Re: custom textures...
Posted by RadiKal on
Thu Feb 17th 2005 at 4:42am
RadiKal
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Location: USA
I was just wondering what everyone's take is on custom textures. I know that people like having a little variety and new stuff every now and then... but is there a point where there is too much? My map has many things that aren't meant to be run down (like most of HL2's textures), so I've included many custom textures. The problem is, they're really upping the size of my map. Is this acceptable or should I resort to some second rate texturing?
Re: custom textures...
Posted by DrGlass on
Thu Feb 17th 2005 at 5:05am
DrGlass
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I think it depends on how well you are going to market your map, if you
can get servers to host and run your map. Aswells as keep a solid
download page for it then I dont think size matters.
but if you think that your map will only be downloaded off servers then keep it small.
Re: custom textures...
Posted by French Toast on
Thu Feb 17th 2005 at 4:53pm
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Location: Canada
I'm getting the same kind of problems, the only textures that Valve gives you are for beaten down stuff. Anytime you try to make anything look undestroyed you need to make customs.
Re: custom textures...
Posted by ReNo on
Thu Feb 17th 2005 at 6:04pm
ReNo
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Custom textures, provided they are high quality, will make your map
stand out from the crowd. From a mappers standpoint I say go with them
if they add to your map.
Re: custom textures...
Posted by KoRnFlakes on
Thu Feb 17th 2005 at 8:00pm
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custom textures that increase the size dramatically will more than
likely make your map better, but once you get to a point people wont
bother waiting for the download if they play it on a server or
sometimes even just to test it themselves. I know its horrible but I
did it before when I was on dialup and people released 7mb maps.