Texture axis perpendicular to face

Texture axis perpendicular to face

Re: Texture axis perpendicular to face Posted by H20 on Mon Jan 3rd 2005 at 2:39am
H20
4 posts
Posted 2005-01-03 2:39am
H20
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4 posts 0 snarkmarks Registered: Jan 3rd 2005 Occupation: Leader, Generation X Games Location: england
Hey what does Texture axis perpendicular to face mean? Sorry just i keep getting this when i try to compile my map:

************ ERROR ************
Texture axis perpendicular to face

Any help is apreachiated.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 2:48am
Orpheus
13860 posts
Posted 2005-01-03 2:48am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
this, most definitely is a searchable topic.

[edit] i am feeling generous tonight.

read this

next time, try restricting your search to one word.. in this case it was "perpendicular"
Re: Texture axis perpendicular to face Posted by H20 on Mon Jan 3rd 2005 at 2:55am
H20
4 posts
Posted 2005-01-03 2:55am
H20
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4 posts 0 snarkmarks Registered: Jan 3rd 2005 Occupation: Leader, Generation X Games Location: england
it is well apreachiated but i searched and found nothing
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 3:00am
Orpheus
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Posted 2005-01-03 3:00am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i am gifted, but contrary to popular opinion, not omnipotent. i found that thread in less than 20 seconds.

next time do as i suggested, restrict your search to a key word.

good luck finding the error, it can be a bitch.
Re: Texture axis perpendicular to face Posted by H20 on Mon Jan 3rd 2005 at 3:05am
H20
4 posts
Posted 2005-01-03 3:05am
H20
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4 posts 0 snarkmarks Registered: Jan 3rd 2005 Occupation: Leader, Generation X Games Location: england
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>i am gifted, but contrary to popular opinion, not omnipotent. i found that thread in less than 20 seconds.

next time do as i suggested, restrict your search to a key word.

good luck finding the error, it can be a bitch.

</DIV></DIV>
hmm ill keep that in mind thanks
Re: Texture axis perpendicular to face Posted by omegaslayer on Mon Jan 3rd 2005 at 3:19am
omegaslayer
2481 posts
Posted 2005-01-03 3:19am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Easily fixed by "checking for problems" alt-p, or finding the surface with the bad texture and re-appling it, or even reworking the brush in that area.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 3:31am
Orpheus
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Posted 2005-01-03 3:31am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
alt+p is not a cure all, but.. worth a shot none the less.

sadly, it has not been very helpful for me. fortunately, i have only had this error 2 times that i can recall.
Re: Texture axis perpendicular to face Posted by (-[PREDATOR]-) on Mon Jan 3rd 2005 at 8:07am
(-[PREDATOR]-)
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Posted 2005-01-03 8:07am
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
<H2>"'texture axis perpendicular to face'</H2>
For some reason a texture has been rotated on the face of a brush until it is "stick out of" the brush face. Causes are usually, but not always: vertex manipulation, clipping the brush, carving the brush, importing a prefab, and sometimes rotating/skewing a brush with more than 6 sides - like a cylinder - without texture lock(tl) on. You could try map problems to see if it finds the error - sometime it does, but more usually you have to hunt."

(Tommy of Escondido's Mapping help Turtorials for Half-Life & Mods: Errors and solutions)
Re: Texture axis perpendicular to face Posted by Gorbachev on Mon Jan 3rd 2005 at 9:22am
Gorbachev
1569 posts
Posted 2005-01-03 9:22am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Haven't seen this problem exist while not being in the Problem
dialogue. It should generally show up if you Alt+P it. It happens a lot
when I'm clipping around, but you'll find this is a minute and easy to
fix problem.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 11:12am
Orpheus
13860 posts
Posted 2005-01-03 11:12am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
perhaps i am just a unique case. as recently as PitCrew1 alt+p failed. the compile log reported it, as coordinates, but nothing else showed an error existed.

sighs

thats all i know.
Re: Texture axis perpendicular to face Posted by baalpeor on Mon Jan 3rd 2005 at 1:48pm
baalpeor
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Posted 2005-01-03 1:48pm
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Here goes:

Appears if a texture is scaled too high (max. value for scaling a texture is 999)

Additional potential causes:

-a brush has been rotated while "Texture Lock" was not activated.
-an invalid brush due to improper use of the vertex- or carving-tool.
Re: Texture axis perpendicular to face Posted by Junkyard God on Mon Jan 3rd 2005 at 3:51pm
Junkyard God
654 posts
Posted 2005-01-03 3:51pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
This error does not often show up with alt+p

you could try this dangerous way! :
select everything in your map, and select the texture app, if all textures are alinged to face ,aling them to world, and if all are alinged to world aling them to face,

this should solve your problem, but there is a hight risk that you'll need to sort out alot of textures and re aling them so they fit again so only do this if you like texturing or if all else fails

this worked ofr me witouth screwing up all the textures but it Might screw up all yours
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 4:38pm
Orpheus
13860 posts
Posted 2005-01-03 4:38pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
why is my answer blue? that in essence gives me credit for posting a link to another blue answer. :confused:

somehow, that doesn't seem right, nor fair.

for the record, it was green.
Re: Texture axis perpendicular to face Posted by Gwil on Mon Jan 3rd 2005 at 4:42pm
Gwil
2864 posts
Posted 2005-01-03 4:42pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
First correct answer, I wanted to close the thread.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 4:51pm
Orpheus
13860 posts
Posted 2005-01-03 4:51pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>First correct answer, I wanted to close the thread.

</DIV></DIV>

so we should promote answers that only point to others that the person should have found themselves?
Ok, if you say its OK.
Re: Texture axis perpendicular to face Posted by Gwil on Mon Jan 3rd 2005 at 4:52pm
Gwil
2864 posts
Posted 2005-01-03 4:52pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
No, I didnt say that, did I :smile:

Your suggestion was the closest to correct, but if you don't want the credit for it that's fine.

It's just "answered" now.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 5:18pm
Orpheus
13860 posts
Posted 2005-01-03 5:18pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>No, I didn't say that, did I :smile:

Your suggestion was the closest to correct, but if you don't want the credit for it that's fine.

It's just "answered" now.
</DIV></DIV>

sighs

gwil listen, this has got to end. i am not trying to be an ass, just to set a standard.

i no longer care about the credit, i have enough already. but we need to get back on track. the system will only work (when it works) if we all use it the same way. IE

1) search
2) ask
3) reply

if the new members (or old) skips #1 and forces us to post #3 which points to #1, then how is that useful?

i do not want this to turn into another images issue, we both know 85k is ample, but the few whom cannot comply are causing you and i to square off. you are the boss, and i will never back down when i am in the right.

in the end, all i want is 1-3 followed in their proper sequence. its up to us to ensure it does.
stop competing with me, its a no win scenario.
Re: Texture axis perpendicular to face Posted by Gwil on Mon Jan 3rd 2005 at 6:30pm
Gwil
2864 posts
Posted 2005-01-03 6:30pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
rolls eyes at length

That's ok, you're right, I will bow to the will of the self assured because I am unable to asset myself.

STOP LECTURING ME! It is annoying, patronising, and the easiest route to tickle my anger receptors.
stop competing with me, its a no win scenario.
What the hell... dude.. take a step back and look at far too many of
your posts of late. It is "I am right" or "I am wise so therefore
right" or "I have been here the longest and know better".

It's becoming old, man. I don't want a war or a fight, but I can't let
ANYONE go around riling people with that sentiment - which HAS been
happening...

Essentially, all i'm trying to say is this;

Lose the persona of being the guru, or the wise and informed - when
people say they are this, and that they know best - it has a tendency
to wind people up, or trigger their defences. Just post without making
reference to your long standing membership, or your superior knowledge.

Respect works both ways - and it certainly doesn't come from saying
"Here is the ladder - i'm at the top, you're at the bottom, so my word
is gospel". Yes, it may seem ironic me saying this but I'm trying to
address the problem that stems from attitudes taken around the Maps/HL
editing forums.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 6:39pm
Orpheus
13860 posts
Posted 2005-01-03 6:39pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
you immature little s**t.

no win, means its un-winable. it doesn't mean one does and the other does not. you are tempting my anger by constantly belittling my goals.

re-read it and leave your hormones out of the equation.. now THATS lecturing, the rest is your unbridled insistence to cause problems.

no win means no one wins. accuse me falsely once more, PLEASE!
Re: Texture axis perpendicular to face Posted by Gwil on Mon Jan 3rd 2005 at 6:43pm
Gwil
2864 posts
Posted 2005-01-03 6:43pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I'm making a point in general Orpheus - your attitude toward me stinks,
so you get it in return. Insults aren't my style, I like to read the
threads and the resulting chapos that comes from your horrible attitude
toward people who post incorrectly sized screenshots, or post an
opinion contrary to yours.

I'm not bothered what you think of me, to be perfectly honest - BUT I
do take issue with your condescending and downright rude attitude
toward new members.

If you can't see how your bloody mindedness and self imposed position
of "Wise guru" is causing problems with new members, then I guess you
never will.
Re: Texture axis perpendicular to face Posted by Orpheus on Mon Jan 3rd 2005 at 6:47pm
Orpheus
13860 posts
Posted 2005-01-03 6:47pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fine, you win.. since you insist on creating an "us" and "them" situation..

funny, i was never so wrong before.

i still think you haven't re-read anything, but...

its not new members, its the ones whom cause avoidable situations. till you see the difference. the problem will remain.

/end of subject.