custom textures...

custom textures...

Re: custom textures... Posted by RadiKal on Thu Feb 17th 2005 at 4:42am
RadiKal
55 posts
Posted 2005-02-17 4:42am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
I was just wondering what everyone's take is on custom textures. I know that people like having a little variety and new stuff every now and then... but is there a point where there is too much? My map has many things that aren't meant to be run down (like most of HL2's textures), so I've included many custom textures. The problem is, they're really upping the size of my map. Is this acceptable or should I resort to some second rate texturing?
Re: custom textures... Posted by DrGlass on Thu Feb 17th 2005 at 5:05am
DrGlass
1825 posts
Posted 2005-02-17 5:05am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I think it depends on how well you are going to market your map, if you
can get servers to host and run your map. Aswells as keep a solid
download page for it then I dont think size matters.

but if you think that your map will only be downloaded off servers then keep it small.
Re: custom textures... Posted by French Toast on Thu Feb 17th 2005 at 4:53pm
French Toast
3043 posts
Posted 2005-02-17 4:53pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I'm getting the same kind of problems, the only textures that Valve gives you are for beaten down stuff. Anytime you try to make anything look undestroyed you need to make customs.
Re: custom textures... Posted by ReNo on Thu Feb 17th 2005 at 6:04pm
ReNo
5457 posts
Posted 2005-02-17 6:04pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Custom textures, provided they are high quality, will make your map
stand out from the crowd. From a mappers standpoint I say go with them
if they add to your map.
Re: custom textures... Posted by KoRnFlakes on Thu Feb 17th 2005 at 8:00pm
KoRnFlakes
1125 posts
Posted 2005-02-17 8:00pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
custom textures that increase the size dramatically will more than
likely make your map better, but once you get to a point people wont
bother waiting for the download if they play it on a server or
sometimes even just to test it themselves. I know its horrible but I
did it before when I was on dialup and people released 7mb maps.
Re: custom textures... Posted by Finger on Thu Feb 17th 2005 at 8:32pm
Finger
672 posts
Posted 2005-02-17 8:32pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
First question to ask yourself, regarding this issue: What is your main objective with the map?
  • If you are more concerned with gameplay, I would try to use all stock materials and models.
  • If you are more concerned with asthetics, I would say screw it and go to town, and make something that is a visual stunner.
  • There is always a happy medium, also; where a just a few custom textures might be best. You can actually do alot more with Valves textures than just rundown-urban if you are creative.
The truth is, your chances of making a map that gets steady play and becomes a community staple map, is very slim - no matter how good the map. The more easily accessible a map is, the more likely it is to get played. But, making a stunning map, visually, is a great portfolio peice, if that's your bag.
Re: custom textures... Posted by jman on Thu Feb 17th 2005 at 8:41pm
jman
40 posts
Posted 2005-02-17 8:41pm
jman
member
40 posts 4 snarkmarks Registered: Feb 17th 2005
Be funny if the textures turn out be stuff that look like this :sailor: