Water In Non-square Pools

Water In Non-square Pools

Re: Water In Non-square Pools Posted by supthug on Wed Jan 26th 2005 at 4:20am
supthug
4 posts
Posted 2005-01-26 4:20am
supthug
member
4 posts 0 snarkmarks Registered: Jan 26th 2005 Occupation: student Location: united states
Hey guys, i've searched the forums and i cant find anything on this. When I make water in a 'swimming pool' type pool everything is fine. but when I paint the geometry to be bumpy uneven like in a river my water turns invisible. but when i go under water, its fine. can anyone help?
Re: Water In Non-square Pools Posted by satchmo on Wed Jan 26th 2005 at 4:29am
satchmo
2077 posts
Posted 2005-01-26 4:29am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Did you use a displacement surface for the water texture? That cannot be done. One of the limitations for the gorgeous HL2 water is that it can only be flat and exactly horizontal.
Re: Water In Non-square Pools Posted by supthug on Wed Jan 26th 2005 at 4:32am
supthug
4 posts
Posted 2005-01-26 4:32am
supthug
member
4 posts 0 snarkmarks Registered: Jan 26th 2005 Occupation: student Location: united states
no i didnt displace the water texture. first i made a dry river bed. then i placed perfectly square water brushes(all nodraw and nature/canals_2 on top) and place it in the bed. then when i run the game the water is invisible but i can still bullet splash it and jump around in it. does that clear things up a bit?
Re: Water In Non-square Pools Posted by supthug on Wed Jan 26th 2005 at 4:35am
supthug
4 posts
Posted 2005-01-26 4:35am
supthug
member
4 posts 0 snarkmarks Registered: Jan 26th 2005 Occupation: student Location: united states
hey how do i take a screen shot of inside hammer so i can show you what i mean if that didnt clear things up.
Re: Water In Non-square Pools Posted by DrGlass on Wed Jan 26th 2005 at 4:35am
DrGlass
1825 posts
Posted 2005-01-26 4:35am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
You have a leak, load your point file map>load pointfile

once that is fixed your water should show up.
Re: Water In Non-square Pools Posted by supthug on Wed Jan 26th 2005 at 4:37am
supthug
4 posts
Posted 2005-01-26 4:37am
supthug
member
4 posts 0 snarkmarks Registered: Jan 26th 2005 Occupation: student Location: united states
ok i see a red line but i dont get where the leak is. what should i do now
Re: Water In Non-square Pools Posted by omegaslayer on Wed Jan 26th 2005 at 6:12am
omegaslayer
2481 posts
Posted 2005-01-26 6:12am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Follow the red line, or just read the leak tut HERE
Re: Water In Non-square Pools Posted by DrGlass on Wed Jan 26th 2005 at 9:39am
DrGlass
1825 posts
Posted 2005-01-26 9:39am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
That would make my comment right not wrong....

once you fix the leak, your water will work
Re: Water In Non-square Pools Posted by Paladin[NL] on Wed Jan 26th 2005 at 9:48am
Paladin[NL]
157 posts
Posted 2005-01-26 9:48am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
What I normally do in these kind of situations is create my round/other type of pool, and build a square box around it which the player can't see, and which "holds" the water.

So you have your box which you'll turn into water, and place the pool-ish thing inside the box/water.

No need the do anything fancy, just a plain box around the water.

Like Philips says: "Sense and Simplicity"

Hope I helped

*Shoot me, forgot to make it an possible answer, do it again :cry: *
Re: Water In Non-square Pools Posted by DrGlass on Wed Jan 26th 2005 at 10:37am
DrGlass
1825 posts
Posted 2005-01-26 10:37am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Also note that displacment maps dont work like solid walls, you need a
brush under the map sealing off that area, I always just slap a brush
with the NODRAW testure on all sides and call it a day.