Re: Vertex Manip. - odd 2D shape problem
Posted by Rof on
Mon Feb 21st 2005 at 5:47pm
Rof
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Dec 3rd 2004
You can't use vertex manipulation to make that shape of brush (or any
other method, in fact). Brushes have to be convex; you can't have any
indentations like that. You'll have to make your shape out of two
touching brushes, say a rectangular slab and a triangular prism.
Re: Vertex Manip. - odd 2D shape problem
Posted by Rof on
Mon Feb 21st 2005 at 6:21pm
Rof
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Dec 3rd 2004
Although you can sometimes convince Hammer to make a non-convex brush,
you'll usually find that saving and reloading the map will destroy or
corrupt those brushes, and for sure when you compile the map you'll
have major problems.
For your shape you need two brushes. It's just the way the engine
works, it relies on convex brushes to compile and draw them properly.
Re: Vertex Manip. - odd 2D shape problem
Posted by Salmon Mousse on
Mon Feb 21st 2005 at 6:22pm
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Feb 21st 2005
Thanks a lot :biggrin: , I shall just do it that way from now.
Re: Vertex Manip. - odd 2D shape problem
Posted by satchmo on
Mon Feb 21st 2005 at 6:24pm
satchmo
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Break the brush up into two separate ones to avoid using concave shapes.