Re: Water In Non-square Pools
Posted by supthug on
Wed Jan 26th 2005 at 4:20am
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Hey guys, i've searched the forums and i cant find anything on this. When I make water in a 'swimming pool' type pool everything is fine. but when I paint the geometry to be bumpy uneven like in a river my water turns invisible. but when i go under water, its fine. can anyone help?
Re: Water In Non-square Pools
Posted by satchmo on
Wed Jan 26th 2005 at 4:29am
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Did you use a displacement surface for the water texture? That cannot be done. One of the limitations for the gorgeous HL2 water is that it can only be flat and exactly horizontal.
Re: Water In Non-square Pools
Posted by supthug on
Wed Jan 26th 2005 at 4:32am
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no i didnt displace the water texture. first i made a dry river bed. then i placed perfectly square water brushes(all nodraw and nature/canals_2 on top) and place it in the bed. then when i run the game the water is invisible but i can still bullet splash it and jump around in it. does that clear things up a bit?
Re: Water In Non-square Pools
Posted by supthug on
Wed Jan 26th 2005 at 4:35am
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hey how do i take a screen shot of inside hammer so i can show you what i mean if that didnt clear things up.
Re: Water In Non-square Pools
Posted by DrGlass on
Wed Jan 26th 2005 at 4:35am
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You have a leak, load your point file map>load pointfile
once that is fixed your water should show up.
Re: Water In Non-square Pools
Posted by supthug on
Wed Jan 26th 2005 at 4:37am
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ok i see a red line but i dont get where the leak is. what should i do now
Re: Water In Non-square Pools
Posted by DrGlass on
Wed Jan 26th 2005 at 9:39am
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That would make my comment right not wrong....
once you fix the leak, your water will work
Re: Water In Non-square Pools
Posted by DrGlass on
Wed Jan 26th 2005 at 10:37am
Posted
2005-01-26 10:37am
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Also note that displacment maps dont work like solid walls, you need a
brush under the map sealing off that area, I always just slap a brush
with the NODRAW testure on all sides and call it a day.