Error: Couldn't Find Textue Maps

Error: Couldn't Find Textue Maps

Re: Error: Couldn't Find Textue Maps Posted by omegaslayer on Sat Jan 8th 2005 at 12:40am
omegaslayer
2481 posts
Posted 2005-01-08 12:40am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
When loading my map I get this in red in the console:

<br style="color: red;">
Couldn't find texture maps/dm_depature/c-3671_-395_-729<br style="color: red;">
"materials/maps/dm_depature/c-3684_-1063_-729.vtf": can't be found on disk

It repeats itself about 20 times with different cordinates, rather than
posting them all I'll just post this. I ran BSP and VIS without any
problems, except for a model that couldn't be displayed (because it was
suppost to be dynamic) fixed that though. I didn't run RAD because I
wanted to see if all ents were working (and RAD now takes about 1hr 1/2
to complete).

What is this, and how is it/will it affect my map?
Re: Error: Couldn't Find Textue Maps Posted by Leperous on Sat Jan 8th 2005 at 12:58am
Leperous
3382 posts
Posted 2005-01-08 12:58am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Have you gone to those co-ordinates in Hammer to see what was there?
Re: Error: Couldn't Find Textue Maps Posted by omegaslayer on Sat Jan 8th 2005 at 1:05am
omegaslayer
2481 posts
Posted 2005-01-08 1:05am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Have you gone to those co-ordinates in Hammer to see what was there?
Out in the void.
Re: Error: Couldn't Find Textue Maps Posted by SirJim on Sat Jan 8th 2005 at 1:20am
SirJim
18 posts
Posted 2005-01-08 1:20am
SirJim
member
18 posts 22 snarkmarks Registered: Jan 7th 2005 Occupation: Student Location: UK
Im getting a similar problem, no idea how to fix it tho, unfortunatly.
Happened early on in a map, thats now been canned. Now im getting
this weird message about lights:

WARNING: Too many light styles on a face (3068,-2425,600)

Ive got 2 spot lights near the 'face' and dont have a clue what
to do about it, doesnt seem to affect anything tho so ill leave it. If
anyone knows what it is, be interesting to know.
Re: Error: Couldn't Find Textue Maps Posted by Rof on Sat Jan 8th 2005 at 1:41am
Rof
210 posts
Posted 2005-01-08 1:41am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Textures of the form c_XXX_YYY_ZZZ.vtf are cubemap envronmental map
textures. They're built by buildcubemaps and stored in the bsp's pak
file.

I think there should be an env_cubemap at coordinates XXX,YYY,ZZZ if
you look at that position. It's weird that you've got a reference to
one in a texture if it's not there. Have you been doing anything
unusual with custom textures? They should be loaded automatically from
the pak, so something must be going wrong, anyway.

(The pak file is very useful, you can use it to embed a texture file into the bsp, like we could with HL1. Seems to work, too).
Re: Error: Couldn't Find Textue Maps Posted by Nickelplate on Sat Jan 8th 2005 at 2:31am
Nickelplate
2770 posts
Posted 2005-01-08 2:31am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
um how do you do that? i need to add a texture to my map!
Re: Error: Couldn't Find Textue Maps Posted by Rof on Sat Jan 8th 2005 at 2:40am
Rof
210 posts
Posted 2005-01-08 2:40am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
At the moment, you write a program to do it for you. As soon as the
program I wrote is in a good state (i.e. so it doesn't completely screw
up the map half the time), I'll release it.
Re: Error: Couldn't Find Textue Maps Posted by omegaslayer on Sat Jan 8th 2005 at 3:40am
omegaslayer
2481 posts
Posted 2005-01-08 3:40am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Im getting a similar problem, no idea how to fix it tho, unfortunatly.
Happened early on in a map, thats now been canned. Now im getting
this weird message about lights:

WARNING: Too many light styles on a face (3068,-2425,600)

Ive got 2 spot lights near the 'face' and dont have a clue what
to do about it, doesnt seem to affect anything tho so ill leave it. If
anyone knows what it is, be interesting to know.
You should post this in as a new thread, but it means that there are
too many lights with different values on the same face, even if its
just one little number off from the other, it gives this error, try
removing some lights and compile again.

And the eroor seems to have gone away now when i cordon it off, ill see if its still there when I compile a beta to night.