Re: Water Corruption
Posted by Joe-Bob on
Tue Feb 15th 2005 at 9:52pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
How did you make that water brush? It seems the correct way to
make it is to have all sides nodraw except for the top. Also,
don't use func_water, just use a world brush.
I don't see why it would do that, but you could also make sure that you have a cubemap on top of the water...
Re: Water Corruption
Posted by Zevensoft on
Wed Feb 16th 2005 at 12:28am
Posted
2005-02-16 12:28am
50 posts
145 snarkmarks
Registered:
Sep 29th 2003
ARRGH I already said the water was made properly and the brushwork was all correct.
Re: Water Corruption
Posted by omegaslayer on
Wed Feb 16th 2005 at 12:37am
Posted
2005-02-16 12:37am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
No need to get mad, he was just checking, post your compile log......and then we'll see if we can help you from there.