Water problem!

Water problem!

Re: Water problem! Posted by Bobv on Fri Jan 28th 2005 at 5:01pm
Bobv
198 posts
Posted 2005-01-28 5:01pm
Bobv
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

im not sure what's causing it but i have this problem with water in tunnels having weird FUGLY lines on the sides.. i tried changing shape of brushes, changing the water texture - what am i doing wrong?

edit: they are much uglier in game :biggrin:

<A href="http://img.photobucket.com/albums/v257/neurd/bunkerwarsprefinal30001.jpg" target=_blank>User posted image</A>
Re: Water problem! Posted by DrGlass on Fri Jan 28th 2005 at 5:34pm
DrGlass
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Posted 2005-01-28 5:34pm
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make the water brush a bit larger than the hallway. If that is the case then make them flush with the inside.
Re: Water problem! Posted by Bobv on Fri Jan 28th 2005 at 5:40pm
Bobv
198 posts
Posted 2005-01-28 5:40pm
Bobv
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make the water brush a bit larger than the hallway. If that is the case then make them flush with the inside.
i tried making the brushes go out into the walls - didnt help, i put em back in - and its the same, :sad:
Re: Water problem! Posted by Emoo on Fri Jan 28th 2005 at 6:16pm
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Posted 2005-01-28 6:16pm
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Its to do with your graphics card, water has that line at the edge when rendered on any DX8 graphic card, so if your is at DX8 that explains it other wise...
Re: Water problem! Posted by Leperous on Fri Jan 28th 2005 at 6:29pm
Leperous
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Posted 2005-01-28 6:29pm
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No it's not, unless you're referring to hardware-DX8, as I'm getting that problem with my high-end PC (though I've noticed some water textures don't cause that)
Re: Water problem! Posted by Bobv on Fri Jan 28th 2005 at 6:42pm
Bobv
198 posts
Posted 2005-01-28 6:42pm
Bobv
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I have a DX9 card...
No it's not, unless you're referring to hardware-DX8, as I'm
getting that problem with my high-end PC (though I've noticed some
water textures don't cause that)
i guess ill try more water textures?
Re: Water problem! Posted by Rof on Fri Jan 28th 2005 at 6:53pm
Rof
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Posted 2005-01-28 6:53pm
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This is just a guess, but thinking about how the shader probably draws
the reflection, it might be looking "inside" those brushes (like you'd
noclipped into the side of them) due to slight errors. So maybe the
grey noise you're getting at the edges is actually a reflected view of
what's behind those green walls.

Not sure how you could fix that, without putting an unlit/black box
around the map. Probably using a different water texture is a better
solution. Maybe the shader on some water materials works differently.
Re: Water problem! Posted by Bobv on Fri Jan 28th 2005 at 7:23pm
Bobv
198 posts
Posted 2005-01-28 7:23pm
Bobv
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i tried putting unlighted pieces right outside of this tunnel, i tried
changing the textures many times, i tried raising the water level (you
can drown in it now when you're crouching :biggrin: ) i tried changing around
the env cubemap.

none of this makes a difference to the evul lines.
Re: Water problem! Posted by omegaslayer on Fri Jan 28th 2005 at 10:03pm
omegaslayer
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Posted 2005-01-28 10:03pm
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its okay to extend the water brush into the solid geometry, just do that and you might get the effect you desire.
Re: Water problem! Posted by Leperous on Fri Jan 28th 2005 at 11:20pm
Leperous
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Posted 2005-01-28 11:20pm
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That won't work.

But if it does, I'll eat my leppery hat.
Re: Water problem! Posted by Bobv on Sat Jan 29th 2005 at 12:27am
Bobv
198 posts
Posted 2005-01-29 12:27am
Bobv
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its okay to extend the water brush into the solid geometry, just do that and you might get the effect you desire.
sorry that doesnt change anything

ITS CURSED?!?!?