Announcing...Project Relay Modification for HL-2

Announcing...Project Relay Modification for HL-2

Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 12:14am
TehLoki
23 posts
Posted 2004-12-28 12:14am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Hello everyone. I am pleased to announce the birth, and hopefully very long life, of the new mod for HL-2, Project Relay.

Project Relay will be a futuristic warfare mod set roughly 40-50 years after the present day. So far we have got a fair idea what were going to have, some of the main interesting features being the 'Class' system. Now we are aware this has been done before, but were striving to make an incredibly involving teamplay experience, so far our list of classes includes such professions as Medic, Engineer, Scout, Support, Saboteur, amongst others.

Each class will be fitted with their own set of abilities and weaponry, for example..
The Saboteur class will most likely be fitted with a Disguise Kit to allow him to infiltrate an enemy base, a silenced pistol (maybe, else a normal pistol), a knife, Leeches which will allow the Saboteurs friendly team to view the enemies camera monitors (set up by Scouts), and also Jammers which will let the Saboteur jam the enemies radar stations.

We intend to have team-based game modes such as CTF and Team Deathmatch, along with a few Objective based modes. But this is only the beginning, god knows we may have at the end of this a plethora of modes to bring every single aspect possible for team work we can think of to life. The mod team is at the moment unfortunently small, and we would like you, your friends, or anyone else with the skills to help us bring our dream to life.

So far we have vacancies in : -
Modellers
Mappers
Skinners
Coders (VERY important and VERY needed!)
Concept Artists
Texturing
Graphics Design
Imaginative Thinkers (Just need an imagination for this folks..)
Everything else you can think of that maybe I've left out.

Our site is currently hosted by the great hl2files.com and can be found at..
[color=#0000ff]http://projectrelay.hl2files.com[/color]

You can contact me or a fellow co-leader by the following email addresses : -
[color=#0000ff]dappy202@hotmail.com[/color] - Loki, Co Leader, Lead Skinner
[color=#0000ff]zantarisgod@hotmail.com[/color] - Neptar, Project Leader

I hope you consider joining the team and help us build what we hope will be one of the most enjoyable upcoming mods for HL-2!
Re: Announcing...Project Relay Modification for HL-2 Posted by Vash on Tue Dec 28th 2004 at 12:59am
Vash
1206 posts
Posted 2004-12-28 12:59am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I am sorry to say this sounds too much like a Team Fortress rip off.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 1:11am
TehLoki
23 posts
Posted 2004-12-28 1:11am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
This game is absolutely nothing like Team Fortress, I am very happy to say, it is to begin with going to be much more realistic. Its game types, although they may appear similar in name, will be absolutely new compared to other games, CTF will not be standard in any way, but you'll have to wait til we release more than that, if your really interested.

TFC is set WAY into the future whereas Project Relay is not. Project Relay features a much deeper storyline than simple, unexplained Red vs Blue combat. At a time of high political tension, a rogue politician has formed an uprising against the vicious republican senate formed in the United Nations at present. Volunteers from all over the world join forces into a powerful Militia, and its up to the UN Marines to try and quash the uprising before it shakes the very balance of power itself. Anarchy is the cause of much strife and war in each country, and in every map we will have a story behind the cause of the battle.

Believe me when I say this is nothing like TFC, so please do not make such harsh judgements so quickly.

I can see your point, of course, as the spy class in TFC has a silenced pistol, but thats where the similarities for the most part will end. A silenced pistol is an obvious accessory for any espionage-style class. In TFC can the spies perform highly acrobatic manouvers? Can they paint out targets using an advanced GPS system for their team mates to hunt down? No I do not believe they can.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 1:25am
neptar
15 posts
Posted 2004-12-28 1:25am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
Hi, I am also a member of the mod team,

Now i don't want to sound rash defending the mod left right and centre.

But I'd like to clear the air, Project Relay will not be like tfc, give us a chance and you shall realise. This mod is an action mod, with realism, team play, and alot of unique features. Obviously features like classes and things have been taken from other games, but thats because they are top quality features which enhance the game.

If you look at a lot of mods, they copy all the good ideas and add their own to create better mods, it also happens alot with retail games.
You could say games are losing originality. Is that a bad thing, does a game have to be totally original to be a good game?

We are taking ideas from other games, and yes i give the creators of those ideas full credit, even edison for creating sound.

Anyway its meant to be fun, we are in this for fun, creating a fun playable mod. I am thankful for the comment about tfc, as it was quite true and correct. And i did not mean to argue with you, in any way. I was jsut simply answering the question, as was loki.
Re: Announcing...Project Relay Modification for HL-2 Posted by Cassius on Tue Dec 28th 2004 at 2:29am
Cassius
1989 posts
Posted 2004-12-28 2:29am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Change the word 'saboteur' to 'spy' and you have TFC.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 2:50am
neptar
15 posts
Posted 2004-12-28 2:50am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
you see, you do not know all about project relay.

Project relay has more classes to start with, has a whole new radar system, expeirence system, the ctf is far more complex.

So you could call it a spy but thats not what it is, cuz its job is to sabotage enemy gps systems.

But then again ignorance is bliss.
Re: Announcing...Project Relay Modification for HL-2 Posted by SaintGreg on Tue Dec 28th 2004 at 4:34am
SaintGreg
212 posts
Posted 2004-12-28 4:34am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
sounds complicated.
Re: Announcing...Project Relay Modification for HL-2 Posted by Cassius on Tue Dec 28th 2004 at 5:11am
Cassius
1989 posts
Posted 2004-12-28 5:11am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting neptar</DIV>
<DIV class=quotetext>But then again ignorance is bliss.</DIV></DIV>
Yes, yes it is.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 5:26am
neptar
15 posts
Posted 2004-12-28 5:26am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
I just find it quite funny that Loki or I dont even like tfc, so why would we create a mod just like it...................I think you should wait before you make your decision.
Re: Announcing...Project Relay Modification for HL-2 Posted by fraggard on Tue Dec 28th 2004 at 5:32am
fraggard
1110 posts
Posted 2004-12-28 5:32am
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Re: Announcing...Project Relay Modification for HL-2 Posted by xconspirisist on Tue Dec 28th 2004 at 5:39am
xconspirisist
307 posts
Posted 2004-12-28 5:39am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I dont mean to be blunt, or mayeh I do;

1) You're mod is unoriginal.
2) The classes system, you quote has been done before, mods' win points from originality.
3) You're asking for a huge team to start with, of which you will not need. People cannot map without FGD's from coders, and so people are hanging around waiting for others members to complete work. Recruit people as you need them, not as you think you'll need them.

May post more points later, but it's 6:40 in the morning, and I'm not at my best from not sleeping for ~ 60 hours.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:06am
TehLoki
23 posts
Posted 2004-12-28 6:06am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
<div style="text-align: left;">It would be nice if you people would kindly take your 'constructive'
criticisms and stick them where we dont see them. Personally, we dont
really care if you think that our mod is unoriginal. Hitler thought
that jews were evil and mean, look where that got him. Our mod is not
unoriginal if you had ACTUALLY read anything we had posted. This post
is designed for people to join our mod team. It is not designed for
naysayers and twits to come in here and criticize it. I'd REALLY
appreciate if you stopped posting bad things unless your interested in
joining the team. Btw, I find the creator of that post 'Gentlemen we
have to stop' is Cassius, seeing as he appears to be antagonizing a
fight of some kind.
</div>
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 6:07am
neptar
15 posts
Posted 2004-12-28 6:07am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
Thats where your pretty wrong, if you did some research, deathmatch will be included which would need any special FGD's from coders, because it would be basicly hl2:dm but with our models weapons and our maps. So the mappers would not be sitting arround doing nothing. And they can still do layout for CTF maps, they just cant do the capture points until the FGD has been wrote.

And as for originality, jesus christ almighty. Our ctf is not standard ctf, our classes system is not standard, everything is differnet,m the only thing that is the same is deathmatch, becasue simply thats what deathmatch is, a bit of relief, no rules go go go.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 6:08am
neptar
15 posts
Posted 2004-12-28 6:08am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
Double post cause it froze on posting.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:14am
TehLoki
23 posts
Posted 2004-12-28 6:14am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
May I just say that even if you continue to say our mod is unoriginal,
etc, etc. There aint a thing you can do to stop us from making it. And
if it happens to be successful, there isnt nothing you can do from
stopping its success either. If you want to prove that you arent
ignorant and narrow minded, then kindly STOP posting negative things on
the mod, and dont even bother trying to start a flame war either.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 6:16am
neptar
15 posts
Posted 2004-12-28 6:16am
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
I apologize for all the above, could you please close the thread. Save the hassle please.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:17am
TehLoki
23 posts
Posted 2004-12-28 6:17am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Well im going to have to agree, thanks alot members on this forum, your
'constructive' criticism will not go unremembered... Delete this topic
please.
Re: Announcing...Project Relay Modification for HL-2 Posted by Campaignjunkie on Tue Dec 28th 2004 at 6:21am
Campaignjunkie
1309 posts
Posted 2004-12-28 6:21am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I'm not directly defending their actions, but the other forum members
have a point. This is, at it's core, a copy of TFC and its base
gameplay mechanics.

And, to be honest, if you two "blow up" from a few criticisms of the
mod concept, that concept likely isn't very solid. Plus, you can't
really compare this thread to the Holocaust (of all things!) since it's
just making your argument so much weaker.

Anyways, you're right, we can't convince you to change the concept. Go
with your passions, modding is supposed to be fun - good luck. :smile:

EDIT: Oops, okay, whatever. Bye.
Re: Announcing...Project Relay Modification for HL-2 Posted by Yak_Fighter on Tue Dec 28th 2004 at 6:25am
Yak_Fighter
1832 posts
Posted 2004-12-28 6:25am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Ok, apparently you guys have experienced some trouble in other forums over your job wanted posting. Don't worry, we are all very nice cuddly people here.

As it stands though, I did read what you've posted, and I even tried to look at your site and read the FAQ in case I missed something (it didn't load for me unfortunately). However, I'm not convinced that you've actually said what separates your mod idea from TFC, only that 'everything's different' and you have a storyline.

I'm going to assume that you're going for a more realistic team dm/ctf game that happens to use classes, which is a perfectly viable idea. Mods like Frontline Force and FireArms seemed to use this same idea and were rather successful, so I see no reason why ya'll won't have a good chance of making something original and fun. I don't think your ideas are bad, just that you are doing a poor job of communicating them to other people. Perhaps it would help to go into a bit more detail and explain your overall gameplay goals more instead of flying off the handle at the first opportunity. Good luck with your mod, and I hope you all find success.
Re: Announcing...Project Relay Modification for HL-2 Posted by Nickelplate on Tue Dec 28th 2004 at 6:25am
Nickelplate
2770 posts
Posted 2004-12-28 6:25am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
here's some constructive criticism, shut the f**k up! I'm just kidding. I actually do have some good stuff to say. The GPS stuff you're talking about sounds really cool, and although something this complex may seem like ti would take until 2010 to finish, I hope its done long before then, so i can play it. It seems to me that you may actually be putting the cart b4 the horse on some issues though. My biggest suggestion is to have less player classes. Counterstrike has TWO and ppl LOVE it. I think about 3 char classes MAX is good. Just make the REST of the game as complicated as you want!

[edit] /me agrees with Yak totally.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:29am
TehLoki
23 posts
Posted 2004-12-28 6:29am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
TFC, was a core copy of games that had gone before it. What is your
point exactly?...Games do not need to be totally original to be good as
my friend had earlier said. Or does that point not strike any of you
guys..?

This game will be absolutely nothing like TFC to begin with. The
classes, so what some of their names are similar. However...they will
not carry 1 barrel or 2 barrel shotguns. They will not look totally
ridiculous like the TFC models did. There will be no flamethrowers or
Pyros. Their abiities, their weapons, their appearances, they will be
totally different. Why are we using the class system? It has proven to
be a fun and successful system in other games. We know it works, so we
dont have to go out on a limb for something which will prove to be a
disadvantage. Why do some of the names sound similar? What...do you
expect us to just invent new terms? So we could call a Scout something
like, hell I dont know, JWARK?. Your points of unoriginality are weak
and we pay about as much attention to them as you probably do to me. We
have not blew up at these so-called criticisms, honestly we couldnt be
bothered about them. It is 6:28am in the morning and we dont really
have anything else to do but attempt to defend our Mod. Its maternal
instinct you could say. You can criticize all you want, but you cant
argue with logic, feel free, try your best, fail miserably...were
laughing at you anyway. And with that I will take my leave...and so
will this topic, probably

Edit : Well while I was typing this two people rescued my opinion on
the vast majority of the members on this forum. We are considering
reducing the number of classes, but its no cert just yet. Can we drop
the whole thing on TFC? We could easily call this mod a Unreal
Tournament rip off, a Quake rip off, a god knows what else rip off, but
we dont. Instead we choose another rip off...which is really just
pathetic.

Re: Announcing...Project Relay Modification for HL-2 Posted by fraggard on Tue Dec 28th 2004 at 6:32am
fraggard
1110 posts
Posted 2004-12-28 6:32am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
<div style="text-align: left;">It would be nice if you people would kindly take your 'constructive'
criticisms and stick them where we dont see them. Personally, we dont
really care if you think that our mod is unoriginal. Hitler thought
that jews were evil and mean, look where that got him. Our mod is not
unoriginal if you had ACTUALLY read anything we had posted. This post
is designed for people to join our mod team. It is not designed for
naysayers and twits to come in here and criticize it. I'd REALLY
appreciate if you stopped posting bad things unless your interested in
joining the team. Btw, I find the creator of that post 'Gentlemen we
have to stop' is Cassius, seeing as he appears to be antagonizing a
fight of some kind.
</div>
You would get a lot more interest if you cooled off, you know.

BTW, that post I linked to was Cassius saying that people here should cool off a bit. I do not believe he was "antagonizing a fight", as you put it, either in this thread or in that one.

Far too many mod threads end (or begin, depending on how you look at
it) with the thread starter flaming everyone, and asking for it to be
closed. :sad:
Re: Announcing...Project Relay Modification for HL-2 Posted by Yak_Fighter on Tue Dec 28th 2004 at 6:32am
Yak_Fighter
1832 posts
Posted 2004-12-28 6:32am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
[edit] Anyways, are you guys going for ultra-realism ala Ghost Recon, semi-realism like CS, or cartoony craziness like TFC?

[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly
Re: Announcing...Project Relay Modification for HL-2 Posted by Nickelplate on Tue Dec 28th 2004 at 6:34am
Nickelplate
2770 posts
Posted 2004-12-28 6:34am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Ich liebe dich, tehloki. Du mein kleine liebling-modder. I hope, you don't thin that I am being mean, I was just joking about the "shut the f**k up" thing. I really think your mod has potential. BTW Implement that JWARK idea only make it jWANK, and make it be a floating Avatar of your least favourite Snarkpitter! YAY!!
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:35am
TehLoki
23 posts
Posted 2004-12-28 6:35am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
I havent really flamed anyone nor do I intend to. Im just defending my
mod. This topic doesnt need to be closed unnessicarily but if some
people cant learn to be tolerant of others ideas it probably will have
to be. I know that probably sounds hypocritical as according to you
I've went mad at you all or flew off the handle. Thats actually quite
wrong, I am in no way angered at what has been posted here. Mildly
irritated, perhaps, that some intolerant and ignorant people feel the
need to post things they probably havent thought through in the least
bit..
Re: Announcing...Project Relay Modification for HL-2 Posted by fraggard on Tue Dec 28th 2004 at 6:36am
fraggard
1110 posts
Posted 2004-12-28 6:36am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I havent really flamed anyone nor do I intend to. Im just defending my
mod. This topic doesnt need to be closed unnessicarily but if some
people cant learn to be tolerant of others ideas it probably will have
to be. I know that probably sounds hypocritical as according to you
I've went mad at you all or flew off the handle. Thats actually quite
wrong, I am in no way angered at what has been posted here. Mildly
irritated, perhaps, that some intolerant and ignorant people feel the
need to post things they probably havent thought through in the least
bit..
I wouldn't judge people here that fast if I were you...
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:40am
TehLoki
23 posts
Posted 2004-12-28 6:40am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Well when people continuously say that this is a rip off of TFC (Which
I'll say again is already a rip off, so whats the harm in ripping off a
rip off...damn that makes my head swirl..) when I blatantly shout out
to the heavens and anyone else who happens to be listening that it
isnt, what am I supposed to judge. Alright the site isnt exactly the
most valuable source of information on our totally original features.
Our idea base and the minds of our team members, thats where you need
to look. I could sit here and write more about why this mod is going to
differ from TFC. Apparently TFC was successful. If so why not have a
little bit of TFC-ish gameplay in a mod. But thats only going to be a
very tiny part of it. Now I really should try sleeping..

Edit :

Btw..Ich Dont-Schwingen dieser Weg o_O
Re: Announcing...Project Relay Modification for HL-2 Posted by Yak_Fighter on Tue Dec 28th 2004 at 6:44am
Yak_Fighter
1832 posts
Posted 2004-12-28 6:44am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
There's nothing wrong with taking the best ideas from other games, throwing them into a pot and mixing yourself an awesome game. If I were to make a mod I would use aspects of TFC, CS, Halo, and the Close Combat series and attempt to make something that I personally have never seen done in HL or HL2.

User posted image
Re: Announcing...Project Relay Modification for HL-2 Posted by Nickelplate on Tue Dec 28th 2004 at 6:45am
Nickelplate
2770 posts
Posted 2004-12-28 6:45am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
loki:
  • ye stay up way too late/early that increases your risk of obesity which is a HUGE (no pun intended) problem here in the US.
  • we have a LOT of ppl here that are new and don't know how to act here yet. they'll learn, just give them time.
  • ppl have a right to criticise your mod anyhow they want, whether that involves being an arsehole ahem is up to them.
  • You're on the right track not caring what they say. It's not thier mod, but if you don't wanna hear it don't ask for thier input.
Have a great new year!

[Deutsch-edit] Neither do I, I was messing with you, lol.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:46am
TehLoki
23 posts
Posted 2004-12-28 6:46am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
[edit] Anyways, are you guys going for ultra-realism ala Ghost
Recon, semi-realism like CS, or cartoony craziness like TFC?

[edit2] Will you be giving players the options of customizing their
classes, IE choosing what weapons they want to use? I would think a
combination of the TFC class system with varying speeds, armor, health,
and special abilities plus the weapon options of CS would be great like
peanut butter and jelly
We are definitely aiming for as much player freedom in the class
selection as we possibly can. The realism is hard to define at the
moment, were still working out what were going to have in the way of
gore and ragdoll exaggeration. Weapons selection will probably be a
yes, the class system will definitely have enough variation to make
each class an enjoyable but not unbalanced experience. This mod is
still only a infant, concepts are still being changed so nothing is
really certain. Keep your eye on the site for all the news as it comes.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:46am
TehLoki
23 posts
Posted 2004-12-28 6:46am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
loki:
  • ye stay up way too late/early that increases your risk of obesity which is a HUGE (no pun intended) problem here in the US.
  • we have a LOT of ppl here that are new and don't know how to act here yet. they'll learn, just give them time.
  • ppl have a right to criticise your mod anyhow they want, whether that involves being an arsehole ahem is up to them.
  • You're on the right track not caring what they say. It's not thier
    mod, but if you don't wanna hear it don't ask for thier input.</li>
Have a great new year!
In regards to that obesity comment, I dont exactly eat alot and am real
damned skinny, so the obesity thing isnt a problem. I only stay up this
late very rarely.
Re: Announcing...Project Relay Modification for HL-2 Posted by Nickelplate on Tue Dec 28th 2004 at 6:49am
Nickelplate
2770 posts
Posted 2004-12-28 6:49am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I just don't want you to get fat, going on past trends you'll become a control freak. Look what happened with fat Gabe Newell and STEAM!!! ACK! :eek:

/treis to close can of worms related to STEAM>
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:51am
TehLoki
23 posts
Posted 2004-12-28 6:51am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
With the large scale combat elements we are hoping for in this mod we
dont exactly want the more upfront-combat classes to die within
seconds,so I'd say the die-in-one-hit aspects visible in CS and Ghost
Recon will probably be a no no for those classes. There are of course
the lighter armored ones which wont be able to take too much damage,
but their meant to be played stealthily to avoid getting shot anyway.
Re: Announcing...Project Relay Modification for HL-2 Posted by Nickelplate on Tue Dec 28th 2004 at 6:54am
Nickelplate
2770 posts
Posted 2004-12-28 6:54am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
this sounds GREAT! ony i have one suggestion... Make there be a GAG class like "little old lady" or something and she hits you with her cane but can sustain MASSIVE damage. Make it an option u can turn off, but a little easter egg like that is fun for lots of folks and it always adds crazy misadventures to LAN parties.

BTW its 1:00AM here so i am going. got work tomorrow. Bye good luck.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 6:57am
TehLoki
23 posts
Posted 2004-12-28 6:57am
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Well we were thinking about detachable limbs which could be used as
weapons...you never know, some very weird people may enjoy it.
Re: Announcing...Project Relay Modification for HL-2 Posted by Yak_Fighter on Tue Dec 28th 2004 at 7:05am
Yak_Fighter
1832 posts
Posted 2004-12-28 7:05am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
<DIV class=quote>
<DIV class=quotetitle>? quoting Nickelplate</DIV>
<DIV class=quotetext>this sounds GREAT! ony i have one suggestion... Make there be a GAG class like "little old lady" or something and she hits you with her cane but can sustain MASSIVE damage. Make it an option u can turn off, but a little easter egg like that is fun for lots of folks and it always adds crazy misadventures to LAN parties.

BTW its 1:00AM here so i am going. got work tomorrow. Bye good luck.

</DIV></DIV>
That is by far the most random suggestion I have ever seen.
Re: Announcing...Project Relay Modification for HL-2 Posted by Cassius on Tue Dec 28th 2004 at 7:20am
Cassius
1989 posts
Posted 2004-12-28 7:20am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting TehLoki</DIV>
<DIV class=quotetext>
<DIV style="TEXT-ALIGN: left">It would be nice if you people would kindly take your 'constructive' criticisms and stick them where we dont see them. Personally, we dont really care if you think that our mod is unoriginal. Hitler thought that jews were evil and mean, look where that got him. Our mod is not unoriginal if you had ACTUALLY read anything we had posted. This post is designed for people to join our mod team. It is not designed for naysayers and twits to come in here and criticize it. I'd REALLY appreciate if you stopped posting bad things unless your interested in joining the team. Btw, I find the creator of that post 'Gentlemen we have to stop' is Cassius, seeing as he appears to be antagonizing a fight of some kind. </DIV></DIV></DIV>

I hereby pronounce this reply to be the funniest thing ever written.
You two remind me of the Mooninites. Very well - in the spirit of being civil around newcomers, I won't pass judgment on your mod. I will say, however, that calling me ignorant, a naysayer, a twit, and comparing me (more than somewhat illogically) to Hitler on the first page of your first post is not exactly polite either. That seems uncalled for, especially in response to a fairly neutral and valid comment about what you've presented about your mod so far.
Re: Announcing...Project Relay Modification for HL-2 Posted by Myrk- on Tue Dec 28th 2004 at 12:14pm
Myrk-
2299 posts
Posted 2004-12-28 12:14pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
No offence guys, but I know my modding scene (having been in many myself). If your mod doesn't have something new it WILL fail.

You've chosen a really bad theme for your mod. There are upcoming mods that will be released far before you start yours such as Frontline Force and Firearms that will come out for HL2 soon because they have a huge gathering. Your mod is new, has very similar gameplay aspects and has no team (you currently require every team member possible from mappers to animators!)

Hate to say it, but you don't stand a chance, and anyone with great skill who wants to mod for some mod like yours will choose a far more successfull mod with a larger fan base. Don't like to ruin your hopes, but come back with something as original as possible.
Re: Announcing...Project Relay Modification for HL-2 Posted by Junkyard God on Tue Dec 28th 2004 at 1:03pm
Junkyard God
654 posts
Posted 2004-12-28 1:03pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I think you need to get a small team (2-3 people, thats not to hard to find) and start making media stuff, to get people more interested in your mod.

then, when you have this media coverage, go ask around if anyone is interested to join.

and i think you story is a bit limited too, people like cool sotries, and the fact that the mod is based 40-50 years from now isn't realy enough to get people interested in your mod i think, there are way more mods with something like that.

I also think you are expecting 1000s of people to join, you must note that some of the best mods were made by teams smaller that 15 people, i think alot are even under 10 people.
This way you won't get a huge team that you can't manage.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 2:21pm
TehLoki
23 posts
Posted 2004-12-28 2:21pm
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Le sigh. The next person who says our mod has nothing new, please jump
off a bridge and die. You obviously have no idea what the mod is about.
We have plenty of new and original things in the works. Our mod will
not fail, all the things I wrote before were very vague summaries of
what gameplay will be like. Why spoil everything we intend to have in
it by detailing every single last feature we have planned. The fact is
that my advertising hasnt been successful here but on other forums it
has, work has already started on the mod, and like I earlier said, your
opinions wont stop it. Come back with something new? We started with
something new, why change it. According to you lot, if I quote a few
gametypes which have been seen before, you go crazy with criticisms and
unoriginality speeches. Those are a few gametypes, a very small few. We
have totally original types planned, like I said before earlier, the
mod is still in its infancy and we can change whatever aspects of it we
want, like the story for instance. Please stop with these 'mod will
fail, unoriginal, too much team expected' posts. Although I read them I
dont intend for a second to believe any of your predicitions. And by
the way Cassius, I didnt refer to you by name in that post, so perhaps
you shouldnt assume as much.
Re: Announcing...Project Relay Modification for HL-2 Posted by pepper on Tue Dec 28th 2004 at 2:24pm
pepper
597 posts
Posted 2004-12-28 2:24pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
YOU think we go crazy wiht critism, its normal to have a opinion about
a mod, you dont like it?? then you shouldnt have asked for it in the
first place?
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 2:38pm
TehLoki
23 posts
Posted 2004-12-28 2:38pm
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
I dont recall writing a single sentence in my original post requesting
criticism. Or in any of the ones that followed. If you want to post
SUGGESTIONS not 'WHY THE MOD WILL FAIL' then use our forums.

http://projectrelay.hl2files.com/forum/index.php
Re: Announcing...Project Relay Modification for HL-2 Posted by Junkyard God on Tue Dec 28th 2004 at 2:42pm
Junkyard God
654 posts
Posted 2004-12-28 2:42pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
<DIV class=quote>
<DIV class=quotetitle>? quoting TehLoki</DIV>
<DIV class=quotetext>Le sigh. The next person who says our mod has nothing new, please jump off a bridge and die. You obviously have no idea what the mod is about. We have plenty of new and original things in the works. Our mod will not fail, all the things I wrote before were very vague summaries of what gameplay will be like. Why spoil everything we intend to have in it by detailing every single last feature we have planned. The fact is that my advertising hasnt been successful here but on other forums it has, work has already started on the mod, and like I earlier said, your opinions wont stop it. Come back with something new? We started with something new, why change it. According to you lot, if I quote a few gametypes which have been seen before, you go crazy with criticisms and unoriginality speeches. Those are a few gametypes, a very small few. We have totally original types planned, like I said before earlier, the mod is still in its infancy and we can change whatever aspects of it we want, like the story for instance. Please stop with these 'mod will fail, unoriginal, too much team expected' posts. Although I read them I dont intend for a second to believe any of your predicitions. And by the way Cassius, I didnt refer to you by name in that post, so perhaps you shouldnt assume as much.
</DIV></DIV>
asking people to jump of a brige and die isn't nice, and this wasn't critisism, you can make a great mod using an already existing idea, just don't say it's all your idea. :/
Re: Announcing...Project Relay Modification for HL-2 Posted by Junkyard God on Tue Dec 28th 2004 at 2:44pm
Junkyard God
654 posts
Posted 2004-12-28 2:44pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
<DIV class=quote>
<DIV class=quotetitle>? quoting TehLoki</DIV>
<DIV class=quotetext>I dont recall writing a single sentence in my original post requesting criticism. Or in any of the ones that followed. If you want to post SUGGESTIONS not 'WHY THE MOD WILL FAIL' then use our forums.
http://projectrelay.hl2files.com/forum/index.php

</DIV></DIV>

we are all suggesting you should work out your idea more before alling it your own, any 3 year old can think up a 40-50 yar in hte future mod, but getting a cool storie for it, thats a tough one.
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 3:22pm
TehLoki
23 posts
Posted 2004-12-28 3:22pm
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Your not suggesting your saying the mods going to fail. If you were
making your own mod think about it, would you like to see everyone
telling you its going to suck? Just leave us to do the developing, Do
you people not read anything I write? I've been pointing out time and
time again that these stupid criticisms your all making are on very
minor things that havent even been decided yet. I write a brief summary
of the story which you lot decide is unoriginal and not exciting. Give
me a break, no mod on earth can say its all their idea, their all using
something from another thing. Counter Strike...terrorists vs counter
terrorists, my god I've saw that before somewhere, in movies, in games,
Rainbow Six, all that crap. It has been done before but you lot call it
a brand spanking new revolution?.
Re: Announcing...Project Relay Modification for HL-2 Posted by Junkyard God on Tue Dec 28th 2004 at 3:26pm
Junkyard God
654 posts
Posted 2004-12-28 3:26pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
first of all, i didn't say it was going to fail, and second, you should apreiciate us giving out opinions about it, what did you expect?

you should be glad we even read your post and replied
Re: Announcing...Project Relay Modification for HL-2 Posted by Junkyard God on Tue Dec 28th 2004 at 3:27pm
Junkyard God
654 posts
Posted 2004-12-28 3:27pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
<DIV class=quote>
<DIV class=quotetitle>? quoting TehLoki</DIV>
<DIV class=quotetext>Your not suggesting your saying the mods going to fail. If you were making your own mod think about it, would you like to see everyone telling you its going to suck? Just leave us to do the developing, Do you people not read anything I write? I've been pointing out time and time again that these stupid criticisms your all making are on very minor things that havent even been decided yet. I write a brief summary of the story which you lot decide is unoriginal and not exciting. Give me a break, no mod on earth can say its all their idea, their all using something from another thing. Counter Strike...terrorists vs counter terrorists, my god I've saw that before somewhere, in movies, in games, Rainbow Six, all that crap. It has been done before but you lot call it a brand spanking new revolution?.
</DIV></DIV>
no, we don't, has anyone ever said that????
it was a good mod becouse of the fun gameplay. (cs that is)
Re: Announcing...Project Relay Modification for HL-2 Posted by TehLoki on Tue Dec 28th 2004 at 3:37pm
TehLoki
23 posts
Posted 2004-12-28 3:37pm
TehLoki
member
23 posts 2 snarkmarks Registered: Dec 28th 2004 Occupation: Professional killer Location: Northern Ireland, UK
Plenty of people have said that. And the point it seems that most of
you are making is that for a game to be successful it has to be
original. CS wasnt original yet it the most played online game. Go
figure, just stop posting your criticisms and suggestions on this topic
where their not wanted. Use our forums which i earlier linked to for
that, not these ones.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 3:55pm
neptar
15 posts
Posted 2004-12-28 3:55pm
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
[edit] Anyways, are you guys going for ultra-realism ala Ghost Recon, semi-realism like CS, or cartoony craziness like TFC?
[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly
We are going for a more realism approach than tfc, and yes each class will be able to choose from at least 2 primary weapons.
Hope that answers your question.
Re: Announcing...Project Relay Modification for HL-2 Posted by neptar on Tue Dec 28th 2004 at 4:08pm
neptar
15 posts
Posted 2004-12-28 4:08pm
neptar
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
No offence guys, but I know my modding scene (having been in many myself). If your mod doesn't have something new it WILL fail.
You've chosen a really bad theme for your mod. There are upcoming mods that will be released far before you start yours such as Frontline Force and Firearms that will come out for HL2 soon because they have a huge gathering. Your mod is new, has very similar gameplay aspects and has no team (you currently require every team member possible from mappers to animators!)
Hate to say it, but you don't stand a chance, and anyone with great skill who wants to mod for some mod like yours will choose a far more successfull mod with a larger fan base. Don't like to ruin your hopes, but come back with something as original as possible.
We have already started the mod, the mod was actually a half life 1 mod originally, and alot was done on it, but the old project leader, had medical problems and could no longer lead, source was coming along, and the mod was falling apart, so we decided to switch to the source engine, and change the whole idea of the mod.

And this mod does new ideas, i should really explain in more detail.

Ctf - You have 2 objects like normal ctf, which can be captured form the enemy base retrieved while ur object is still at base to get a point, however bases will have a rail gun defense, which can only be used if you have 3 of teh power points. Now power points are points spread across the centre of the map to be captured. If you capture 3 of them you can use your rail gun. If you capture them all, your captain must go back to base, and press a button, which launches an MCOM which will destroy the enemys which will win you the game. The cpatain is decided as the person with the most experince points every minute, if somebody overtakes you when your captain you get demoted, and the other person becomes captain.

Also our engineers can construct gps systems, when they level up to level 1 they can create a gps system that can view all team mates on your radar. When he gets to level 2, he can create a gps system which can view enemys within 10 metres of any of your team. But if your saboteur manages to reach the enemy base, he can bug the enemies gps system so you can view where they all are.

Hope that clears the air a bit, there is much more to it than that tho. I have not even mentioned objective maps but that would take a while.

We do have a story line we just havn't poseted it here, and its not about the story its about the gameplay, we are trying to make the gameplay intense. I do not believe Cs has a storyline really, you have a terrorist planting a bomb, for what reason? who cares?