Re: cubemaps and nonreflective surfaces
Posted by coldbladed on
Wed Dec 29th 2004 at 2:25am
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Nov 11th 2004
Do cubemaps have an effect on nonreflective surfaces? I ask because I
was having a hard time getting lighting in my map to look good,
shadows, props being overlit etc, and I threw in a cubemap entity and
whalah. So whats the deal there? A happy coincidence? Does the
buildcubemaps do more than just build the cubemaps?
Thanks in advance,
***EDIT***
Crap this was accidentally posted in HL1 section of the forums. Admin pls move, I have no clue how to
Re: cubemaps and nonreflective surfaces
Posted by Nickelplate on
Wed Dec 29th 2004 at 2:02pm
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cubemaps affect EVERY surface except prop surfaces. Since they help sort out lighting and stuff. Cubemaps are very necessary for HL2 maps. Place one for every good-sized surface you have.
Re: cubemaps and nonreflective surfaces
Posted by JFry on
Wed Dec 29th 2004 at 11:44pm
Posted
2004-12-29 11:44pm
JFry
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one for every surface? I was under the impression you only needed one for each area of contrasting light.
Re: cubemaps and nonreflective surfaces
Posted by Campaignjunkie on
Wed Dec 29th 2004 at 11:55pm
Posted
2004-12-29 11:55pm
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Location: West Coast, USA
Cubemaps affect props, yes. Basically, most shaders in HL2 use cubemaps
in some way or another. JFry is right, place one for each general area
that contrasts with another. In a few isolated instances, you'll want
to define cubemaps for specific surfaces, but most of the time no.