Re: Orph's Reviews
Posted by Sinner_D on
Tue Oct 7th 2003 at 10:27pm
Posted
2003-10-07 10:27pm
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Oct 11th 2002
Occupation: Freelance mapper
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looks like ya hit this one on the head, i think that would be a good rating, scoring system, however im not sure what exactly you mean by connectivity.
also, this system would have to be revised if your planning on using it for mods other then HLDM, like CS item placement isnt normal, infact very rare as mostly items are bought.
Re: Orph's Reviews
Posted by Leperous on
Tue Oct 7th 2003 at 11:03pm
Posted
2003-10-07 11:03pm
Leperous
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I think those ingredients should be considered as a whole really, which is why I never marked that way :/ But it's up to you, those are good parameters to go by :smile:
Re: Orph's Reviews
Posted by Orpheus on
Tue Oct 7th 2003 at 11:10pm
Posted
2003-10-07 11:10pm
Orpheus
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its the best compromise i can think of... i don't believe the 10/10 system has enuff merits to make it better than the 100/100 i prefer, BUT also agree, that since its not my website, that it would be rather brazen to insist on my way over the preferred SP method..
since SP has a set 10/10, i think its the best "meet half-way" i can think of..
but, i felt it important enuff, to get some feedback on "what" would be acceptable criteria..
some reviewers feel "atmosphere" is more important than "ambience" but IMO, its almost the same animal.. so its a bit problematic..
anyways, just asking.. i am genuinely curious, i have had a couple dozen or so reviews written of my maps over the years, but many were as dis-similar as they could possibly get..
Re: Orph's Reviews
Posted by Cash Car Star on
Tue Oct 7th 2003 at 11:30pm
Posted
2003-10-07 11:30pm
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Apr 7th 2002
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Is architecture all the technical details of map making and then ambience covering how well it works, along with texturing (not including misalignments)? Because typically I would have considered lighting a subset of ambience... Where does playability fall into this (chugging r_speeds, good/poor traps, cover, spawn locations)? Are you going to be considering the learning curve of the map anywhere?
I'm not trying to beat you down or anything, just help you sort out what's gonna get covered where.
Re: Orph's Reviews
Posted by fishy on
Tue Oct 7th 2003 at 11:45pm
Posted
2003-10-07 11:45pm
fishy
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you could probably get a slightly improved reading with that system, if you increased the range of scores for each catagory. i realise that that sounds kind of obvious, but with the way you have it atm, there is no good way of seperating, say, a large map with really well crafted architecture, and a smaller map as equaly well made. and it would be just as unfair to mark down a map that is better than average to a 1, as it would be to mark it up to a 2.
using a scale of maybe 1-10, could reserve the top scores for maps that really are outstanding, while giving maps that are 'better than average', a fairer score.
i dont mean to go on, but theres one more thing that could be considered. the catagories you listed seem fine, but do they each merit equal points? it would be interesting to see what percentage of the total people would give each of them, in respect of there relevance to the finished article.
Re: Orph's Reviews
Posted by Cash Car Star on
Tue Oct 7th 2003 at 11:52pm
Posted
2003-10-07 11:52pm
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Hmm, maybe I shoulda been more explicit, when I said not including texture misalignments, I was counting that as part of the technical buildings of the map. Anyway, I think currently then you're giving far too little weight to architecture and far too much to lighting/ambience.
When I said learning curve, I meant ability for a player to learn the map and logical interactivity of its entities, not how good the mapper is.
Re: Orph's Reviews
Posted by Orpheus on
Sun Oct 26th 2003 at 11:33pm
Posted
2003-10-26 11:33pm
Orpheus
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i will have time for a review tomorrow, anyone have an HLDM map laying around?