bspzip zip tool

bspzip zip tool

Re: bspzip zip tool Posted by TeamWolfguard on Sun Jan 23rd 2005 at 2:35am
TeamWolfguard
30 posts
Posted 2005-01-23 2:35am
30 posts 13 snarkmarks Registered: Jan 18th 2005 Occupation: Network Administrator Location: USA
very funny valve.

you give me a tool i was looing for but miss 2 things.

Where is it located?

and...

How do i use it?

anyone know anything about the bspzip tool that was part of the last update?
Re: bspzip zip tool Posted by Orpheus on Sun Jan 23rd 2005 at 2:37am
Orpheus
13860 posts
Posted 2005-01-23 2:37am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i am confused, why would valve worry about a file compression program?

please enlighten me.
Re: bspzip zip tool Posted by rs6 on Sun Jan 23rd 2005 at 2:39am
rs6
640 posts
Posted 2005-01-23 2:39am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
If you have any custom materials or models it puts them in with the map orph.

I don't think its come out yet.
Re: bspzip zip tool Posted by Orpheus on Sun Jan 23rd 2005 at 2:41am
Orpheus
13860 posts
Posted 2005-01-23 2:41am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting rs6</DIV>
<DIV class=quotetext>If you have any custom materials or models it puts them in with the map orph.

I don't think its come out yet. </DIV></DIV>
in with? like wadinclude?
Re: bspzip zip tool Posted by omegaslayer on Sun Jan 23rd 2005 at 2:41am
omegaslayer
2481 posts
Posted 2005-01-23 2:41am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Yeah where is it ?????
Re: bspzip zip tool Posted by motionblurrr on Sun Jan 23rd 2005 at 3:09am
motionblurrr
44 posts
Posted 2005-01-23 3:09am
44 posts 14 snarkmarks Registered: Dec 7th 2004
it's in your sourcesdk\bin folder and it's pretty self explanatory if you just type it at a command prompt and look at the switches.

When you run buildcubemaps it automatically stores the .vmt files for the cubemaps in your BSP the same way, except of course you don't have to use this program for that part. :smile:

I found that WinZIP 9 opens up a bsp file and shows you the cubemaps inside... I don't know if you could store custom materials and models in it that way though.
Re: bspzip zip tool Posted by Livett on Sun Jan 23rd 2005 at 8:57am
Livett
164 posts
Posted 2005-01-23 8:57am
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
If you open it on command prompt it explains how you add files into the .bsp

Although the discription it still pretty confusing.

bspzip -extract bspfile blah.zip

bspzip -dir bspfile

bspzip -addfill bspfile relativepathname fullpathname newbspfile

bspzip -addlist bspfile listfile newbspfile

Someone care to explain how to use it then? For us newbies.
Re: bspzip zip tool Posted by Leperous on Sun Jan 23rd 2005 at 12:18pm
Leperous
3382 posts
Posted 2005-01-23 12:18pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I don't see the point really, WinRAR and WinZIP can open them up and you can easily insert custom textures/models etc. inside...
Re: bspzip zip tool Posted by Orpheus on Sun Jan 23rd 2005 at 2:08pm
Orpheus
13860 posts
Posted 2005-01-23 2:08pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
well shoot. i thought this was like wadinclude. :sad:

seems to me, valve has bugs to sort out, they don't have time to release a trademark file compression program.
Re: bspzip zip tool Posted by Livett on Sun Jan 23rd 2005 at 2:11pm
Livett
164 posts
Posted 2005-01-23 2:11pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I thought the same. Actually, I think it is like wadinclude.

I thought you could open up the bsp file and add other files to it.
Re: bspzip zip tool Posted by TeamWolfguard on Sun Jan 23rd 2005 at 9:55pm
TeamWolfguard
30 posts
Posted 2005-01-23 9:55pm
30 posts 13 snarkmarks Registered: Jan 18th 2005 Occupation: Network Administrator Location: USA
it's in your sourcesdkbin folder and it's pretty self
explanatory if you just type it at a command prompt and look at the
switches.
Thank you.
Re: bspzip zip tool Posted by BSODUtensil on Mon Jan 31st 2005 at 11:25am
BSODUtensil
17 posts
Posted 2005-01-31 11:25am
17 posts 12 snarkmarks Registered: Dec 9th 2004
hey lep expand please how do i use winrar.winzip to browse and add stuff into bsp
Re: bspzip zip tool Posted by Leperous on Mon Jan 31st 2005 at 11:47am
Leperous
3382 posts
Posted 2005-01-31 11:47am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Hmm, WinRAR actually only seems to be able to open up BSP files less than 1mb. I don't know about WinZIP though. But if you can, it's just the same as adding files to a normal ZIP/RAR file.
Re: bspzip zip tool Posted by SaintGreg on Sun Feb 13th 2005 at 4:29pm
SaintGreg
212 posts
Posted 2005-02-13 4:29pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Thats only because RAR files have a maximum (or maybe a set) dictionary size of about 1 MB I think, so a rar file larger than that is invalid unless its split into smaller sections each compressed seperately (which is how winrar does it if you compress something with it)
Re: bspzip zip tool Posted by Myrk- on Sun Feb 13th 2005 at 10:09pm
Myrk-
2299 posts
Posted 2005-02-13 10:09pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
1mb? Please, we "download" "films" and they are only 50 rar files, and they end up more than about 700mb total between them.
Re: bspzip zip tool Posted by Sp3ctre on Sat Feb 19th 2005 at 2:46pm
Sp3ctre
27 posts
Posted 2005-02-19 2:46pm
Sp3ctre
member
27 posts 23 snarkmarks Registered: Dec 11th 2004 Occupation: Student Location: Italy
hey i need to know how this works.

Winrar and winzip doesn't open my bsp(900 k )

tried to add a file with bspzip and it says it added my file(i used the
-addlist option, and writes "file added" only for one of three files).

However, when i play the map that file lack is evident (it's a vehicle script).

bspzip -list confirms this....
Re: bspzip zip tool Posted by keved on Sat Feb 19th 2005 at 4:29pm
keved
252 posts
Posted 2005-02-19 4:29pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
Here's a GUI for bspzip...

http://www.chaosincarnate.net/cannonfodder/cftools.php

I used it to include some custom textures in my new level Riot. My vft and vmt files are located in materials\custom - I just browsed to this directory, then specified "materials" in the prefix field.

Make sure you rename the dir containing your custom stuff before trying to load the level in game - if you can see your custom stuff, you then know it worked.
Re: bspzip zip tool Posted by Sp3ctre on Sat Feb 19th 2005 at 6:27pm
Sp3ctre
27 posts
Posted 2005-02-19 6:27pm
Sp3ctre
member
27 posts 23 snarkmarks Registered: Dec 11th 2004 Occupation: Student Location: Italy
thanks.- but found just now the sdk documentation has been updated and
there are instructions on how to use the tool (and the coorect list
file syntax)

i prefer the command line version. A quick .bat instruction and all files are re-included every time I want.
Re: bspzip zip tool Posted by brett5010 on Sun Feb 20th 2005 at 1:46am
brett5010
80 posts
Posted 2005-02-20 1:46am
80 posts 18 snarkmarks Registered: Jan 6th 2005 Occupation: Student Location: Australia
can somebody teach me how to put my custom textures into a .bsb? I dont know how to use those programs....