Re: bspzip zip tool
Posted by TeamWolfguard on
Sun Jan 23rd 2005 at 2:35am
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very funny valve.
you give me a tool i was looing for but miss 2 things.
Where is it located?
and...
How do i use it?
anyone know anything about the bspzip tool that was part of the last update?
Re: bspzip zip tool
Posted by Orpheus on
Sun Jan 23rd 2005 at 2:37am
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i am confused, why would valve worry about a file compression program?
please enlighten me.
Re: bspzip zip tool
Posted by rs6 on
Sun Jan 23rd 2005 at 2:39am
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If you have any custom materials or models it puts them in with the map orph.
I don't think its come out yet.
Re: bspzip zip tool
Posted by motionblurrr on
Sun Jan 23rd 2005 at 3:09am
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it's in your sourcesdk\bin folder and it's pretty self explanatory if you just type it at a command prompt and look at the switches.
When you run buildcubemaps it automatically stores the .vmt files for the cubemaps in your BSP the same way, except of course you don't have to use this program for that part. :smile:
I found that WinZIP 9 opens up a bsp file and shows you the cubemaps inside... I don't know if you could store custom materials and models in it that way though.
Re: bspzip zip tool
Posted by Livett on
Sun Jan 23rd 2005 at 8:57am
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If you open it on command prompt it explains how you add files into the .bsp
Although the discription it still pretty confusing.
bspzip -extract bspfile blah.zip
bspzip -dir bspfile
bspzip -addfill bspfile relativepathname fullpathname newbspfile
bspzip -addlist bspfile listfile newbspfile
Someone care to explain how to use it then? For us newbies.
Re: bspzip zip tool
Posted by Leperous on
Sun Jan 23rd 2005 at 12:18pm
Posted
2005-01-23 12:18pm
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I don't see the point really, WinRAR and WinZIP can open them up and you can easily insert custom textures/models etc. inside...
Re: bspzip zip tool
Posted by Orpheus on
Sun Jan 23rd 2005 at 2:08pm
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well shoot. i thought this was like wadinclude. :sad:
seems to me, valve has bugs to sort out, they don't have time to release a trademark file compression program.
Re: bspzip zip tool
Posted by Livett on
Sun Jan 23rd 2005 at 2:11pm
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I thought the same. Actually, I think it is like wadinclude.
I thought you could open up the bsp file and add other files to it.
Re: bspzip zip tool
Posted by BSODUtensil on
Mon Jan 31st 2005 at 11:25am
Posted
2005-01-31 11:25am
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hey lep expand please how do i use winrar.winzip to browse and add stuff into bsp
Re: bspzip zip tool
Posted by Leperous on
Mon Jan 31st 2005 at 11:47am
Posted
2005-01-31 11:47am
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Hmm, WinRAR actually only seems to be able to open up BSP files less than 1mb. I don't know about WinZIP though. But if you can, it's just the same as adding files to a normal ZIP/RAR file.
Re: bspzip zip tool
Posted by SaintGreg on
Sun Feb 13th 2005 at 4:29pm
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Thats only because RAR files have a maximum (or maybe a set) dictionary size of about 1 MB I think, so a rar file larger than that is invalid unless its split into smaller sections each compressed seperately (which is how winrar does it if you compress something with it)
Re: bspzip zip tool
Posted by Myrk- on
Sun Feb 13th 2005 at 10:09pm
Posted
2005-02-13 10:09pm
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1mb? Please, we "download" "films" and they are only 50 rar files, and they end up more than about 700mb total between them.
Re: bspzip zip tool
Posted by Sp3ctre on
Sat Feb 19th 2005 at 2:46pm
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hey i need to know how this works.
Winrar and winzip doesn't open my bsp(900 k )
tried to add a file with bspzip and it says it added my file(i used the
-addlist option, and writes "file added" only for one of three files).
However, when i play the map that file lack is evident (it's a vehicle script).
bspzip -list confirms this....
Re: bspzip zip tool
Posted by Sp3ctre on
Sat Feb 19th 2005 at 6:27pm
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thanks.- but found just now the sdk documentation has been updated and
there are instructions on how to use the tool (and the coorect list
file syntax)
i prefer the command line version. A quick .bat instruction and all files are re-included every time I want.
Re: bspzip zip tool
Posted by brett5010 on
Sun Feb 20th 2005 at 1:46am
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can somebody teach me how to put my custom textures into a .bsb? I dont know how to use those programs....