Program

Program

Re: Program Posted by KoRnFlakes on Sun Aug 31st 2003 at 7:54am
KoRnFlakes
1125 posts
Posted 2003-08-31 7:54am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
No, Im not stealing textures merely looking at them. Hawkins sent me a map with some sort of effect he believed to be done by the textures that would help my map look like its underwater.

The textures are unfortunately embedded in the bsp, Id like to take them out so I can understand how it was done & then make my own version of it.

What program was it that did this?
Re: Program Posted by fraggard on Sun Aug 31st 2003 at 9:23am
fraggard
1110 posts
Posted 2003-08-31 9:23am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
It's called Textract... imaginatively :P

I can't seem to find it. It used to be hosted here, but seems to have been removed. Anyway, if you need it, I could e-mail it to you. Just throw me your e-mail address :)
Re: Program Posted by KoRnFlakes on Sun Aug 31st 2003 at 9:35am
KoRnFlakes
1125 posts
Posted 2003-08-31 9:35am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I would very much appreciate that, dazhampton@ntlworld.com
Re: Program Posted by Orpheus on Sun Aug 31st 2003 at 10:36am
Orpheus
13860 posts
Posted 2003-08-31 10:36am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i have no idea how to rip one, but there is a command to tell you what its called.. ask lep.. you type it into console, and it will tell you what texture you are viewing in HL by name..

at least thats my understanding.. then you would at least know which you want.. plus you might be able to google search it out..
Re: Program Posted by fraggard on Sun Aug 31st 2003 at 11:08am
fraggard
1110 posts
Posted 2003-08-31 11:08am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I sent it over KoRn.

And the command to view the name of the texture you're pointing at is 'impulse 107'
Re: Program Posted by Gwil on Sun Aug 31st 2003 at 12:08pm
Gwil
2864 posts
Posted 2003-08-31 12:08pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Orpheus said:
i have no idea how to rip one, but there is a command to tell you what its called.. ask lep.. you type it into console, and it will tell you what texture you are viewing in HL by name..

at least thats my understanding.. then you would at least know which you want.. plus you might be able to google search it out..
I believe the function of finding out the name is "impulse 107" in dev 1 mode. I may be wrong though!
Re: Program Posted by Orpheus on Sun Aug 31st 2003 at 12:26pm
Orpheus
13860 posts
Posted 2003-08-31 12:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me points out fact that fragman already answered question :biggrin:
Re: Program Posted by Gwil on Sun Aug 31st 2003 at 12:33pm
Gwil
2864 posts
Posted 2003-08-31 12:33pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Oops... might need to book an appointment at the opticians! :redface:   :lol:
Re: Program Posted by KoRnFlakes on Sun Aug 31st 2003 at 1:14pm
KoRnFlakes
1125 posts
Posted 2003-08-31 1:14pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
fraggard said:
I sent it over KoRn.

And the command to view the name of the texture you're pointing at is 'impulse 107'
thanks m8, its much simpler than I expected it to be, however itl take quite a bit of effort to reproduce it myself.
Re: Program Posted by fraggard on Sun Aug 31st 2003 at 1:36pm
fraggard
1110 posts
Posted 2003-08-31 1:36pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
KoRnFlakes said:
thanks m8, its much simpler than I expected it to be, however itl take quite a bit of effort to reproduce it myself.
No problem.

BTW: would this effect have anything to do with the recent "Water Reflections" thing going around? Just a wild guess, but I thought it might be useful if adapted properly to simulate Underwatery-ness.
Re: Program Posted by Cassius on Sun Aug 31st 2003 at 2:41pm
Cassius
1989 posts
Posted 2003-08-31 2:41pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
You can also use QuArK for the same purpose.
Re: Program Posted by KoRnFlakes on Sun Aug 31st 2003 at 3:27pm
KoRnFlakes
1125 posts
Posted 2003-08-31 3:27pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
nah, its basically an additive animated texture to give the impression of water.
Re: Program Posted by Campaignjunkie on Sun Aug 31st 2003 at 5:12pm
Campaignjunkie
1309 posts
Posted 2003-08-31 5:12pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
KoRnFlakes said:
nah, its basically an additive animated texture to give the impression of water.
Tal-N's map from Anomalous Materials? I have the additive animated textures in a WAD, just give me a ring in IRC and I'll upload it somewhere for ya. :smile:
Re: Program Posted by Mr.Ben on Sun Aug 31st 2003 at 5:15pm
Mr.Ben
208 posts
Posted 2003-08-31 5:15pm
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
Damn you cj always one step ahead with your offers of help! :D Well no more, i'm going to offer people before you can from now on you son of a!
Re: Program Posted by Cash Car Star on Sun Aug 31st 2003 at 5:23pm
Cash Car Star
1260 posts
Posted 2003-08-31 5:23pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Cassius said:
You can also use QuArK for the same purpose.
C'mon, I'm supposed to be the one round here pimping QuArK.