Re: Dissapearing textures
Posted by Rof on
Fri Jan 28th 2005 at 9:34pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
I don't understand the first shot at all. What should it look like?
In that second picture, it looks like you're having some z-fighting
issues with that wall on the left. Do you have, say, the wall made out
of a brush entity, and have a skybox brush overlapping it?
Or are you doing anything strange with a 3D skbox and a sky_camera? Try
disabling them, if so, and see if you get the same issues.
Edit: And what's that texture I can see in the sky in the Hammer shot? (Playerclip?)
Re: Dissapearing textures
Posted by omegaslayer on
Fri Jan 28th 2005 at 9:41pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Check your compile log, is there ****leaked**** in it? If so FIX THE LEAK!