Re: Hammer gone to poop
Posted by kingtoke on
Thu Dec 23rd 2004 at 6:24pm
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Nov 25th 2004
Location: uk
has anyone else found that the hammer editors stability has gone to the dogs since the last update? it does nothing but crash over and over for me.
Re: Hammer gone to poop
Posted by ishbog on
Thu Dec 23rd 2004 at 8:00pm
ishbog
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yeh, ive experienced that. mainly when trying to compile. i got it validated again and it worked tho.
Re: Hammer gone to poop
Posted by Captain P on
Thu Dec 23rd 2004 at 8:31pm
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Location: Netherlands
Do you guys leave the Play Games and SDK windows open while mapping? If
so, closing them could help. This is an issue wich more people
experience and it's currently investigated by Valve.
Re: Hammer gone to poop
Posted by kingtoke on
Thu Dec 23rd 2004 at 8:47pm
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Location: uk
well up until recently i was quite happy to leave hammer open while play testing, now thats a big no no as my normally 60fps can drop to as low as 20 fps, but if i close hammer its happy enough to run to about 40fps (under heavy load)
Re: Hammer gone to poop
Posted by CrazyC on
Thu Dec 23rd 2004 at 8:54pm
CrazyC
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My HL2 also runs a bit choppy in the game after I compile, but I usually have Winamp, Hammer, mIRC and the net running at the same time, so a little bit can be expected.
Besides that, it still runs fine for me.
Re: Hammer gone to poop
Posted by GrimlocK on
Fri Dec 24th 2004 at 12:42am
Posted
2004-12-24 12:42am
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Occupation: Self Employed
Location: Texas
Has anyone experienced any problems with your virtual memory while running hammer? My computer has crashed a number of times due to "low system resources". A couple times a window stated that my "virtual memory" was set too low. I increased it but have had the same problem a few times after.
Re: Hammer gone to poop
Posted by Sparky911 on
Fri Dec 24th 2004 at 1:00am
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Location: Canada
I always set my Virtual to double my RAM. In my case I have a gig of RAM so my Virtual is set to 2 gigs. Also I have been running Hammer while testing my map. Seems ok for me right now error free (knock on wood). Mind you my map is very small at the moment. Once I really get into it then I will probly notice the difference.
Re: Hammer gone to poop
Posted by Zevensoft on
Fri Dec 24th 2004 at 4:42pm
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Registered:
Sep 29th 2003
The launcher seems to prevent the virtual memory from being used, since
problems only arise when 1. the launcher or steam windows are open and
2. main memory gets used up. Whats odd is that is a new thing, it never
used to do this D:
Re: Hammer gone to poop
Posted by Jasque on
Fri Feb 25th 2005 at 9:30pm
Jasque
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Feb 25th 2005
Location: USA
As far as stability I haven't seen much out of the ordinary, though for
me with the new Hammer it will crash if I try to look in the prop
models folder.
Re: Hammer gone to poop
Posted by omegaslayer on
Sat Feb 26th 2005 at 5:30am
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Wow a thread resurection the possiblity of kingtoke answering back is almost next to none. Raptor 3 gigs as in RAM + Page file, I have 1 gig and it works fine.