Dissapearing textures

Dissapearing textures

Re: Dissapearing textures Posted by moonwolf3 on Fri Jan 28th 2005 at 9:18pm
moonwolf3
1 post
Posted 2005-01-28 9:18pm
1 post 0 snarkmarks Registered: Jan 28th 2005
They only dissapeared withing the game Not in hammer here are some pics

this is frlom within the game

http://www.geocities.com/timberwolf1010/sshot1.jpg

this is another from within the game

http://www.geocities.com/timberwolf1010/sshot2.jpg

And this is from hammer of what it SHOULD look like...all textures are default

http://www.geocities.com/timberwolf1010/Hammer.jpg
Re: Dissapearing textures Posted by Rof on Fri Jan 28th 2005 at 9:34pm
Rof
210 posts
Posted 2005-01-28 9:34pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
I don't understand the first shot at all. What should it look like?

In that second picture, it looks like you're having some z-fighting
issues with that wall on the left. Do you have, say, the wall made out
of a brush entity, and have a skybox brush overlapping it?

Or are you doing anything strange with a 3D skbox and a sky_camera? Try
disabling them, if so, and see if you get the same issues.

Edit: And what's that texture I can see in the sky in the Hammer shot? (Playerclip?)
Re: Dissapearing textures Posted by omegaslayer on Fri Jan 28th 2005 at 9:41pm
omegaslayer
2481 posts
Posted 2005-01-28 9:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Check your compile log, is there ****leaked**** in it? If so FIX THE LEAK!