24pm
kingtoke
56 posts
Posted 2004-12-23 6:24pm
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
has anyone else found that the hammer editors stability has gone to the dogs since the last update? it does nothing but crash over and over for me.
Re: Hammer gone to poop Posted by ishbog on Thu Dec 23rd 2004 at 8:00pm
ishbog
86 posts
Posted 2004-12-23 8:00pm
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
yeh, ive experienced that. mainly when trying to compile. i got it validated again and it worked tho.
Re: Hammer gone to poop Posted by Captain P on Thu Dec 23rd 2004 at 8:31pm
Captain P
1370 posts
Posted 2004-12-23 8:31pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Do you guys leave the Play Games and SDK windows open while mapping? If
so, closing them could help. This is an issue wich more people
experience and it's currently investigated by Valve.
Re: Hammer gone to poop Posted by kingtoke on Thu Dec 23rd 2004 at 8:47pm
kingtoke
56 posts
Posted 2004-12-23 8:47pm
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
well up until recently i was quite happy to leave hammer open while play testing, now thats a big no no as my normally 60fps can drop to as low as 20 fps, but if i close hammer its happy enough to run to about 40fps (under heavy load)
Re: Hammer gone to poop Posted by CrazyC on Thu Dec 23rd 2004 at 8:54pm
CrazyC
65 posts
Posted 2004-12-23 8:54pm
CrazyC
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65 posts 7 snarkmarks Registered: Sep 27th 2004 Occupation: Unemployed Location: Windsor, Ontario
My HL2 also runs a bit choppy in the game after I compile, but I usually have Winamp, Hammer, mIRC and the net running at the same time, so a little bit can be expected.

Besides that, it still runs fine for me.
Re: Hammer gone to poop Posted by GrimlocK on Fri Dec 24th 2004 at 12:42am
GrimlocK
386 posts
Posted 2004-12-24 12:42am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Has anyone experienced any problems with your virtual memory while running hammer? My computer has crashed a number of times due to "low system resources". A couple times a window stated that my "virtual memory" was set too low. I increased it but have had the same problem a few times after.
Re: Hammer gone to poop Posted by omegaslayer on Fri Dec 24th 2004 at 12:55am
omegaslayer
2481 posts
Posted 2004-12-24 12:55am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
well up until recently i was quite happy to leave hammer open while
play testing, now thats a big no no as my normally 60fps can drop to as
low as 20 fps, but if i close hammer its happy enough to run to about
40fps (under heavy load)
Never run a game while hammer is running, hammer takes up A LOT of RAM,
Has anyone experienced any problems with your virtual memory while
running hammer? My computer has crashed a number of times due to "low
system resources". A couple times a window stated that my "virtual
memory" was set too low. I increased it but have had the same problem a
few times after."
You should have at least 3 gigs of virtual mem (including however much
RAM you have). First get rid of your page file, restart, then set a new
page file to at least 1500mb. This way you start with a new clean page
file that has no fragments in it. The I would suggest running the disk
defragementer, this really increases performance on every compuer
(especially Hammer)
Re: Hammer gone to poop Posted by Sparky911 on Fri Dec 24th 2004 at 1:00am
Sparky911
89 posts
Posted 2004-12-24 1:00am
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
I always set my Virtual to double my RAM. In my case I have a gig of RAM so my Virtual is set to 2 gigs. Also I have been running Hammer while testing my map. Seems ok for me right now error free (knock on wood). Mind you my map is very small at the moment. Once I really get into it then I will probly notice the difference.
Re: Hammer gone to poop Posted by Zevensoft on Fri Dec 24th 2004 at 4:42pm
Zevensoft
50 posts
Posted 2004-12-24 4:42pm
50 posts 145 snarkmarks Registered: Sep 29th 2003
The launcher seems to prevent the virtual memory from being used, since
problems only arise when 1. the launcher or steam windows are open and
2. main memory gets used up. Whats odd is that is a new thing, it never
used to do this D:
Re: Hammer gone to poop Posted by Jasque on Fri Feb 25th 2005 at 9:30pm
Jasque
11 posts
Posted 2005-02-25 9:30pm
Jasque
member
11 posts 11 snarkmarks Registered: Feb 25th 2005 Location: USA
As far as stability I haven't seen much out of the ordinary, though for
me with the new Hammer it will crash if I try to look in the prop
models folder.
Re: Hammer gone to poop Posted by RaPtoR on Fri Feb 25th 2005 at 9:53pm
RaPtoR
212 posts
Posted 2005-02-25 9:53pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
well up until recently i was quite happy to leave hammer open while
play testing, now thats a big no no as my normally 60fps can drop to as
low as 20 fps, but if i close hammer its happy enough to run to about
40fps (under heavy load)
Never run a game while hammer is running, hammer takes up A LOT of RAM,
Has anyone experienced any problems with your virtual memory while
running hammer? My computer has crashed a number of times due to "low
system resources". A couple times a window stated that my "virtual
memory" was set too low. I increased it but have had the same problem a
few times after."
You should have at least 3 gigs of virtual mem (including however much
RAM you have). First get rid of your page file, restart, then set a new
page file to at least 1500mb. This way you start with a new clean page
file that has no fragments in it. The I would suggest running the disk
defragementer, this really increases performance on every compuer
(especially Hammer)
Not to brag, but... this is not a problem for me with my 1 gigs of ram
:razz: :biggrin: Took all my savings and bought it cuz i got so tired of all this
memory problems. I guess viritual memory wont bother me again until,
like, 2007.

And, no, i think hammer is as stable as usual, i've not been noticing
anything strange, but it sounds typical valve to release an update
without propertly bugtest it first!
Re: Hammer gone to poop Posted by omegaslayer on Sat Feb 26th 2005 at 5:30am
omegaslayer
2481 posts
Posted 2005-02-26 5:30am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Wow a thread resurection the possiblity of kingtoke answering back is almost next to none. Raptor 3 gigs as in RAM + Page file, I have 1 gig and it works fine.